SolvedAlpha 10

Posts 115 of 42 · Page 1 of 3
Alpha 10
"There is also a new small layer of anti-hack prevention,"

Looks like more anticheat
Can you find a way around it?
Is there a possible workaround?
I have a test server and littelry insta bans you now so we will have to wait and see
Just commenting so I can know when a work around is found. Man I got on just before the update went through and gave myself blocks too perfect timing didn't even see there was an update when I got on.
Thank god it's broken the current public cheats. Now I can be a small few with others who make their own RoK hacks who get to spawn items.
at Kyron
Unfortunately i am completely clueless to hacking. would you kindly share your item spawn cheat with me?
Does someone figure it out what they did already ?

And they will add EAC in the next week
Aaaaaaand we're back.....


Quote Originally Posted by kakuke1 View Post
Aaaaaaand we're back.....
This doesnt proof that you being undetected. It could be a private server or you just connected to a server and you'll recieve the ban a few minutes later...
Quote Originally Posted by fib118 View Post
at Kyron
Unfortunately i am completely clueless to hacking. would you kindly share your item spawn cheat with me?
No. The plague of people out there who know nothing of hacking that spawn in shit and are ruining bases (ones I tend to like) of people who spend days on them was at an all time high. I'd prefer not to feed into that.

Quote Originally Posted by BubbaLebba1 View Post
This doesnt proof that you being undetected. It could be a private server or you just connected to a server and you'll recieve the ban a few minutes later...
You think it's hard to go undetected right now? They changed nothing. I'm still able to use all features I was from before hand.
I haven't changed anything in my own DLL, also using Encode's injection DLL... not getting banned on my test server. dll detection ban is set to true.
Seems like I can do everything I used to be able to.
Quote Originally Posted by Qvintus View Post
I haven't changed anything in my own DLL, also using Encode's injection DLL... not getting banned on my test server. dll detection ban is set to true.
Seems like I can do everything I used to be able to.
I tried encode's loader DLL, inside the main directory, and am getting banned on official servers.
- Made third person on bows shoot closer to the crosshair

Does that mean they changed arrow behaviour on 3rd Person or is the angle of 3rd Person just more accurate ?
Quote Originally Posted by devprogrammer112 View Post
I tried encode's loader DLL, inside the main directory, and am getting banned on official servers.
1. Did somebody actually find anything new in the code related to - hte new "layer" of anti-cheat?

2. I guess the different feedback as to when geting banned does have to do with unaccurate feedback. It doesn't matter if you get detected by simply injecting or not - when there are features in the AC that detect usage of certain events. So while the injection maybe undetected - using the some features isn't.

Code as of A#9 should find the injection method encode used.

But if they catch it - it also scans the root dir.

I posted with big detail in the dll thread where they scan. They scan default only in the root-subdirs - but if they detect an injection - they also scan every file in every dir the injection is coming from.

- - - Updated - - -

Quote Originally Posted by fisheyed View Post
1. Did somebody actually find anything new in the code related to - hte new "layer" of anti-cheat?

2. I guess the different feedback as to when geting banned does have to do with unaccurate feedback. It doesn't matter if you get detected by simply injecting or not - when there are features in the AC that detect usage of certain events. So while the injection maybe undetected - using the some features isn't.

Code as of A#9 should find the injection method encode used.

But if they catch it - it also scans the root dir.

I posted with big detail in the dll thread where they scan. They scan default only in the root-subdirs - but if they detect an injection - they also scan every file in every dir the injection is coming from.
I had a brief look at #10. They changed how they respond to detection but afaics they didn't change detection method - allthough they added more serverfunctionality diretly corresponding with "injection".

edit: And they also check events being used by the clients.
Posts 115 of 42 · Page 1 of 3
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?