PLAYER STRUCTS AND OTHER SHITS
FOR PATCH 1.3.4:
CREDITS: JUMBO & MAMBDA
Code:
GhostReconPhantoms.exe + 01791E0C] -- Local Player GhostReconPhantoms.exe + 01791E0C] + 0x548] -- All players ---------------------------------------------------------------------- LocalPlayer Struct ---[ 0x0 -- unknown 0x4 -- Index. 0x8 = unknown[140 bytes]; 0x94 = ActualEnt (containing position and health and more) 0x98 = Unknown[24 bytes] 0xB0 = Health 0xB4 = MaxHealth (floats) ---] Entity Struct -------------------- 0x4 bytes unknown int index 0xA8 unknown float healt, maxhp 0x104 unknown vec3 pos ------------------- That piece of shit updated. _______________________________________________ World Matricies. GhostReconPhantoms.exe+1734680 GhostReconPhantoms.exe+1734790 FOV --- "GhostReconPhantoms.exe"+00E08CC0] 0x224] + 0x0 Live Long & Prosper. LLAP. "GhostReconPhantoms.exe"+0x33B8A8] + 0x160 = YAW;



