SolvedHow would i do this?

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How would i do this?
First off, hi to everyone! i'm a bit new here!

I wanted to ask if anyone knew how i would be able to do this, as i've played in lobbies like this on Xbox Live.

I want to be able to host private match lobbies on the PC with what i guess you could call a "moddified gamemode" while using my mw2 liberation patch on the PC (which provides UFO mode, EB, dummys for trickshotting, etc). I want to be able to change the kill worth in tdm from 100 points per kill to say 500 points per kill, so instead of the score only going up by "+100" and only 100 points in the score, it would go up by "+500" and 500 points in the score. Does anyone know how i would modify this?
Quote Originally Posted by Voltslmao View Post
First off, hi to everyone! i'm a bit new here!

I wanted to ask if anyone knew how i would be able to do this, as i've played in lobbies like this on Xbox Live.

I want to be able to host private match lobbies on the PC with what i guess you could call a "moddified gamemode" while using my mw2 liberation patch on the PC (which provides UFO mode, EB, dummys for trickshotting, etc). I want to be able to change the kill worth in tdm from 100 points per kill to say 500 points per kill, so instead of the score only going up by "+100" and only 100 points in the score, it would go up by "+500" and 500 points in the score. Does anyone know how i would modify this?

to sum it up, i just want to increase the score recieved per kill to +500 instead of +100 in TDM Private match, while using MW2 Liberation.
You could load a mod with XP increasment. I dunno if it can be done via cfg file as in MW3 tho.
Here you go change the values to what you want, there self explanatory and obviously remove the comment //
//self setClientDvar( "scr_war_scorelimit", "15000" );
//self setClientDvar( "scr_war_score_kill", 200 );
//self setClientDvar( "scr_war_score_headshot", 100 );
//self setClientDvar( "scr_war_score_assist", 40 );
//self setClientDvar( "scr_war_score_execution", 200 );
//self setClientDvar( "scr_war_score_avenger", 100 );
//self setClientDvar( "scr_war_score_defender", 100 );
//self setClientDvar( "scr_war_score_posthumous", 50 );
//self setClientDvar( "scr_war_score_revenge", 100 );
//self setClientDvar( "scr_war_score_double", 100 );
//self setClientDvar( "scr_war_score_triple", 150 );
//self setClientDvar( "scr_war_score_multi", 200 );
//self setClientDvar( "scr_war_score_buzzkill", 200 );
//self setClientDvar( "scr_war_score_firstblood", 200 );
//self setClientDvar( "scr_war_score_comeback", 200 );
//self setClientDvar( "scr_war_score_longshot", 100 );
//self setClientDvar( "scr_war_score_asssistedsuicide", 700 );
//self setClientDvar( "scr_war_score_knifethrow", 100 );
Quote Originally Posted by XenoInfusion View Post
Here you go change the values to what you want, there self explanatory and obviously remove the comment //
//self setClientDvar( "scr_war_scorelimit", "15000" );
//self setClientDvar( "scr_war_score_kill", 200 );
//self setClientDvar( "scr_war_score_headshot", 100 );
//self setClientDvar( "scr_war_score_assist", 40 );
//self setClientDvar( "scr_war_score_execution", 200 );
//self setClientDvar( "scr_war_score_avenger", 100 );
//self setClientDvar( "scr_war_score_defender", 100 );
//self setClientDvar( "scr_war_score_posthumous", 50 );
//self setClientDvar( "scr_war_score_revenge", 100 );
//self setClientDvar( "scr_war_score_double", 100 );
//self setClientDvar( "scr_war_score_triple", 150 );
//self setClientDvar( "scr_war_score_multi", 200 );
//self setClientDvar( "scr_war_score_buzzkill", 200 );
//self setClientDvar( "scr_war_score_firstblood", 200 );
//self setClientDvar( "scr_war_score_comeback", 200 );
//self setClientDvar( "scr_war_score_longshot", 100 );
//self setClientDvar( "scr_war_score_asssistedsuicide", 700 );
//self setClientDvar( "scr_war_score_knifethrow", 100 );
And if I'm not mistaken this has to go into the _rank.gsc file?
Find the _rank.gsc here: http://www.mpgh.net/forum/323-call-d...ollection.html
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