How to make a spinbot

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Quote Originally Posted by insanefirefreak View Post
Title says it all?
First of all, have you made any ohter hacks before?
If you have, and you're a experienced coder, reverse the game and find it out yourself
Moved to coding.
Code:
float spin[3];
	spin[0] = 600.0f;
	spin[1] = 600.0f;
	spin[2] = 0.0f;
	Write<int>(engineDll + 0x5CE280, 1);
	while (1) {
		Write<float>(engineptr + 0x04CE0 + 0x08, spin[2]);
		Write<float>(engineptr + 0x04CE0 + 0x04, spin[1]);
		Write<float>(engineptr + 0x04CE0, spin[0]);
		if (spin[2] > 50.0f) {
			spin[2] = -50.0f;
		}
		spin[2] += 1;
	}
you want a spinbot or a anti-aim?
Quote Originally Posted by nbadaro View Post
you want a spinbot or a anti-aim?

Im pretty sure he wants anti-aim.
But because it kinda looks like spinbot.. All new players think its a Spinbot..

But in real.. spinbot is useless and anti-aim is worth on *********, against **********s.

Anti-Aim is made by using correct Angles and modifying gamedata.

Simply:
You edit game to think you move/spin or something..
On your screen you walk normally and do stuff normally..
Solution is that players cant kill you so easily.
I'm 90% sure it's packet forging.
Quote Originally Posted by D3v17Dy7 View Post
I'm 90% sure it's packet forging.
Yep if you want stop yourself from seeing it I'm pretty sure you have to use packet sending stuff
Wow, interesting, I never knew how this worked. Don't mind if I ask just a few questions...
How come your shooting doesn't go haywire when you are spinning? Is it just server sided?
How do people manage to "displace hitboxes"? it seems really hard to do.
In general what are the secrets of hvh? More precisely, anti-aim.
you guys are all wrong lmfao and only reason I am spoon feeding you is because it's public

you modify your angles being sent to the server (depending on your method you may have to fix your clientside angles as well)
then you just correct your movement

I am not going to explain why some aas are better than others
Quote Originally Posted by D3M0L1T10N View Post
you guys are all wrong lmfao and only reason I am spoon feeding you is because it's public

you modify your angles being sent to the server (depending on your method you may have to fix your clientside angles as well)
then you just correct your movement

I am not going to explain why some aas are better than others
Thanks for the "help"
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