SolvedHelp with COD4 Script

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Help with COD4 Script
Hello all,



Im COD4 Player so i want to use in my server HIGH XP script that allow the player to level up in fast way how to do this please.
its not going to get better if you spam
Quote Originally Posted by Dave's Mexican View Post
its not going to get better if you spam

How to make this script please any answers?
Quote Originally Posted by codplayer4 View Post
How to make this script please any answers?
dude just google it
Try look in server files or just go into a server that has high xp mod and use theres if they allow it.
Quote Originally Posted by Dave's Mexican View Post


dude just google it
Man what google it i searched months for it i searched in google and went to this site to ask so its a script or commands to add please someone help me

- - - Updated - - -

Quote Originally Posted by Zer0c00lS View Post
Try look in server files or just go into a server that has high xp mod and use theres if they allow it.
What you mean ? i want to use it in my own server what should i do its script or commands or what ? i want help someone help me
scr_gametype_winlimit 5000

example

scr_sd_winlimit 12

i hope i helped

that is for more points

this for more xp
scr_xpscale 4

scr_gametype_kill
for points per kill

they all needed to be filled in the console or mod and you need to be host
Quote Originally Posted by Zer0c00lS View Post
scr_gametype_winlimit 5000

example

scr_sd_winlimit 12

i hope i helped

that is for more points

this for more xp
scr_xpscale 4

scr_gametype_kill
for points per kill

they all needed to be filled in the console or mod and you need to be host

I saw this thread before in google and tried to put this in server.cfg and not work so please if anyone tried the HIGH XP tell me how to make it done pls
I'm scripting for cod4 about 1 and half year. Tell me your Skype and I can do anything for you
Quote Originally Posted by Samos123 View Post
I'm scripting for cod4 about 1 and half year. Tell me your Skype and I can do anything for you
Mate i dont have skype im having teamspeak 3 and xfire please :


Teamspeak 3 ip : 85.229.108.210:9988

xfire username : alcommando


Please i want realy help so i want to add commands to message mod war.gsc what should i put in the first this is war .gsc :

Code:
        #include maps\mp\_utility;
        #include maps\mp\gametypes\_hud_util;
        /*
            War
            Objective:     Score points for your team by eliminating players on the opposing team
            Map ends:    When one team reaches the score limit, or time limit is reached
            Respawning:    No wait / Near teammates

            Level requirements
            ------------------
                Spawnpoints:
                    classname        mp_tdm_spawn
                    All players spawn from these. The spawnpoint chosen is dependent on the current locations of teammates and enemies
                    at the time of spawn. Players generally spawn behind their teammates relative to the direction of enemies.

                Spectator Spawnpoints:
                    classname        mp_global_intermission
                    Spectators spawn from these and intermission is viewed from these positions.
                    Atleast one is required, any more and they are randomly chosen between.

            Level script requirements
            -------------------------
                Team Definitions:
                    game["allies"] = "marines";
                    game["axis"] = "opfor";
                    This sets the nationalities of the teams. Allies can be american, british, or russian. Axis can be german.

                If using minefields or exploders:
                    maps\mp\_load::main();

            Optional level script settings
            ------------------------------
                Soldier Type and Variation:
                    game["american_soldiertype"] = "normandy";
                    game["german_soldiertype"] = "normandy";
                    This sets what character models are used for each nationality on a particular map.

                    Valid settings:
                        american_soldiertype    normandy
                        british_soldiertype        normandy, africa
                        russian_soldiertype        coats, padded
                        german_soldiertype        normandy, africa, winterlight, winterdark
        */

        /*QUAKED mp_tdm_spawn (0.0 0.0 1.0) (-16 -16 0) (16 16 72)
        Players spawn away from enemies and near their team at one of these positions.*/

        /*QUAKED mp_tdm_spawn_axis_start (0.5 0.0 1.0) (-16 -16 0) (16 16 72)
        Axis players spawn away from enemies and near their team at one of these positions at the start of a round.*/

        /*QUAKED mp_tdm_spawn_allies_start (0.0 0.5 1.0) (-16 -16 0) (16 16 72)
        Allied players spawn away from enemies and near their team at one of these positions at the start of a round.*/

        main()
        {


            if(getdvar("mapname") == "mp_background")
                return;
         
                        thread maps\mp\gametypes\_welcome_message::main();
            maps\mp\gametypes\_globallogic::init();
            maps\mp\gametypes\_callbacksetup::SetupCallbacks();
            maps\mp\gametypes\_globallogic::SetupCallbacks();

            maps\mp\gametypes\_globallogic::registerTimeLimitDvar( "war", 10, 0, 1440 );
            maps\mp\gametypes\_globallogic::registerScoreLimitDvar( "war", 500, 0, 5000 );
            maps\mp\gametypes\_globallogic::registerRoundLimitDvar( "war", 1, 0, 10 );
            maps\mp\gametypes\_globallogic::registerNumLivesDvar( "war", 0, 0, 10 );

            level.teamBased = true;
            level.onStartGameType = ::onStartGameType;
            level.onSpawnPlayer = ::onSpawnPlayer;

            game["dialog"]["gametype"] = "team_deathmtch";
        }

        onStartGameType()
        {
            setClientNameMode("auto_change");

            maps\mp\gametypes\_globallogic::confused:etObjectiveText( "allies", &"OBJECTIVES_WAR" );
            maps\mp\gametypes\_globallogic::confused:etObjectiveText( "axis", &"OBJECTIVES_WAR" );
         
            if ( level.splitscreen )
            {
                maps\mp\gametypes\_globallogic::confused:etObjectiveScoreText( "allies", &"OBJECTIVES_WAR" );
                maps\mp\gametypes\_globallogic::confused:etObjectiveScoreText( "axis", &"OBJECTIVES_WAR" );
            }
            else
            {
                maps\mp\gametypes\_globallogic::confused:etObjectiveScoreText( "allies", &"OBJECTIVES_WAR_SCORE" );
                maps\mp\gametypes\_globallogic::confused:etObjectiveScoreText( "axis", &"OBJECTIVES_WAR_SCORE" );
            }
            maps\mp\gametypes\_globallogic::confused:etObjectiveHintText( "allies", &"OBJECTIVES_WAR_HINT" );
            maps\mp\gametypes\_globallogic::confused:etObjectiveHintText( "axis", &"OBJECTIVES_WAR_HINT" );
                 
            level.spawnMins = ( 0, 0, 0 );
            level.spawnMaxs = ( 0, 0, 0 );
            maps\mp\gametypes\_spawnlogic::tongue:laceSpawnPoints( "mp_tdm_spawn_allies_start" );
            maps\mp\gametypes\_spawnlogic::tongue:laceSpawnPoints( "mp_tdm_spawn_axis_start" );
            maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
            maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
         
            level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
            setMapCenter( level.mapCenter );
         
            allowed[0] = "war";
         
            if ( getDvarInt( "scr_oldHardpoints" ) > 0 )
                allowed[1] = "hardpoint";
         
            level.displayRoundEndText = false;
            maps\mp\gametypes\_gameobjects::main(allowed);
         
            // elimination style
            if ( level****undLimit != 1 && level.numLives )
            {
                level.overrideTeamScore = true;
                level.displayRoundEndText = true;
                level.onEndGame = ::onEndGame;
            }
        }

        onSpawnPlayer()
        {
            self.usingObj = undefined;

            if ( level.inGracePeriod )
            {
                spawnPoints = getentarray("mp_tdm_spawn_" + self.pers["team"] + "_start", "classname");
             
                if ( !spawnPoints.size )
                    spawnPoints = getentarray("mp_sab_spawn_" + self.pers["team"] + "_start", "classname");
                 
                if ( !spawnPoints.size )
                {
                    spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( self.pers["team"] );
                    spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
                }
                else
                {
                    spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
                }    
            }
            else
            {
                spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( self.pers["team"] );
                spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
            }
         
            self spawn( spawnPoint.origin, spawnPoint.angles );
        }


        onEndGame( winningTeam )
        {
            if ( isdefined( winningTeam ) && (winningTeam == "allies" || winningTeam == "axis") )
                [[level._setTeamScore]]( winningTeam, [[level._getTeamScore]]( winningTeam ) + 1 );
        }

and this is HIGH XP commands :

set scr_gametype_score_kill "1000"
set scr_xpscale "200"


how to put this commands in the gsc file what should i add to make them work please
It's setDvar script. It will set the high score for the server, map or mod
Quote Originally Posted by Samos123 View Post
It's setDvar script. It will set the high score for the server, map or mod
How to make setDvar what to type in this war.gsc file
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