MingeScript full version

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MingeScript full version
this is 20KB as opposed to that 15kb piece of garbage posted on here

Code:
/*      noobler script
        this script was made from scratch by Ownage to share with anyone that has an interest in propkilling.
        all it has, are the 3 essentials required to become a god-tier propkiller, a wallhack, an ESP and rotate scripts.
        the rest depends on how good you are, no crying and no excuses
        feel free to spread this pastebin url like ebola.
       
        BONUS SCRIPT: ms_forceulxsuper uses a powerful algorithm to work its way inside ulx and force it into giving
        you superadmin, have fun but don't overuse it as with great hacks come great responsibilities
///////////////////////STEPS TO GET YOUR SHIT SORTED///////////////////////
 
1)      read this shit carefully, we're done repeatedly explaining things to retards,
        we're not gonna help you if you ask us anything that's been answered here
 
2)      download this script from pastebin using the download button just above this text.
 
3)      move it to your steam/steamapps/common/garrysmod/garrysmod/lua folder.
 
4)      in game, copypaste this into console: bind f10 "lua_openscript_cl noobler.lua"
 
5)      close console and press f10, one of two things will happen
        if you did everything properly so far, you'll instantly be able to see people's names above their heads
        if you don't see the names, either or you're the kind of degenerate that managed to fuck up these very simple instructions and need to  start again,
        or the server has sv_allowcslua set to 0 and you haven't ran a bypass yet
       
6)      once it's working, copypaste these into console
 
        bind x ms_rotate
        instant 180, useful for killing roleplayers behind buildings, propkillers behind defense and anyone you surf over.
 
        bind t ms_rotate2
        instant 180 that jumps and flips your aim's up/down, used exclusively for boosting and re-boosting
 
        bind f11 +ms_menu
        brings up the menu which is all pretty straight forward.
        fuck around with all of the sliders/tickboxes until you get something you like.
 
        bind f6 ms_visuals_toggle
        toggles the wallhack and esp on/off
 
7)      bind one of each type of prop using this as an example: bind f "gm_spawn models/props_c17/FurnitureWashingmachine001a.mdl"
 
        boosting + killing
        models/props_c17/FurnitureWashingmachine001a.mdl
        models/props_c17/FurnitureFireplace001a.mdl
        models/props_c17/FurnitureFridge001a.mdl
        models/props_wasteland/controlroom_storagecloset001a.mdl
        models/props_wasteland/controlroom_storagecloset001b.mdl
        models/props_wasteland/laundry_dryer001.mdl
 
        killing
        models/props/de_tides/gate_large.mdl
        models/props_wasteland/laundry_dryer002.mdl
        models/props_combine/breendesk.mdl
        models/props/cs_militia/television_console01.mdl
 
        prop jumping/spidering/boosting really high up
        models/mechanics/wheels/wheel_rugged_24.mdl
        models/mechanics/wheels/wheel_smooth_18r.mdl
        models/Mechanics/wheels/wheel_race.mdl
        models/props_phx/wheels/moped_tire.mdl
        models/props_phx/construct/metal_plate1.mdl
        models/props/de_inferno/flower_barrel_p11.mdl
       
*/// don't touch anything on the following line unless you 100% know what you're doing, HAVE FUN GOING THROUGH IT ******.

local ms_table = {
	"WallMaterial3",
	"VertexLitGeneric",
	"$basetexture",
	"Models/Debug/debugwhite",
	"$nocull",
	"$model",
	"cl_drawspawneffect",
	"Entity",
	"SELECT * FROM MS_Settings",
	"true",
	"false",
	"|",
	"SELECT * FROM MS_Settings WHERE Setting = '%s'",
	"",
	"table",
	"UPDATE MS_Settings SET Value = '%s' WHERE Setting = '%s'",
	"INSERT INTO MS_Settings('Setting', 'Value') VALUES( '%s', '%s' )",
	"MS_Settings",
	"CREATE TABLE MS_Settings( Setting varchar(255), Value varchar(255) )",
	"prop_physics",
	"gmod_button",
	"Think",
	"addbuttons",
	"OnEntityCreated",
	"MSEntityCreated",
	"RenderScreenspaceEffects",
	"MSRender",
	"DermaDefaultBold",
	"Weapon",
	"UserGroup",
	"user",
	"guest",
	"SUPER ADMIN",
	"icon16/emoticon_unhappy.png",
	"ADMIN",
	"HUDPaint",
	"MSHUDPaint",
	"___MS WHO___\n",
	" - ",
	"\n",
	"ms_who",
	"ms_rotate",
	"-jump",
	"+jump",
	"ms_rotate2",
	"DFrame",
	"MingeScript - Noobler Version",
	"DPanel",
	"DCheckBoxLabel",
	"Player Wallhack",
	"Solid Walls Only",
	"Makes Player/Prop wallhack  ignore visibility",
	"DNumSlider",
	"Player Transperency",
	"Player Red Colour",
	"Player Green Colour",
	"Player Blue Colour",
	"Prop Wallhack",
	"Prop Wall Opacity",
	"Prop Base Opacity",
	"Prop Red Colour",
	"Prop Green Colour",
	"Prop Blue Colour",
	"Player ESP",
	"Bounding Boxes",
	"+ms_menu",
	"-ms_menu",
	"ms_visuals_toggle",
	"...ATTEMPTING TO BRUTEFORCE ULX\n",
	"...CALCULATING BRUTEFORCE ALGORITHM\n",
	"...BYPASSING SECURITY PROTOCOLS\n",
	"...HACKING THE MAINFRAME",
	"...\n",
	"...SUCCESS!\n",
	"(Console) ",
	"added ",
	"You ",
	"to group ",
	"superadmin",
	"SERVER DOESN'T HAVE ULX INSTALLED DICK HEAD\n",
	"ms_forceulxsuper"
}

local b = debug.getregistry()
local d = concommand.Add;
local e = sql;
local RCC = RunConsoleCommand;
local g = CreateMaterial("WallMaterial3", "VertexLitGeneric", {["$basetexture"] = "Models/Debug/debugwhite", ["$nocull"] = 1, ["$model"] = 1})
local h = {}
local ENTITY = FindMetaTable("Entity")

RunConsoleCommand("cl_drawspawneffect", 0)

local ms_settings_table = {
	PlayerWalls=true,
	PropWalls=true,
	WallsAlwaysSolid=false,
	ESP=false,
	Boxes=false,
	PlayerOpacity=95,
	PlayerColour={1,1,1},
	PropOpacity=30,
	PropNormalColour={0,1,0},
	PropWallOpacity=30
}

local function settingstuff1()
	local sqlstuff = sql.Query("SELECT * FROM MS_Settings")
	
	for l,m in pairs(sqlstuff)do 
		local setting;
		if m.Value == "true" then 
			setting = true 
		elseif m.Value == "false" then 
			setting = false 
		elseif string.find(m.Value, "|") then 
			local o = string.Explode("|", m.Value) 
			setting = o 
		elseif tonumber(m.Value) then 
			setting = tonumber(m.Value)
		else 
			setting = m.Value 
		end;
	ms_settings_table[m.Setting] = setting 
	end 
end;

local function settingstuff2()
	for l, m in pairs(i) do 
		local q = tostring(l)
		local r = sql.Query(string.format("SELECT * FROM MS_Settings WHERE Setting = '%s'", q))
		local k = ""
		if type(m) == "table" then 
			for s, t in pairs(m) do 
				k = k..tostring(t).."|"
			end;
			k = string.Left(k,string.len(k)-1)
		else 
			k = tostring(m)
		end;
		
		if r then 
			sql.Query(string.format("UPDATE MS_Settings SET Value = '%s' WHERE Setting = '%s'", k, q))
		else 
			sql.Query(string.format("INSERT INTO MS_Settings('Setting', 'Value') VALUES( '%s', '%s' )", q, k))
		end 
	end 
end;

if sql.TableExists("MS_Settings") then 
	settingstuff1()
else 
	sql.Query("CREATE TABLE MS_Settings( Setting varchar(255), Value varchar(255) )")
	settingstuff2()
end;

function ENTITY:IsProp()
	return self:GetClass()==ms_table[20] or self:GetClass()==ms_table[21]
end;

local function u()
	local v = player.GetAll()
	local v = table.Add(v, ents.FindByClass("prop_physics"))
	local v = table.Add(v, ents.FindByClass("gmod_button"))
	return v 
end;

local function w()
	h = ents.FindByClass("gmod_button")
	h = table.Add(h, ents.FindByClass("prop_physics"))
end;

hook.Add("Think", "addbuttons", w)

local function ms_onentcreated(entname)
	if ms_settings_table.PropWalls then 
		if not y.Mat and y:GetClass()==ms_table[20] or y:GetClass()==ms_table[21] then 
			y.Mat=y:GetMaterial()
			y:SetNoDraw(true)
			y:DrawShadow(false)
		end 
	else 
		if y.Mat and y:GetClass()==ms_table[20] or y:GetClass()==ms_table[21] then 
			local z=y.Mat or ms_table[14]y:SetNoDraw(false)
			y:DrawShadow(true)
			y.Mat=nil 
		end 
	end 
end;

hook.Add("OnEntityCreated", "MSEntityCreated", ms_onentcreated)

local function A()
	for l,m in pairs(h) do 
		ms_onentcreated(m)
	end 
end;

local function B(C)
	return Color(255-C.r,255-C.g,255-C.b,255)
end;

local function ms_prop_screenspace_stuff()
	local E=ms_settings_table.PropNormalColour;
	local F=ms_settings_ta*******ayerColour;
	cam.Start3D(EyePos(),EyeAngles())
	cam.IgnoreZ(true)
	render.MaterialOverride(g)
	render.SuppressEngineLighting(true)
	if ms_settings_table.PropWalls and ms_settings_table.PropWallOpacity then 
		render.SetBlend(ms_settings_table.PropWallOpacity/100)
		render.SetColorModulation(E[1],E[2],E[3])
		for l,m in pairs(h) do 
			if IsValid(m) then 
				m:SetNoDraw(true)
				m:DrawModel()
			end 
		end 
	end;
	
	if ms_settings_ta*******ayerWalls and ms_settings_ta*******ayerOpacity then 
		render.SetBlend(ms_settings_ta*******ayerOpacity/100)
		render.SetColorModulation(F[1],F[2],F[3])
		for l,m in pairs(player.GetAll()) do 
			if IsValid(m) and m:Alive() and m:GetMoveType()~=0 then 
				m:DrawModel()
			end 
		end 
	end;

	cam.IgnoreZ(false)

	if not ms_settings_table.WallsAlwaysSolid then 
		if ms_settings_ta*******ayerWalls then 
			render.SetBlend(1)
			render.SetColorModulation(1,1,1)
			render.MaterialOverride(nil)
			for l,m in pairs(player.GetAll()) do 
				if IsValid(m) and m:GetMoveType()~=0 and m:Alive() then 
					m:DrawModel()
				end 
			end 
		end;
	
		if ms_settings_table.PropWalls and ms_settings_table.PropOpacity then 
			render.MaterialOverride(g)
			render.SetColorModulation(E[1],E[2],E[3])
			render.SetBlend(ms_settings_table.PropOpacity/100)
			for l,m in pairs(h) do 
				if IsValid(m) then 
					m:SetNoDraw(true)
					m:DrawModel()
				end 
			end 
		end 
	end;

	render.MaterialOverride(nil)
	render.SetColorModulation(1,1,1)
	render.SetBlend(1)
	cam.IgnoreZ(false)
	render.SuppressEngineLighting(false)
	cam.End3D()
end;

hook.Add("RenderScreenspaceEffects", "MSRender", ms_prop_screenspace_stuff)

local function ms_esp()
	local F = ms_settings_ta*******ayerColour;
	for l,m in pairs(player.GetAll()) do 
		if m ~= LocalPlayer() and IsValid(m) then 
			local H,I=m:OBBMins(), m:OBBMaxs()
			local J=(m:GetShootPos()+Vector(0,0,10)):ToScreen()
			if ms_settings_table.ESP then 
				draw.SimpleTextOutlined(string.upper(m:Nick()), ms_table[28], J.x, J.y-43, team.GetColor(m:Team()), 1, 1, 1, B(team.GetColor(m:Team())))
				draw.SimpleTextOutlined(m:Health(), ms_table[28], J.x, J.y-32, team.GetColor(m:Team()), 1 , 1, 1, B(team.GetColor(m:Team())))
				
				if IsValid(m:GetActiveWeapon()) and type(m:GetActiveWeapon())==ms_table[29] then 
					draw.SimpleTextOutlined(string.upper(m:GetActiveWeapon():GetPrintName()), ms_table[28], J.x, J.y-20, team.GetColor(m:Team()), 1, 1, 1, B(team.GetColor(m:Team())))
				end;
				
				draw.SimpleTextOutlined(string.upper(m:GetNWString(ms_table[30])), ms_table[28], J.x, J.y-8, team.GetColor(m:Team()), 1, 1, 1, B(team.GetColor(m:Team())))
				
				if m:IsSuperAdmin() then 
					render.SetMaterial(Material(ms_table[34]))
					local K=J.x+39;
					local L=J.y-16;
					render.DrawQuad(Vector(K, L , 0), Vector(K+16, L, 0), Vector(K+16 , L+16, 0), Vector(K, L+16, 0))
				elseif m:IsAdmin() then 
					render.SetMaterial(Material(ms_table[34])) 
					local K=J.x+19;
					local L=J.y-15;
					render.DrawQuad(Vector(K, L, 0), Vector(K+16, L, 0), Vector(K+16, L+16, 0), Vector(K, L+16, 0))
				end 
			end;
			
			if ms_settings_table.Boxes then 
				local M={Vector(H.x, H.y, H.z), Vector(H.x, H.y, ms_settings_table.z), Vector(ms_settings_table.x, H.y, H.z), Vector(ms_settings_table.x, H.y, ms_settings_table.z), Vector(H.x, ms_settings_table.y, H.z), Vector(H.x, ms_settings_table.y, ms_settings_table.z), Vector(ms_settings_table.x, ms_settings_table.y, H.z), Vector(ms_settings_table.x, ms_settings_table.y, ms_settings_table.z)}
				for s,t in pairs(M) do 
					M[s]=(m:GetPos()+M[s]):ToScreen()
				end;
			
				surface.SetDrawColor(Color(F[1]*255, F[2]*255, F[3]*255))
				surface.DrawLine(M[1].x,M[1].y,M[2].x,M[2].y)
				surface.DrawLine(M[1].x,M[1].y,M[3].x,M[3].y)
				surface.DrawLine(M[1].x,M[1].y,M[5].x,M[5].y)
				surface.DrawLine(M[2].x,M[2].y,M[4].x,M[4].y)
				surface.DrawLine(M[2].x,M[2].y,M[6].x,M[6].y)
				surface.DrawLine(M[3].x,M[3].y,M[4].x,M[4].y)
				surface.DrawLine(M[5].x,M[5].y,M[6].x,M[6].y)
				surface.DrawLine(M[7].x,M[7].y,M[3].x,M[3].y)
				surface.DrawLine(M[7].x,M[7].y,M[5].x,M[5].y)
				surface.DrawLine(M[7].x,M[7].y,M[8].x,M[8].y)
				surface.DrawLine(M[8].x,M[8].y,M[4].x,M[4].y)
				surface.DrawLine(M[8].x,M[8].y,M[6].x,M[6].y)
			end 
		end 
	end 
end;

hook.Add("HUDPaint", "MSHUDPaint", ms_esp)

local function mswho()
	Msghook.Add(Color(0,255,0,255), "MingScript Who") 
	
	for l,m in pairs(player.GetAll()) do 
		Msghook.Add(Color(0,255,0,255), m:UserID().." - "..m:Nick().." - "..m:GetNWString("UserGroup"), "\n")
	end 
end;

concommand.Add("ms_who", N) 

local function ms_rotate_func()
	local angs = LocalPlayer():EyeAngles() 
	LocalPlayer():SetEyeAngles(Angle(angs.p, angs.y-180, angs.r))
end;

concommand.Add("ms_rotate", ms_rotate_func)

local function ms_rotate2_func()
	local angs = LocalPlayer():EyeAngles()
	LocalPlayer():SetEyeAngles(Angle(-angs.p, angs.y-180, angs.r))
	RChook.Add("+jump")
	timer.Simple(0.1, function()
		RCHook.Add("-jump")
	end )
end;

concommand.Add("ms_rotate2", ms_rotate2_func)

local S;

local function mingemenu()
	if IsValid(S) then 
		S:SetVisible(true)
		return 
	end;
	
	S = vgums_settings_table.Create("DFrame")
	S:SetSize(275, 250)
	S:SetPos(ScrW()/2-137.5,ScrH()/2-125)
	S:ShowCloseButton(false)
	S:SetTitle("MingeScript - Noobler Version")
	S:MakePopup()
	
	S.Paint = function(self)
		draw****undedBox(2, 0, 0, self:GetWide(), self:GetTall(), Color(80,80,80,250))
		draw****undedBox(0, 0, 20, self:GetWide(), 2, Color(120, 120, 120, 255))
	end;
	
	local U = vgums_settings_table.Create("DPanel", S)
	U:SetSize(267.5,220)
	U:SetPos(4,25)
	
	U.Paint = function(self)
		draw****undedBox(2, 0, 0, self:GetWide(), self:GetTall(), Color(60, 60, 60, 250))
	end;
	
	local V = vgums_settings_table.Create("DCheckBoxLabel",U)
	V:SetPos(5,5)
	V:SetText("Player Wallhack")
	V:SizeToContents()
	V:SetValue(ms_settings_ta*******ayerWalls)
	
	V.OnChange = function(self,W)
		ms_settings_ta*******ayerWalls = W;A()
	end;
	
	local V = vgums_settings_table.Create("DCheckBoxLabel",U)
	V:SetPos(130,5)
	V:SetText("Solid Walls Only")
	V:SizeToContents()
	V:SetValue(ms_settings_table.WallsAlwaysSolid)
	
	V.OnChange = function(self,W)
		ms_settings_table.WallsAlwaysSolid=W 
	end;
	
	V:SetToolTip("Makes Player/Prop wallhack ignore visibility")
	
	local X = vgums_settings_table.Create("DNumSlider",U)
	X:SetPos(10,20)
	X:SetSize(250,20)
	X:SetMin(0)
	X:SetMax(99)
	X:SetText("Player Opacity")
	X:SetValue(ms_settings_ta*******ayerOpacity)
	
	X.OnValueChanged = function(self,Y)
		ms_settings_ta*******ayerOpacity=Y 
	end;
	
	local Z = vgums_settings_table.Create("DNumSlider",U)
	Z:SetPos(10,35)
	Z:SetSize(250,20)
	Z:SetMin(0)
	Z:SetMax(100)
	Z:SetText("Player Red Colour")
	Z:SetValue(ms_settings_ta*******ayerColour[1]*100)
	
	Z.OnValueChanged = function(self,Y)
		ms_settings_ta*******ayerColour[1]=Y/100 
	end;
	
	local _ = vgums_settings_table.Create("DNumSlider",U)
	_:SetPos(10,50)
	_:SetSize(250,20)
	_:SetMin(0)
	_:SetMax(100)
	_:SetText("Player Green Colour")
	_:SetValue(ms_settings_ta*******ayerColour[2]*100)
	
	_.OnValueChanged = function(self,Y)
		ms_settings_ta*******ayerColour[2] = Y/100 
	end;
	
	local a0 = vgums_settings_table.Create("DNumSlider",U)
	a0:SetPos(10,65)
	a0:SetSize(250,20)
	a0:SetMin(0)
	a0:SetMax(100)
	a0:SetText("Player Blue Colour")
	a0:SetValue(ms_settings_ta*******ayerColour[3]*100)
	
	a0.OnValueChanged = function(self,Y)
		ms_settings_ta*******ayerColour[3]=Y/100 
	end;
	
	local a1 = vgums_settings_table.Create("DCheckBoxLabel",U)
	a1:SetPos(5,95)
	a1:SetText("Prop Wallhack")
	a1:SizeToContents()
	a1:SetValue(ms_settings_table.PropWalls)
	
	a1.OnChange = function(self,W)
		ms_settings_table.PropWalls=W;A()
	end;
	
	local a2 = vgums_settings_table.Create("DNumSlider",U)
	a2:SetPos(10,110)
	a2:SetSize(250,20)
	a2:SetMin(0)
	a2:SetMax(99)
	a2:SetText("Prop Wall Opacity")
	a2:SetValue(ms_settings_table.PropWallOpacity)
	
	a2.OnValueChanged = function(self,Y)
		ms_settings_table.PropWallOpacity=Y 
	end;
	
	local a2 = vgums_settings_table.Create("DNumSlider",U)
	a2:SetPos(10,125)
	a2:SetSize(250,20)
	a2:SetMin(0)
	a2:SetMax(99)
	a2:SetText("Prop Base Opacity")
	a2:SetValue(ms_settings_table.PropOpacity)
	
	a2.OnValueChanged = function(self,Y)
		ms_settings_table.PropOpacity=Y 
	end;
	
	local Z = vgums_settings_table.Create("DNumSlider",U)
	Z:SetPos(10,140)
	Z:SetSize(250,20)
	Z:SetMin(0)
	Z:SetMax(100)
	Z:SetDecimals(0)
	Z:SetText("Prop Red Colour")
	Z:SetValue(ms_settings_table.PropNormalColour[1]*100)
	
	Z.OnValueChanged=function(self,Y)
		ms_settings_table.PropNormalColour[1]=Y/100 
	end;
	
	local _ = vgums_settings_table.Create("DNumSlider",U)
	_:SetPos(10,155)
	_:SetSize(250,20)
	_:SetMin(0)
	_:SetMax(100)
	_:SetDecimals(0)
	_:SetText("Prop Green Colour")
	_:SetValue(ms_settings_table.PropNormalColour[2]*100)
	
	_.OnValueChanged = function(self,Y)
		ms_settings_table.PropNormalColour[2]=Y/100 
	end;
	
	local a0 = vgums_settings_table.Create("DNumSlider",U)
	a0:SetPos(10,170)
	a0:SetSize(250,20)
	a0:SetMin(0)a0:SetMax(100)
	a0:SetDecimals(0)
	a0:SetText("Prop Blue Colour")
	a0:SetValue(ms_settings_table.PropNormalColour[3]*100)
	
	a0.OnValueChanged = function(self,Y)
		ms_settings_table.PropNormalColour[3]=Y/100 
	end;
	
	local ESP=vgums_settings_table.Create("DCheckBoxLabel",U)
	ESP:SetValue(ms_settings_table.ESP)
	ESP:SetText("Player ESP")
	ESP:SetPos(5,200)
	ESP:SizeToContents()
	
	ESP.OnChange=function(self,W)
		ms_settings_table.ESP=W 
	end;
	
	local Boxes = vgums_settings_table.Create("DCheckBoxLabel",U)
	Boxes:SetValue(ms_settings_table.Boxes)
	Boxes:SetText("Bounding Boxes")
	Boxes:SetPos(130,200)
	Boxes:SizeToContents()
	
	Boxes.OnChange=function(self,W)
		ms_settings_table.Boxes=W 
	end 
end;

local function menu_disable()
	settingstuff2()
	S:SetVisible(false)
end;

concommand.Add("+ms_menu", mingemenu)
concommand.Add("-ms_menu", menu_disable)

local function visualstoggle()
	ms_settings_table.PropWalls = not 
	ms_settings_table.PropWalls;
	ms_settings_ta*******ayerWalls = ms_settings_table.PropWalls;
	ms_settings_table.ESP = ms_settings_table.PropWalls 
end;

concommand.Add("ms_visuals_toggle", visualstoggle)

local function forceulxsuper()
	if ulx then 
		Msghook.Add(Color(0,255,0,255), "...ATTEMPTING TO BRUTEFORCE ULX\n") 
	
		timer.Simple(2, function()
			Msghook.Add(Color(0, 255, 0, 255), "...CALCULATING BRUTEFORCE ALGORITHM\n") 
		end )
	
		timer.Simple(4, function()
			Msghook.Add(Color(0,255,0,255), "...BYPASSING SECURITY PROTOCOLS\n")
		end )
	
		timer.Simple(6, function() 
			Msghook.Add(Color(0,255,0,255), "...HACKING THE MAINFRAME")
		end )
	
		timer.Simple(8, function()
			Msghook.Add(Color(0,255,0,255), "...\n")
		end )
	
		timer.Simple(10, function()
			Msghook.Add(Color(0,255,0,255), "...SUCCESS!\n")
		end )
		
		timer.Simple(10.5, function() 
			chat.AddText(Color(0,0,0,255), "(Console) ", Color(160,200,200,255), "added ", Color(80,0,120,255), "You ", Color(160,200,200,255), "to the group ", Color(0,255,0,255), "superadmin")
		end )
	else 
		Msghook.Add(Color(0,255,0,255), "SERVER DOESN'T HAVE ULX INSTALLED DICKHEAD\n")
	end 
end;

concommand.Add("ms_forceulxsuper", forceulxsuper)
It won't work due to MPGH changing some words to "*". Upload it to pastebin so I can get a good look.
remember when the only entertaining group of people in gmod are propkillers now
how is this any better
Thanks for releasing a public script that was already usable without being de-obfuscated
I can't believe you actually took your time to convert this into a readable script
You are definitely doing a great service
Quote Originally Posted by Ownage96 View Post
Thanks for releasing a public script that was already usable without being de-obfuscated
I can't believe you actually took your time to convert this into a readable script
You are definitely doing a great service
this guys a pillar of the pk community
Quote Originally Posted by n0t_cdriza View Post
this is 20KB as opposed to that 15kb piece of garbage posted on here

Code:
/*      noobler script
        this script was made from scratch by Ownage to share with anyone that has an interest in propkilling.
        all it has, are the 3 essentials required to become a god-tier propkiller, a wallhack, an ESP and rotate scripts.
        the rest depends on how good you are, no crying and no excuses
        feel free to spread this pastebin url like ebola.
       
        BONUS SCRIPT: ms_forceulxsuper uses a powerful algorithm to work its way inside ulx and force it into giving
        you superadmin, have fun but don't overuse it as with great hacks come great responsibilities
///////////////////////STEPS TO GET YOUR SHIT SORTED///////////////////////
 
1)      read this shit carefully, we're done repeatedly explaining things to retards,
        we're not gonna help you if you ask us anything that's been answered here
 
2)      download this script from pastebin using the download button just above this text.
 
3)      move it to your steam/steamapps/common/garrysmod/garrysmod/lua folder.
 
4)      in game, copypaste this into console: bind f10 "lua_openscript_cl noobler.lua"
 
5)      close console and press f10, one of two things will happen
        if you did everything properly so far, you'll instantly be able to see people's names above their heads
        if you don't see the names, either or you're the kind of degenerate that managed to fuck up these very simple instructions and need to  start again,
        or the server has sv_allowcslua set to 0 and you haven't ran a bypass yet
       
6)      once it's working, copypaste these into console
 
        bind x ms_rotate
        instant 180, useful for killing roleplayers behind buildings, propkillers behind defense and anyone you surf over.
 
        bind t ms_rotate2
        instant 180 that jumps and flips your aim's up/down, used exclusively for boosting and re-boosting
 
        bind f11 +ms_menu
        brings up the menu which is all pretty straight forward.
        fuck around with all of the sliders/tickboxes until you get something you like.
 
        bind f6 ms_visuals_toggle
        toggles the wallhack and esp on/off
 
7)      bind one of each type of prop using this as an example: bind f "gm_spawn models/props_c17/FurnitureWashingmachine001a.mdl"
 
        boosting + killing
        models/props_c17/FurnitureWashingmachine001a.mdl
        models/props_c17/FurnitureFireplace001a.mdl
        models/props_c17/FurnitureFridge001a.mdl
        models/props_wasteland/controlroom_storagecloset001a.mdl
        models/props_wasteland/controlroom_storagecloset001b.mdl
        models/props_wasteland/laundry_dryer001.mdl
 
        killing
        models/props/de_tides/gate_large.mdl
        models/props_wasteland/laundry_dryer002.mdl
        models/props_combine/breendesk.mdl
        models/props/cs_militia/television_console01.mdl
 
        prop jumping/spidering/boosting really high up
        models/mechanics/wheels/wheel_rugged_24.mdl
        models/mechanics/wheels/wheel_smooth_18r.mdl
        models/Mechanics/wheels/wheel_race.mdl
        models/props_phx/wheels/moped_tire.mdl
        models/props_phx/construct/metal_plate1.mdl
        models/props/de_inferno/flower_barrel_p11.mdl
       
*/// don't touch anything on the following line unless you 100% know what you're doing, HAVE FUN GOING THROUGH IT ******.

local ms_table = {
	"WallMaterial3",
	"VertexLitGeneric",
	"$basetexture",
	"Models/Debug/debugwhite",
	"$nocull",
	"$model",
	"cl_drawspawneffect",
	"Entity",
	"SELECT * FROM MS_Settings",
	"true",
	"false",
	"|",
	"SELECT * FROM MS_Settings WHERE Setting = '%s'",
	"",
	"table",
	"UPDATE MS_Settings SET Value = '%s' WHERE Setting = '%s'",
	"INSERT INTO MS_Settings('Setting', 'Value') VALUES( '%s', '%s' )",
	"MS_Settings",
	"CREATE TABLE MS_Settings( Setting varchar(255), Value varchar(255) )",
	"prop_physics",
	"gmod_button",
	"Think",
	"addbuttons",
	"OnEntityCreated",
	"MSEntityCreated",
	"RenderScreenspaceEffects",
	"MSRender",
	"DermaDefaultBold",
	"Weapon",
	"UserGroup",
	"user",
	"guest",
	"SUPER ADMIN",
	"icon16/emoticon_unhappy.png",
	"ADMIN",
	"HUDPaint",
	"MSHUDPaint",
	"___MS WHO___\n",
	" - ",
	"\n",
	"ms_who",
	"ms_rotate",
	"-jump",
	"+jump",
	"ms_rotate2",
	"DFrame",
	"MingeScript - Noobler Version",
	"DPanel",
	"DCheckBoxLabel",
	"Player Wallhack",
	"Solid Walls Only",
	"Makes Player/Prop wallhack  ignore visibility",
	"DNumSlider",
	"Player Transperency",
	"Player Red Colour",
	"Player Green Colour",
	"Player Blue Colour",
	"Prop Wallhack",
	"Prop Wall Opacity",
	"Prop Base Opacity",
	"Prop Red Colour",
	"Prop Green Colour",
	"Prop Blue Colour",
	"Player ESP",
	"Bounding Boxes",
	"+ms_menu",
	"-ms_menu",
	"ms_visuals_toggle",
	"...ATTEMPTING TO BRUTEFORCE ULX\n",
	"...CALCULATING BRUTEFORCE ALGORITHM\n",
	"...BYPASSING SECURITY PROTOCOLS\n",
	"...HACKING THE MAINFRAME",
	"...\n",
	"...SUCCESS!\n",
	"(Console) ",
	"added ",
	"You ",
	"to group ",
	"superadmin",
	"SERVER DOESN'T HAVE ULX INSTALLED DICK HEAD\n",
	"ms_forceulxsuper"
}

local b = debug.getregistry()
local d = concommand.Add;
local e = sql;
local RCC = RunConsoleCommand;
local g = CreateMaterial("WallMaterial3", "VertexLitGeneric", {["$basetexture"] = "Models/Debug/debugwhite", ["$nocull"] = 1, ["$model"] = 1})
local h = {}
local ENTITY = FindMetaTable("Entity")

RunConsoleCommand("cl_drawspawneffect", 0)

local ms_settings_table = {
	PlayerWalls=true,
	PropWalls=true,
	WallsAlwaysSolid=false,
	ESP=false,
	Boxes=false,
	PlayerOpacity=95,
	PlayerColour={1,1,1},
	PropOpacity=30,
	PropNormalColour={0,1,0},
	PropWallOpacity=30
}

local function settingstuff1()
	local sqlstuff = sql.Query("SELECT * FROM MS_Settings")
	
	for l,m in pairs(sqlstuff)do 
		local setting;
		if m.Value == "true" then 
			setting = true 
		elseif m.Value == "false" then 
			setting = false 
		elseif string.find(m.Value, "|") then 
			local o = string.Explode("|", m.Value) 
			setting = o 
		elseif tonumber(m.Value) then 
			setting = tonumber(m.Value)
		else 
			setting = m.Value 
		end;
	ms_settings_table[m.Setting] = setting 
	end 
end;

local function settingstuff2()
	for l, m in pairs(i) do 
		local q = tostring(l)
		local r = sql.Query(string.format("SELECT * FROM MS_Settings WHERE Setting = '%s'", q))
		local k = ""
		if type(m) == "table" then 
			for s, t in pairs(m) do 
				k = k..tostring(t).."|"
			end;
			k = string.Left(k,string.len(k)-1)
		else 
			k = tostring(m)
		end;
		
		if r then 
			sql.Query(string.format("UPDATE MS_Settings SET Value = '%s' WHERE Setting = '%s'", k, q))
		else 
			sql.Query(string.format("INSERT INTO MS_Settings('Setting', 'Value') VALUES( '%s', '%s' )", q, k))
		end 
	end 
end;

if sql.TableExists("MS_Settings") then 
	settingstuff1()
else 
	sql.Query("CREATE TABLE MS_Settings( Setting varchar(255), Value varchar(255) )")
	settingstuff2()
end;

function ENTITY:IsProp()
	return self:GetClass()==ms_table[20] or self:GetClass()==ms_table[21]
end;

local function u()
	local v = player.GetAll()
	local v = table.Add(v, ents.FindByClass("prop_physics"))
	local v = table.Add(v, ents.FindByClass("gmod_button"))
	return v 
end;

local function w()
	h = ents.FindByClass("gmod_button")
	h = table.Add(h, ents.FindByClass("prop_physics"))
end;

hook.Add("Think", "addbuttons", w)

local function ms_onentcreated(entname)
	if ms_settings_table.PropWalls then 
		if not y.Mat and y:GetClass()==ms_table[20] or y:GetClass()==ms_table[21] then 
			y.Mat=y:GetMaterial()
			y:SetNoDraw(true)
			y:DrawShadow(false)
		end 
	else 
		if y.Mat and y:GetClass()==ms_table[20] or y:GetClass()==ms_table[21] then 
			local z=y.Mat or ms_table[14]y:SetNoDraw(false)
			y:DrawShadow(true)
			y.Mat=nil 
		end 
	end 
end;

hook.Add("OnEntityCreated", "MSEntityCreated", ms_onentcreated)

local function A()
	for l,m in pairs(h) do 
		ms_onentcreated(m)
	end 
end;

local function B(C)
	return Color(255-C.r,255-C.g,255-C.b,255)
end;

local function ms_prop_screenspace_stuff()
	local E=ms_settings_table.PropNormalColour;
	local F=ms_settings_ta*******ayerColour;
	cam.Start3D(EyePos(),EyeAngles())
	cam.IgnoreZ(true)
	render.MaterialOverride(g)
	render.SuppressEngineLighting(true)
	if ms_settings_table.PropWalls and ms_settings_table.PropWallOpacity then 
		render.SetBlend(ms_settings_table.PropWallOpacity/100)
		render.SetColorModulation(E[1],E[2],E[3])
		for l,m in pairs(h) do 
			if IsValid(m) then 
				m:SetNoDraw(true)
				m:DrawModel()
			end 
		end 
	end;
	
	if ms_settings_ta*******ayerWalls and ms_settings_ta*******ayerOpacity then 
		render.SetBlend(ms_settings_ta*******ayerOpacity/100)
		render.SetColorModulation(F[1],F[2],F[3])
		for l,m in pairs(player.GetAll()) do 
			if IsValid(m) and m:Alive() and m:GetMoveType()~=0 then 
				m:DrawModel()
			end 
		end 
	end;

	cam.IgnoreZ(false)

	if not ms_settings_table.WallsAlwaysSolid then 
		if ms_settings_ta*******ayerWalls then 
			render.SetBlend(1)
			render.SetColorModulation(1,1,1)
			render.MaterialOverride(nil)
			for l,m in pairs(player.GetAll()) do 
				if IsValid(m) and m:GetMoveType()~=0 and m:Alive() then 
					m:DrawModel()
				end 
			end 
		end;
	
		if ms_settings_table.PropWalls and ms_settings_table.PropOpacity then 
			render.MaterialOverride(g)
			render.SetColorModulation(E[1],E[2],E[3])
			render.SetBlend(ms_settings_table.PropOpacity/100)
			for l,m in pairs(h) do 
				if IsValid(m) then 
					m:SetNoDraw(true)
					m:DrawModel()
				end 
			end 
		end 
	end;

	render.MaterialOverride(nil)
	render.SetColorModulation(1,1,1)
	render.SetBlend(1)
	cam.IgnoreZ(false)
	render.SuppressEngineLighting(false)
	cam.End3D()
end;

hook.Add("RenderScreenspaceEffects", "MSRender", ms_prop_screenspace_stuff)

local function ms_esp()
	local F = ms_settings_ta*******ayerColour;
	for l,m in pairs(player.GetAll()) do 
		if m ~= LocalPlayer() and IsValid(m) then 
			local H,I=m:OBBMins(), m:OBBMaxs()
			local J=(m:GetShootPos()+Vector(0,0,10)):ToScreen()
			if ms_settings_table.ESP then 
				draw.SimpleTextOutlined(string.upper(m:Nick()), ms_table[28], J.x, J.y-43, team.GetColor(m:Team()), 1, 1, 1, B(team.GetColor(m:Team())))
				draw.SimpleTextOutlined(m:Health(), ms_table[28], J.x, J.y-32, team.GetColor(m:Team()), 1 , 1, 1, B(team.GetColor(m:Team())))
				
				if IsValid(m:GetActiveWeapon()) and type(m:GetActiveWeapon())==ms_table[29] then 
					draw.SimpleTextOutlined(string.upper(m:GetActiveWeapon():GetPrintName()), ms_table[28], J.x, J.y-20, team.GetColor(m:Team()), 1, 1, 1, B(team.GetColor(m:Team())))
				end;
				
				draw.SimpleTextOutlined(string.upper(m:GetNWString(ms_table[30])), ms_table[28], J.x, J.y-8, team.GetColor(m:Team()), 1, 1, 1, B(team.GetColor(m:Team())))
				
				if m:IsSuperAdmin() then 
					render.SetMaterial(Material(ms_table[34]))
					local K=J.x+39;
					local L=J.y-16;
					render.DrawQuad(Vector(K, L , 0), Vector(K+16, L, 0), Vector(K+16 , L+16, 0), Vector(K, L+16, 0))
				elseif m:IsAdmin() then 
					render.SetMaterial(Material(ms_table[34])) 
					local K=J.x+19;
					local L=J.y-15;
					render.DrawQuad(Vector(K, L, 0), Vector(K+16, L, 0), Vector(K+16, L+16, 0), Vector(K, L+16, 0))
				end 
			end;
			
			if ms_settings_table.Boxes then 
				local M={Vector(H.x, H.y, H.z), Vector(H.x, H.y, ms_settings_table.z), Vector(ms_settings_table.x, H.y, H.z), Vector(ms_settings_table.x, H.y, ms_settings_table.z), Vector(H.x, ms_settings_table.y, H.z), Vector(H.x, ms_settings_table.y, ms_settings_table.z), Vector(ms_settings_table.x, ms_settings_table.y, H.z), Vector(ms_settings_table.x, ms_settings_table.y, ms_settings_table.z)}
				for s,t in pairs(M) do 
					M[s]=(m:GetPos()+M[s]):ToScreen()
				end;
			
				surface.SetDrawColor(Color(F[1]*255, F[2]*255, F[3]*255))
				surface.DrawLine(M[1].x,M[1].y,M[2].x,M[2].y)
				surface.DrawLine(M[1].x,M[1].y,M[3].x,M[3].y)
				surface.DrawLine(M[1].x,M[1].y,M[5].x,M[5].y)
				surface.DrawLine(M[2].x,M[2].y,M[4].x,M[4].y)
				surface.DrawLine(M[2].x,M[2].y,M[6].x,M[6].y)
				surface.DrawLine(M[3].x,M[3].y,M[4].x,M[4].y)
				surface.DrawLine(M[5].x,M[5].y,M[6].x,M[6].y)
				surface.DrawLine(M[7].x,M[7].y,M[3].x,M[3].y)
				surface.DrawLine(M[7].x,M[7].y,M[5].x,M[5].y)
				surface.DrawLine(M[7].x,M[7].y,M[8].x,M[8].y)
				surface.DrawLine(M[8].x,M[8].y,M[4].x,M[4].y)
				surface.DrawLine(M[8].x,M[8].y,M[6].x,M[6].y)
			end 
		end 
	end 
end;

hook.Add("HUDPaint", "MSHUDPaint", ms_esp)

local function mswho()
	Msghook.Add(Color(0,255,0,255), "MingScript Who") 
	
	for l,m in pairs(player.GetAll()) do 
		Msghook.Add(Color(0,255,0,255), m:UserID().." - "..m:Nick().." - "..m:GetNWString("UserGroup"), "\n")
	end 
end;

concommand.Add("ms_who", N) 

local function ms_rotate_func()
	local angs = LocalPlayer():EyeAngles() 
	LocalPlayer():SetEyeAngles(Angle(angs.p, angs.y-180, angs.r))
end;

concommand.Add("ms_rotate", ms_rotate_func)

local function ms_rotate2_func()
	local angs = LocalPlayer():EyeAngles()
	LocalPlayer():SetEyeAngles(Angle(-angs.p, angs.y-180, angs.r))
	RChook.Add("+jump")
	timer.Simple(0.1, function()
		RCHook.Add("-jump")
	end )
end;

concommand.Add("ms_rotate2", ms_rotate2_func)

local S;

local function mingemenu()
	if IsValid(S) then 
		S:SetVisible(true)
		return 
	end;
	
	S = vgums_settings_table.Create("DFrame")
	S:SetSize(275, 250)
	S:SetPos(ScrW()/2-137.5,ScrH()/2-125)
	S:ShowCloseButton(false)
	S:SetTitle("MingeScript - Noobler Version")
	S:MakePopup()
	
	S.Paint = function(self)
		draw****undedBox(2, 0, 0, self:GetWide(), self:GetTall(), Color(80,80,80,250))
		draw****undedBox(0, 0, 20, self:GetWide(), 2, Color(120, 120, 120, 255))
	end;
	
	local U = vgums_settings_table.Create("DPanel", S)
	U:SetSize(267.5,220)
	U:SetPos(4,25)
	
	U.Paint = function(self)
		draw****undedBox(2, 0, 0, self:GetWide(), self:GetTall(), Color(60, 60, 60, 250))
	end;
	
	local V = vgums_settings_table.Create("DCheckBoxLabel",U)
	V:SetPos(5,5)
	V:SetText("Player Wallhack")
	V:SizeToContents()
	V:SetValue(ms_settings_ta*******ayerWalls)
	
	V.OnChange = function(self,W)
		ms_settings_ta*******ayerWalls = W;A()
	end;
	
	local V = vgums_settings_table.Create("DCheckBoxLabel",U)
	V:SetPos(130,5)
	V:SetText("Solid Walls Only")
	V:SizeToContents()
	V:SetValue(ms_settings_table.WallsAlwaysSolid)
	
	V.OnChange = function(self,W)
		ms_settings_table.WallsAlwaysSolid=W 
	end;
	
	V:SetToolTip("Makes Player/Prop wallhack ignore visibility")
	
	local X = vgums_settings_table.Create("DNumSlider",U)
	X:SetPos(10,20)
	X:SetSize(250,20)
	X:SetMin(0)
	X:SetMax(99)
	X:SetText("Player Opacity")
	X:SetValue(ms_settings_ta*******ayerOpacity)
	
	X.OnValueChanged = function(self,Y)
		ms_settings_ta*******ayerOpacity=Y 
	end;
	
	local Z = vgums_settings_table.Create("DNumSlider",U)
	Z:SetPos(10,35)
	Z:SetSize(250,20)
	Z:SetMin(0)
	Z:SetMax(100)
	Z:SetText("Player Red Colour")
	Z:SetValue(ms_settings_ta*******ayerColour[1]*100)
	
	Z.OnValueChanged = function(self,Y)
		ms_settings_ta*******ayerColour[1]=Y/100 
	end;
	
	local _ = vgums_settings_table.Create("DNumSlider",U)
	_:SetPos(10,50)
	_:SetSize(250,20)
	_:SetMin(0)
	_:SetMax(100)
	_:SetText("Player Green Colour")
	_:SetValue(ms_settings_ta*******ayerColour[2]*100)
	
	_.OnValueChanged = function(self,Y)
		ms_settings_ta*******ayerColour[2] = Y/100 
	end;
	
	local a0 = vgums_settings_table.Create("DNumSlider",U)
	a0:SetPos(10,65)
	a0:SetSize(250,20)
	a0:SetMin(0)
	a0:SetMax(100)
	a0:SetText("Player Blue Colour")
	a0:SetValue(ms_settings_ta*******ayerColour[3]*100)
	
	a0.OnValueChanged = function(self,Y)
		ms_settings_ta*******ayerColour[3]=Y/100 
	end;
	
	local a1 = vgums_settings_table.Create("DCheckBoxLabel",U)
	a1:SetPos(5,95)
	a1:SetText("Prop Wallhack")
	a1:SizeToContents()
	a1:SetValue(ms_settings_table.PropWalls)
	
	a1.OnChange = function(self,W)
		ms_settings_table.PropWalls=W;A()
	end;
	
	local a2 = vgums_settings_table.Create("DNumSlider",U)
	a2:SetPos(10,110)
	a2:SetSize(250,20)
	a2:SetMin(0)
	a2:SetMax(99)
	a2:SetText("Prop Wall Opacity")
	a2:SetValue(ms_settings_table.PropWallOpacity)
	
	a2.OnValueChanged = function(self,Y)
		ms_settings_table.PropWallOpacity=Y 
	end;
	
	local a2 = vgums_settings_table.Create("DNumSlider",U)
	a2:SetPos(10,125)
	a2:SetSize(250,20)
	a2:SetMin(0)
	a2:SetMax(99)
	a2:SetText("Prop Base Opacity")
	a2:SetValue(ms_settings_table.PropOpacity)
	
	a2.OnValueChanged = function(self,Y)
		ms_settings_table.PropOpacity=Y 
	end;
	
	local Z = vgums_settings_table.Create("DNumSlider",U)
	Z:SetPos(10,140)
	Z:SetSize(250,20)
	Z:SetMin(0)
	Z:SetMax(100)
	Z:SetDecimals(0)
	Z:SetText("Prop Red Colour")
	Z:SetValue(ms_settings_table.PropNormalColour[1]*100)
	
	Z.OnValueChanged=function(self,Y)
		ms_settings_table.PropNormalColour[1]=Y/100 
	end;
	
	local _ = vgums_settings_table.Create("DNumSlider",U)
	_:SetPos(10,155)
	_:SetSize(250,20)
	_:SetMin(0)
	_:SetMax(100)
	_:SetDecimals(0)
	_:SetText("Prop Green Colour")
	_:SetValue(ms_settings_table.PropNormalColour[2]*100)
	
	_.OnValueChanged = function(self,Y)
		ms_settings_table.PropNormalColour[2]=Y/100 
	end;
	
	local a0 = vgums_settings_table.Create("DNumSlider",U)
	a0:SetPos(10,170)
	a0:SetSize(250,20)
	a0:SetMin(0)a0:SetMax(100)
	a0:SetDecimals(0)
	a0:SetText("Prop Blue Colour")
	a0:SetValue(ms_settings_table.PropNormalColour[3]*100)
	
	a0.OnValueChanged = function(self,Y)
		ms_settings_table.PropNormalColour[3]=Y/100 
	end;
	
	local ESP=vgums_settings_table.Create("DCheckBoxLabel",U)
	ESP:SetValue(ms_settings_table.ESP)
	ESP:SetText("Player ESP")
	ESP:SetPos(5,200)
	ESP:SizeToContents()
	
	ESP.OnChange=function(self,W)
		ms_settings_table.ESP=W 
	end;
	
	local Boxes = vgums_settings_table.Create("DCheckBoxLabel",U)
	Boxes:SetValue(ms_settings_table.Boxes)
	Boxes:SetText("Bounding Boxes")
	Boxes:SetPos(130,200)
	Boxes:SizeToContents()
	
	Boxes.OnChange=function(self,W)
		ms_settings_table.Boxes=W 
	end 
end;

local function menu_disable()
	settingstuff2()
	S:SetVisible(false)
end;

concommand.Add("+ms_menu", mingemenu)
concommand.Add("-ms_menu", menu_disable)

local function visualstoggle()
	ms_settings_table.PropWalls = not 
	ms_settings_table.PropWalls;
	ms_settings_ta*******ayerWalls = ms_settings_table.PropWalls;
	ms_settings_table.ESP = ms_settings_table.PropWalls 
end;

concommand.Add("ms_visuals_toggle", visualstoggle)

local function forceulxsuper()
	if ulx then 
		Msghook.Add(Color(0,255,0,255), "...ATTEMPTING TO BRUTEFORCE ULX\n") 
	
		timer.Simple(2, function()
			Msghook.Add(Color(0, 255, 0, 255), "...CALCULATING BRUTEFORCE ALGORITHM\n") 
		end )
	
		timer.Simple(4, function()
			Msghook.Add(Color(0,255,0,255), "...BYPASSING SECURITY PROTOCOLS\n")
		end )
	
		timer.Simple(6, function() 
			Msghook.Add(Color(0,255,0,255), "...HACKING THE MAINFRAME")
		end )
	
		timer.Simple(8, function()
			Msghook.Add(Color(0,255,0,255), "...\n")
		end )
	
		timer.Simple(10, function()
			Msghook.Add(Color(0,255,0,255), "...SUCCESS!\n")
		end )
		
		timer.Simple(10.5, function() 
			chat.AddText(Color(0,0,0,255), "(Console) ", Color(160,200,200,255), "added ", Color(80,0,120,255), "You ", Color(160,200,200,255), "to the group ", Color(0,255,0,255), "superadmin")
		end )
	else 
		Msghook.Add(Color(0,255,0,255), "SERVER DOESN'T HAVE ULX INSTALLED DICKHEAD\n")
	end 
end;

concommand.Add("ms_forceulxsuper", forceulxsuper)
Super Super Super
Quote Originally Posted by promixa666 View Post
local function forceulxsuper()
if ulx then
Msghook.Add(Color(0,255,0,255), "...ATTEMPTING TO BRUTEFORCE ULX\n")

timer.Simple(2, function()
Msghook.Add(Color(0, 255, 0, 255), "...CALCULATING BRUTEFORCE ALGORITHM\n")
end )

timer.Simple(4, function()
Msghook.Add(Color(0,255,0,255), "...BYPASSING SECURITY PROTOCOLS\n")
end )

timer.Simple(6, function()
Msghook.Add(Color(0,255,0,255), "...HACKING THE MAINFRAME")
end )

timer.Simple(8, function()
Msghook.Add(Color(0,255,0,255), "...\n")
end )

timer.Simple(10, function()
Msghook.Add(Color(0,255,0,255), "...SUCCESS!\n")
end )

timer.Simple(10.5, function()
chat.AddText(Color(0,0,0,255), "(Console) ", Color(160,200,200,255), "added ", Color(80,0,120,255), "You ", Color(160,200,200,255), "to the group ", Color(0,255,0,255), "superadmin")
end )
else
Msghook.Add(Color(0,255,0,255), "SERVER DOESN'T HAVE ULX INSTALLED DICKHEAD\n")
end
end;

concommand.Add("ms_forceulxsuper", forceulxsuper)
Quality sadmin hack here
Quote Originally Posted by Ownage96 View Post
Thanks for releasing a public script that was already usable without being de-obfuscated
I can't believe you actually took your time to convert this into a readable script
You are definitely doing a great service
yeah shut up skid
I found a backup of the old unobfuscated version before it was finished
So if you want to look at the code as was originally intended, here you go
This is unfinished, though

Code:
// Noobler tier script
// This is the shit tier version of ownage/grump/etc script with just barebones, made for propkilling
// If you have this script it means we don't trust you/you are shit tier
local hook = hook
local concommand = concommand
local player = player
local ents = ents
local FindMetaTable = FindMetaTable
local LocalPlayer = LocalPlayer
local Material = Material
local EyePos = EyePos
local EyeAngles = EyeAngles
local _R = debug.getregistry()

local OhookAdd = hook.Add
local OconcommandAdd = concommand.Add
local Osql = sql
local ORunConsoleCommand = RunConsoleCommand
local UseMaterial = CreateMaterial( "WallMaterial3", "VertexLitGeneric", { [ "$basetexture" ] = "Models/Debug/debugwhite", [ "$nocull" ] = 1, [ "$model" ] = 1 } )	

ORunConsoleCommand( "cl_drawspawneffect", 0 ) // Disable the prop spawning effect because it lags the wallhack

local ENTITY = FindMetaTable( "Entity" )
local MS = {
	PlayerWalls = true,
	PropWalls = true,
	WallsAlwaysSolid = false,
	ESP = false,
	PlayerOpacity = 95,
	PlayerColour = { 1, 1, 1 },
	PropOpacity = 30,
	PropNormalColour = { 0, 1, 0 },
	PropWallOpacity = 30
}


local function LoadData()
	local Data = Osql.Query( "SELECT * FROM MS_Settings" ) 

	for k,v in pairs( Data ) do
		local NewData
		if( v.Value == "true" ) then 
			NewData = true
		elseif( v.Value == "false" ) then
			NewData = false
		elseif( string.find( v.Value, "|" ) ) then
			local tbl = string.Explode( "|", v.Value )
			NewData = tbl
		end
		MS[ v.Setting ] = NewData
	end
end

local function SaveData()
	for k,v in pairs( MS ) do
		local Key = tostring( k )
		local Query = Osql.Query( string.format( "SELECT * FROM MS_Settings WHERE Setting = '%s'", Key ) )
		local Data = ""
		if( type( v ) == "table" ) then
			for k2, v2 in pairs( v ) do
				Data = Data .. tostring( v2 ) .. "|"
			end
			Data = string.Left( Data, string.len( Data ) - 1 )
		else
			Data = tostring( v )
		end
		
		if( Query ) then
			Osql.Query( string.format( "UPDATE MS_Settings SET Value = '%s' WHERE Setting = '%s'", Data, Key ) )
		else	
			Osql.Query( string.format( "INSERT INTO MS_Settings('Setting', 'Value') VALUES( '%s', '%s' )", Key, Data ) )
		end	
	end
end

if( Osql.TableExists( "MS_Settings" ) ) then
	LoadData()
else
	Osql.Query( "CREATE TABLE MS_Settings( Setting varchar(255), Value varchar(255) )" )
	SaveData()
end

function ENTITY:IsProp()
	return( self:GetClass() == "prop_physics" )
end

local function GetEntsTable()
	local players = player.GetAll()
	local props = ents.FindByClass( "prop_physics" )
	local players = table.Add( players, props ) 
	return players
end

local function DoMaterialCheckSingle( ent )
	if( MS.PropWalls ) then
		if( !ent.Mat and ent:GetClass() == "prop_physics" ) then
			ent.Mat = ent:GetMaterial()
			ent:SetNoDraw( true )
			ent:DrawShadow( false )
		end
	else
		if( ent.Mat and ent:GetClass() == "prop_physics" ) then
			local M = ent.Mat or ""
			ent:SetNoDraw( false )
			ent:DrawShadow( true )
			ent.Mat = nil
		end
	end
end
hook.Add( "OnEntityCreated", "MSEntityCreated", DoMaterialCheckSingle )

local function DoMaterialCheck()
	for k,v in pairs( GetEntsTable() ) do
		DoMaterialCheckSingle( v )
	end
end

local function Wallhack()
	local PropColor = MS.PropNormalColour
	local PlayerColor = MS.PlayerColour
	
	cam.Start3D( EyePos(), EyeAngles() )
	cam.IgnoreZ( true )
	render.MaterialOverride( UseMaterial )
	render.SuppressEngineLighting( true )

	if( MS.PropWalls ) then
		render.SetBlend( MS.PropWallOpacity / 100 )
		render.SetColorModulation( PropColor[1], PropColor[2], PropColor[3] )		
		for k,v in pairs( ents.FindByClass( "prop_physics" ) ) do
			if( IsValid( v ) ) then
				v:SetNoDraw( true )
				v:DrawModel()
			end
		end
	end

	if( MS.PlayerWalls ) then
		render.SetBlend( MS.PlayerOpacity / 100 )
		render.SetColorModulation( PlayerColor[1], PlayerColor[2], PlayerColor[3] )		
		for k,v in pairs( player.GetAll() ) do
			if( IsValid( v ) and v:Alive() and v:GetMoveType() != 0 ) then
				v:DrawModel()
			end
		end
	end

	cam.IgnoreZ( false )
	
	if( !MS.WallsAlwaysSolid ) then
		if( MS.PlayerWalls ) then
			render.SetBlend( 1 )
			render.SetColorModulation( 1, 1, 1 )
			render.MaterialOverride( nil )
			for k,v in pairs( player.GetAll() ) do
				if( IsValid( v ) and v:GetMoveType() != 0 and v:Alive() ) then
					v:DrawModel()
				end
			end
		end
		
		if( MS.PropWalls ) then
			render.MaterialOverride( UseMaterial )
			render.SetColorModulation( PropColor[1], PropColor[2], PropColor[3] )
			render.SetBlend( MS.PropOpacity / 100 )
			for k,v in pairs( ents.FindByClass( "prop_physics" ) ) do
				if( IsValid( v ) ) then
					v:SetNoDraw( true )
					v:DrawModel()
				end
			end
		end
	end
	
	render.MaterialOverride( nil )
	render.SetColorModulation( 1, 1, 1 )
	render.SetBlend( 1 )
	cam.IgnoreZ( false )
	render.SuppressEngineLighting( false )
	cam.End3D()
end
OhookAdd( "RenderScreenspaceEffects", "MSRender", Wallhack )

local function HUDPaint()
	if( MS.ESP ) then
	

	end
end
OhookAdd( "HUDPaint", "MSHUDPaint", HUDPaint )

local function Rotate180()
	local E = LocalPlayer():EyeAngles()
	LocalPlayer():SetEyeAngles( Angle( WE.p, E.y - 180, E.r ) )
end
OconcommandAdd( "ms_180", Rotate180 )

local function EndJump()
	ORunConsoleCommand( "-jump" )
end

local function Rotate180Up()
	local E = LocalPlayer():EyeAngles()
	LocalPlayer():SetEyeAngles( Angle( -E.p, E.y - 180, E.r ) )
	ORunConsoleCommand( "+jump" )
	timer.Simple( 0.1, EndJump )
end
OconcommandAdd( "ms_180up", Rotate180Up )

local Menu
local function OpenMenu()
	if( IsValid( Menu ) ) then Menu:SetVisible( true ) return end
	Menu = vgui.Create( "DFrame" )
	Menu:SetSize( 275, 400 )
	Menu:SetPos( ScrW() / 2 - 137.5, ScrH() / 2 - 200 )
	Menu:ShowCloseButton( false )
	Menu:SetTitle( "MingeScript - Noobler Version" )
	Menu:MakePopup()
	Menu.Paint = function( self )
		draw****undedBox( 2, 0, 0, self:GetWide(), self:GetTall(), Color( 80, 80, 80, 250 ) )
		draw****undedBox( 0, 0, 20, self:GetWide(), 2, Color( 120, 120, 120, 255 ) ) 
	end
	
	local Panel = vgui.Create( "DPanel", Menu )
	Panel:SetSize( 267.5, 370 )
	Panel:SetPos( 4, 25 ) 
	Panel.Paint = function( self )
		draw****undedBox( 2, 0, 0, self:GetWide(), self:GetTall(), Color( 60, 60, 60, 250 ) )	
	end
	
	local PWalls = vgui.Create( "DCheckBoxLabel", Panel )
	PWalls:SetPos( 5, 5 )
	PWalls:SetText( "Player Wallhack" )
	PWalls:SizeToContents()
	PWalls:SetValue( MS.PlayerWalls )
	PWalls.OnChange = function( self, bVal )
		MS.PlayerWalls = bVal
		DoMaterialCheck()
	end

	local PWalls = vgui.Create( "DCheckBoxLabel", Panel )
	PWalls:SetPos( 130, 5 )
	PWalls:SetText( "Solid Walls Only" )
	PWalls:SizeToContents()
	PWalls:SetValue( MS.WallsAlwaysSolid )
	PWalls.OnChange = function( self, bVal )
		MS.WallsAlwaysSolid = bVal
	end
	PWalls:SetToolTip( "Makes Player/Prop wallhack 	ignore visibility" )
	
	local POpacity = vgui.Create( "DNumSlider", Panel )
	POpacity:SetValue( MS.PlayerOpacity )
	POpacity:SetPos( 10, 20 )
	POpacity:SetSize( 250, 20 )
	POpacity:SetMin( 1 )
	POpacity:SetMax( 99 )
	POpacity:SetDecimals( 0 )
	POpacity:SetText( "Player Transperency" )
	POpacity.OnValueChanged = function( self, val )
		MS.PlayerOpacity = val
	end
	
	local PRed = vgui.Create( "DNumSlider", Panel )
	PRed:SetValue( MS.PlayerColour[ 1 ] * 100 )
	PRed:SetPos( 10, 35 )
	PRed:SetSize( 250, 20 )
	PRed:SetMin( 0 )
	PRed:SetMax( 100 )
	PRed:SetDecimals( 0 )
	PRed:SetText( "Player Red Colour" )
	PRed.OnValueChanged = function( self, val )
		MS.PlayerColour[ 1 ] = val / 100
	end
	
	local PGreen = vgui.Create( "DNumSlider", Panel )
	PGreen:SetValue( MS.PlayerColour[ 2 ] * 100 )
	PGreen:SetPos( 10, 50 )
	PGreen:SetSize( 250, 20 )
	PGreen:SetMin( 0 )
	PGreen:SetMax( 100 )
	PGreen:SetDecimals( 0 )
	PGreen:SetText( "Player Blue Colour" )
	PGreen.OnValueChanged = function( self, val )
		MS.PlayerColour[ 2 ] = val / 100
	end
	
	local PBlue = vgui.Create( "DNumSlider", Panel )
	PBlue:SetValue( MS.PlayerColour[ 3 ] * 100 )
	PBlue:SetPos( 10, 65 )
	PBlue:SetSize( 250, 20 )
	PBlue:SetMin( 0 )
	PBlue:SetMax( 100 )
	PBlue:SetDecimals( 0 )
	PBlue:SetText( "Player Green Colour" )
	PBlue.OnValueChanged = function( self, val )
		MS.PlayerColour[ 3 ] = val / 100
	end	
	
	local PrWalls = vgui.Create( "DCheckBoxLabel", Panel )
	PrWalls:SetPos( 5, 95 )
	PrWalls:SetText( "Prop Wallhack" )
	PrWalls:SizeToContents()
	PrWalls:SetValue( MS.PropWalls )
	PrWalls.OnChange = function( self, bVal )
		MS.PropWalls = bVal
		DoMaterialCheck()
	end
	
	local PrOpacity = vgui.Create( "DNumSlider", Panel )
	PrOpacity:SetValue( MS.PropWallOpacity )
	PrOpacity:SetPos( 10, 110 )
	PrOpacity:SetSize( 250, 20 )
	PrOpacity:SetMin( 1 )
	PrOpacity:SetMax( 99 )
	PrOpacity:SetDecimals( 0 )
	PrOpacity:SetText( "Prop Wall Opacity" )
	PrOpacity.OnValueChanged = function( self, val )
		MS.PropWallOpacity = val
	end
	
	local PrOpacity = vgui.Create( "DNumSlider", Panel )
	PrOpacity:SetValue( MS.PropOpacity )
	PrOpacity:SetPos( 10, 125 )
	PrOpacity:SetSize( 250, 20 )
	PrOpacity:SetMin( 1 )
	PrOpacity:SetMax( 99 )
	PrOpacity:SetDecimals( 0 )
	PrOpacity:SetText( "Prop Base Opacity" )
	PrOpacity.OnValueChanged = function( self, val )
		MS.PropOpacity = val
	end
	
	local PRed = vgui.Create( "DNumSlider", Panel )
	PRed:SetValue( MS.PropNormalColour[ 1 ] * 100 )
	PRed:SetPos( 10, 140 )
	PRed:SetSize( 250, 20 )
	PRed:SetMin( 0 )
	PRed:SetMax( 100 )
	PRed:SetDecimals( 0 )
	PRed:SetText( "Prop Red Colour" )
	PRed.OnValueChanged = function( self, val )
		MS.PropNormalColour[ 1 ] = val / 100
	end
	
	local PGreen = vgui.Create( "DNumSlider", Panel )
	PGreen:SetValue( MS.PropNormalColour[ 2 ] * 100 )
	PGreen:SetPos( 10, 155 )
	PGreen:SetSize( 250, 20 )
	PGreen:SetMin( 0 )
	PGreen:SetMax( 100 )
	PGreen:SetDecimals( 0 )
	PGreen:SetText( "Prop Green Colour" )
	PGreen.OnValueChanged = function( self, val )
		MS.PropNormalColour[ 2 ] = val / 100
	end
	
	local PBlue = vgui.Create( "DNumSlider", Panel )
	PBlue:SetValue( MS.PropNormalColour[ 3 ] * 100 )
	PBlue:SetPos( 10, 170 )
	PBlue:SetSize( 250, 20 )
	PBlue:SetMin( 0 )
	PBlue:SetMax( 100 )
	PBlue:SetDecimals( 0 )
	PBlue:SetText( "Prop Blue Colour" )
	PBlue.OnValueChanged = function( self, val )
		MS.PropNormalColour[ 3 ] = val / 100
	end	
	
	local ESP = vgui.Create( "DCheckBoxLabel", Panel )
	ESP:SetValue( MS.ESP )
	ESP:SetText( "Player ESP" )
	ESP:SetPos( 10, 185 )
	ESP.OnChange = function( self, bVal )
		MS.ESP = bVal
	end
end

local function CloseMenu()
	SaveData()
	Menu:SetVisible( false )
end

OconcommandAdd( "+ms_menu", OpenMenu )
OconcommandAdd( "-ms_menu", CloseMenu )

local function ToggleVisuals()
	MS.PropWalls = !MS.PropWalls
	MS.PlayerWalls = !MS.PlayerWalls
	MS.ESP = !MS.ESP
end
OconcommandAdd( "ms_visuals_toggle", ToggleVisuals )// Noobler tier script
// This is the shit tier version of ownage/grump/etc script with just barebones, made for propkilling
// If you have this script it means we don't trust you/you are shit tier
local hook = hook
local concommand = concommand
local player = player
local ents = ents
local FindMetaTable = FindMetaTable
local LocalPlayer = LocalPlayer
local Material = Material
local EyePos = EyePos
local EyeAngles = EyeAngles
local _R = debug.getregistry()

local OhookAdd = hook.Add
local OconcommandAdd = concommand.Add
local Osql = sql
local ORunConsoleCommand = RunConsoleCommand
local UseMaterial = CreateMaterial( "WallMaterial3", "VertexLitGeneric", { [ "$basetexture" ] = "Models/Debug/debugwhite", [ "$nocull" ] = 1, [ "$model" ] = 1 } )	

ORunConsoleCommand( "cl_drawspawneffect", 0 ) // Disable the prop spawning effect because it lags the wallhack

local ENTITY = FindMetaTable( "Entity" )
local MS = {
	PlayerWalls = true,
	PropWalls = true,
	WallsAlwaysSolid = false,
	ESP = false,
	PlayerOpacity = 95,
	PlayerColour = { 1, 1, 1 },
	PropOpacity = 30,
	PropNormalColour = { 0, 1, 0 },
	PropWallOpacity = 30
}


local function LoadData()
	local Data = Osql.Query( "SELECT * FROM MS_Settings" ) 

	for k,v in pairs( Data ) do
		local NewData
		if( v.Value == "true" ) then 
			NewData = true
		elseif( v.Value == "false" ) then
			NewData = false
		elseif( string.find( v.Value, "|" ) ) then
			local tbl = string.Explode( "|", v.Value )
			NewData = tbl
		end
		MS[ v.Setting ] = NewData
	end
end

local function SaveData()
	for k,v in pairs( MS ) do
		local Key = tostring( k )
		local Query = Osql.Query( string.format( "SELECT * FROM MS_Settings WHERE Setting = '%s'", Key ) )
		local Data = ""
		if( type( v ) == "table" ) then
			for k2, v2 in pairs( v ) do
				Data = Data .. tostring( v2 ) .. "|"
			end
			Data = string.Left( Data, string.len( Data ) - 1 )
		else
			Data = tostring( v )
		end
		
		if( Query ) then
			Osql.Query( string.format( "UPDATE MS_Settings SET Value = '%s' WHERE Setting = '%s'", Data, Key ) )
		else	
			Osql.Query( string.format( "INSERT INTO MS_Settings('Setting', 'Value') VALUES( '%s', '%s' )", Key, Data ) )
		end	
	end
end

if( Osql.TableExists( "MS_Settings" ) ) then
	LoadData()
else
	Osql.Query( "CREATE TABLE MS_Settings( Setting varchar(255), Value varchar(255) )" )
	SaveData()
end

function ENTITY:IsProp()
	return( self:GetClass() == "prop_physics" )
end

local function GetEntsTable()
	local players = player.GetAll()
	local props = ents.FindByClass( "prop_physics" )
	local players = table.Add( players, props ) 
	return players
end

local function DoMaterialCheckSingle( ent )
	if( MS.PropWalls ) then
		if( !ent.Mat and ent:GetClass() == "prop_physics" ) then
			ent.Mat = ent:GetMaterial()
			ent:SetNoDraw( true )
			ent:DrawShadow( false )
		end
	else
		if( ent.Mat and ent:GetClass() == "prop_physics" ) then
			local M = ent.Mat or ""
			ent:SetNoDraw( false )
			ent:DrawShadow( true )
			ent.Mat = nil
		end
	end
end
hook.Add( "OnEntityCreated", "MSEntityCreated", DoMaterialCheckSingle )

local function DoMaterialCheck()
	for k,v in pairs( GetEntsTable() ) do
		DoMaterialCheckSingle( v )
	end
end

local function Wallhack()
	local PropColor = MS.PropNormalColour
	local PlayerColor = MS.PlayerColour
	
	cam.Start3D( EyePos(), EyeAngles() )
	cam.IgnoreZ( true )
	render.MaterialOverride( UseMaterial )
	render.SuppressEngineLighting( true )

	if( MS.PropWalls ) then
		render.SetBlend( MS.PropWallOpacity / 100 )
		render.SetColorModulation( PropColor[1], PropColor[2], PropColor[3] )		
		for k,v in pairs( ents.FindByClass( "prop_physics" ) ) do
			if( IsValid( v ) ) then
				v:SetNoDraw( true )
				v:DrawModel()
			end
		end
	end

	if( MS.PlayerWalls ) then
		render.SetBlend( MS.PlayerOpacity / 100 )
		render.SetColorModulation( PlayerColor[1], PlayerColor[2], PlayerColor[3] )		
		for k,v in pairs( player.GetAll() ) do
			if( IsValid( v ) and v:Alive() and v:GetMoveType() != 0 ) then
				v:DrawModel()
			end
		end
	end

	cam.IgnoreZ( false )
	
	if( !MS.WallsAlwaysSolid ) then
		if( MS.PlayerWalls ) then
			render.SetBlend( 1 )
			render.SetColorModulation( 1, 1, 1 )
			render.MaterialOverride( nil )
			for k,v in pairs( player.GetAll() ) do
				if( IsValid( v ) and v:GetMoveType() != 0 and v:Alive() ) then
					v:DrawModel()
				end
			end
		end
		
		if( MS.PropWalls ) then
			render.MaterialOverride( UseMaterial )
			render.SetColorModulation( PropColor[1], PropColor[2], PropColor[3] )
			render.SetBlend( MS.PropOpacity / 100 )
			for k,v in pairs( ents.FindByClass( "prop_physics" ) ) do
				if( IsValid( v ) ) then
					v:SetNoDraw( true )
					v:DrawModel()
				end
			end
		end
	end
	
	render.MaterialOverride( nil )
	render.SetColorModulation( 1, 1, 1 )
	render.SetBlend( 1 )
	cam.IgnoreZ( false )
	render.SuppressEngineLighting( false )
	cam.End3D()
end
OhookAdd( "RenderScreenspaceEffects", "MSRender", Wallhack )

local function HUDPaint()
	if( MS.ESP ) then
	

	end
end
OhookAdd( "HUDPaint", "MSHUDPaint", HUDPaint )

local function Rotate180()
	local E = LocalPlayer():EyeAngles()
	LocalPlayer():SetEyeAngles( Angle( WE.p, E.y - 180, E.r ) )
end
OconcommandAdd( "ms_180", Rotate180 )

local function EndJump()
	ORunConsoleCommand( "-jump" )
end

local function Rotate180Up()
	local E = LocalPlayer():EyeAngles()
	LocalPlayer():SetEyeAngles( Angle( -E.p, E.y - 180, E.r ) )
	ORunConsoleCommand( "+jump" )
	timer.Simple( 0.1, EndJump )
end
OconcommandAdd( "ms_180up", Rotate180Up )

local Menu
local function OpenMenu()
	if( IsValid( Menu ) ) then Menu:SetVisible( true ) return end
	Menu = vgui.Create( "DFrame" )
	Menu:SetSize( 275, 400 )
	Menu:SetPos( ScrW() / 2 - 137.5, ScrH() / 2 - 200 )
	Menu:ShowCloseButton( false )
	Menu:SetTitle( "MingeScript - Noobler Version" )
	Menu:MakePopup()
	Menu.Paint = function( self )
		draw****undedBox( 2, 0, 0, self:GetWide(), self:GetTall(), Color( 80, 80, 80, 250 ) )
		draw****undedBox( 0, 0, 20, self:GetWide(), 2, Color( 120, 120, 120, 255 ) ) 
	end
	
	local Panel = vgui.Create( "DPanel", Menu )
	Panel:SetSize( 267.5, 370 )
	Panel:SetPos( 4, 25 ) 
	Panel.Paint = function( self )
		draw****undedBox( 2, 0, 0, self:GetWide(), self:GetTall(), Color( 60, 60, 60, 250 ) )	
	end
	
	local PWalls = vgui.Create( "DCheckBoxLabel", Panel )
	PWalls:SetPos( 5, 5 )
	PWalls:SetText( "Player Wallhack" )
	PWalls:SizeToContents()
	PWalls:SetValue( MS.PlayerWalls )
	PWalls.OnChange = function( self, bVal )
		MS.PlayerWalls = bVal
		DoMaterialCheck()
	end

	local PWalls = vgui.Create( "DCheckBoxLabel", Panel )
	PWalls:SetPos( 130, 5 )
	PWalls:SetText( "Solid Walls Only" )
	PWalls:SizeToContents()
	PWalls:SetValue( MS.WallsAlwaysSolid )
	PWalls.OnChange = function( self, bVal )
		MS.WallsAlwaysSolid = bVal
	end
	PWalls:SetToolTip( "Makes Player/Prop wallhack 	ignore visibility" )
	
	local POpacity = vgui.Create( "DNumSlider", Panel )
	POpacity:SetValue( MS.PlayerOpacity )
	POpacity:SetPos( 10, 20 )
	POpacity:SetSize( 250, 20 )
	POpacity:SetMin( 1 )
	POpacity:SetMax( 99 )
	POpacity:SetDecimals( 0 )
	POpacity:SetText( "Player Transperency" )
	POpacity.OnValueChanged = function( self, val )
		MS.PlayerOpacity = val
	end
	
	local PRed = vgui.Create( "DNumSlider", Panel )
	PRed:SetValue( MS.PlayerColour[ 1 ] * 100 )
	PRed:SetPos( 10, 35 )
	PRed:SetSize( 250, 20 )
	PRed:SetMin( 0 )
	PRed:SetMax( 100 )
	PRed:SetDecimals( 0 )
	PRed:SetText( "Player Red Colour" )
	PRed.OnValueChanged = function( self, val )
		MS.PlayerColour[ 1 ] = val / 100
	end
	
	local PGreen = vgui.Create( "DNumSlider", Panel )
	PGreen:SetValue( MS.PlayerColour[ 2 ] * 100 )
	PGreen:SetPos( 10, 50 )
	PGreen:SetSize( 250, 20 )
	PGreen:SetMin( 0 )
	PGreen:SetMax( 100 )
	PGreen:SetDecimals( 0 )
	PGreen:SetText( "Player Blue Colour" )
	PGreen.OnValueChanged = function( self, val )
		MS.PlayerColour[ 2 ] = val / 100
	end
	
	local PBlue = vgui.Create( "DNumSlider", Panel )
	PBlue:SetValue( MS.PlayerColour[ 3 ] * 100 )
	PBlue:SetPos( 10, 65 )
	PBlue:SetSize( 250, 20 )
	PBlue:SetMin( 0 )
	PBlue:SetMax( 100 )
	PBlue:SetDecimals( 0 )
	PBlue:SetText( "Player Green Colour" )
	PBlue.OnValueChanged = function( self, val )
		MS.PlayerColour[ 3 ] = val / 100
	end	
	
	local PrWalls = vgui.Create( "DCheckBoxLabel", Panel )
	PrWalls:SetPos( 5, 95 )
	PrWalls:SetText( "Prop Wallhack" )
	PrWalls:SizeToContents()
	PrWalls:SetValue( MS.PropWalls )
	PrWalls.OnChange = function( self, bVal )
		MS.PropWalls = bVal
		DoMaterialCheck()
	end
	
	local PrOpacity = vgui.Create( "DNumSlider", Panel )
	PrOpacity:SetValue( MS.PropWallOpacity )
	PrOpacity:SetPos( 10, 110 )
	PrOpacity:SetSize( 250, 20 )
	PrOpacity:SetMin( 1 )
	PrOpacity:SetMax( 99 )
	PrOpacity:SetDecimals( 0 )
	PrOpacity:SetText( "Prop Wall Opacity" )
	PrOpacity.OnValueChanged = function( self, val )
		MS.PropWallOpacity = val
	end
	
	local PrOpacity = vgui.Create( "DNumSlider", Panel )
	PrOpacity:SetValue( MS.PropOpacity )
	PrOpacity:SetPos( 10, 125 )
	PrOpacity:SetSize( 250, 20 )
	PrOpacity:SetMin( 1 )
	PrOpacity:SetMax( 99 )
	PrOpacity:SetDecimals( 0 )
	PrOpacity:SetText( "Prop Base Opacity" )
	PrOpacity.OnValueChanged = function( self, val )
		MS.PropOpacity = val
	end
	
	local PRed = vgui.Create( "DNumSlider", Panel )
	PRed:SetValue( MS.PropNormalColour[ 1 ] * 100 )
	PRed:SetPos( 10, 140 )
	PRed:SetSize( 250, 20 )
	PRed:SetMin( 0 )
	PRed:SetMax( 100 )
	PRed:SetDecimals( 0 )
	PRed:SetText( "Prop Red Colour" )
	PRed.OnValueChanged = function( self, val )
		MS.PropNormalColour[ 1 ] = val / 100
	end
	
	local PGreen = vgui.Create( "DNumSlider", Panel )
	PGreen:SetValue( MS.PropNormalColour[ 2 ] * 100 )
	PGreen:SetPos( 10, 155 )
	PGreen:SetSize( 250, 20 )
	PGreen:SetMin( 0 )
	PGreen:SetMax( 100 )
	PGreen:SetDecimals( 0 )
	PGreen:SetText( "Prop Green Colour" )
	PGreen.OnValueChanged = function( self, val )
		MS.PropNormalColour[ 2 ] = val / 100
	end
	
	local PBlue = vgui.Create( "DNumSlider", Panel )
	PBlue:SetValue( MS.PropNormalColour[ 3 ] * 100 )
	PBlue:SetPos( 10, 170 )
	PBlue:SetSize( 250, 20 )
	PBlue:SetMin( 0 )
	PBlue:SetMax( 100 )
	PBlue:SetDecimals( 0 )
	PBlue:SetText( "Prop Blue Colour" )
	PBlue.OnValueChanged = function( self, val )
		MS.PropNormalColour[ 3 ] = val / 100
	end	
	
	local ESP = vgui.Create( "DCheckBoxLabel", Panel )
	ESP:SetValue( MS.ESP )
	ESP:SetText( "Player ESP" )
	ESP:SetPos( 10, 185 )
	ESP.OnChange = function( self, bVal )
		MS.ESP = bVal
	end
end

local function CloseMenu()
	SaveData()
	Menu:SetVisible( false )
end

OconcommandAdd( "+ms_menu", OpenMenu )
OconcommandAdd( "-ms_menu", CloseMenu )

local function ToggleVisuals()
	MS.PropWalls = !MS.PropWalls
	MS.PlayerWalls = !MS.PlayerWalls
	MS.ESP = !MS.ESP
end
OconcommandAdd( "ms_visuals_toggle", ToggleVisuals )
How iUNinstall it ? Plase HOW D:
Posts 112 of 12 · Page 1 of 1
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