[Tutorial] How to make remote texture items

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[Tutorial] How to make remote texture items
1. Get a random item for whatever you wanna make , like :

<Object type="0x7030" id="Ring of Unbound Attack">
<Class>Equipment</Class>
<Item />
<RemoteTexture>
<Instance>draw</Instance>
<Id>5010396366766080</Id>
</RemoteTextur
<SlotType>9</SlotType>
<Tier>6</Tier>
<Description>A huge, flawless spinel set in a stunningly beautiful gold ring.</Description>
<ActivateOnEquip stat="20" amount="9">IncrementStat</ActivateOnEquip>
<BagType>4</BagType>
<FameBonus>5</FameBonus>
</Object>

2. You will need change the <Object type="" id = "Name Here">
Like :
0x2f87

Change the item id for 0x2f87+
aswell like 0x2f88 and when it reachs 100+ stop and make another division : 0x3f1

3. The remote texture you can create at the www.realmofthemadgod.com/draw.htmlⓘ

4. There are slottypes for classes
Some will be here

9 = Ring
1 = Sword
8 = Wand
2 = Dagger
3 = Bow
17 = Staff

5. Tier " UT " means to not have a tag as tier
<Tier>6</Tier>
if there is none that means that the item is UT

6. The "description " you can type between the <Description></Description>
like:
<Description>A huge, flawless spinel set in a stunningly beautiful gold ring.</Description>

7. Stat increment ...
you need type how much you want to increment = add

such as : <ActivateOnEquip stat="20" amount="9">IncrementStat</ActivateOnEquip>

stat = 20 means the stat that you wanna add , and the amount how much you wanna add

0 - HP
3 - MP
20 - Att
21 - Def
22 - Speed
26 - Vit
27 - Wis
28 - Dex

8. Bag type;
There are actually

- Public Bag = 0
- Private Bag ( Purple Bag ) =1
- Cyan bag = 2
- Potion bag = 3
- White bag = 4

9. The Projectile

the projectiles id can be found in Dat32.xml

The projectile code iS

<Projectile>
<ObjectId></ObjectId>
<Speed></Speed>
<MinDamage></MinDamage>
<MaxDamage></MaxDamage>
<LifetimeMS></LifetimeMS>
</Projectile>

objectId you need to put the id of the object ( projectile )

speed = velocity + range

min / max damage = equals the damge that it will do

lifetime = range add

thing that can be incremented
<MultiHit />

<PassesCover />
<ParticleTrail />
<Size></Size> = Equals the size that the projectile will be if none it will be the normal size
<ConditionEffect duration=""></ConditionEffect> = Duration = seconds that the effect will take
= </condiction effect will be the effect ,like : Armor Broken , Weakness . etc
10. Fame bonus
didnt i already mention that?

11. Mp cost equals the fame amount that will be used ( ps: just for abilities )

1337. Projectiles Numbers
<NumProjectiles>5</NumProjectiles>
>< equals the amount of the projectiles that you want

like >29<

1yearafter. Rate of fire
equals how much rate of fire you wanna add like 9999 = 9999 dex in a weapon , boi.

14. Acgarp
lol idk
15. frenquency
means the frequency of the shoots like if you wanna add a item that the projectile will go
16. Amplitude
equals the space between the shots
<Amplitude></Amplitude>
17. there u have i tlol.


Perhaps you want to make a dagger.

<Object type="0x7b70" id="Shadow Dagger">
<Class>Equipment</Class>
<Item />
<RemoteTexture>
<Instance>draw</Instance>
<Id>10842340</Id>
</RemoteTexture>
<SlotType>2</SlotType>
<Description>A dagger that was condemned to Hades.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/dirk</Sound>
<Projectile>
<ObjectId>mic projectile</ObjectId>
<Speed>130</Speed>
<MinDamage>350</MinDamage>
<MaxDamage>600</MaxDamage>
<LifetimeMS>485</LifetimeMS>
<Amplitude>0.1</Amplitude>
<Frequency>0.1</Frequency>
<ConditionEffect duration="2">Slowed</ConditionEffect>
</Projectile>
<ActivateOnEquip stat="21" amount="25">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="20" amount="7">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="27" amount="25">IncrementStat</ActivateOnEquip>
<BagType>4</BagType>
<OldSound>daggerSwing</OldSound>
<FameBonus>4</FameBonus>
</Object>

0xb7b70 is like a continues list for items. Remote texture can be found in the source folder, Texture grabber\bin\debug\Texture Grabber.exe
It's connected with realmofthemadgod.com/draw.html with mostly all sources.
For range, you change LifeTimeMS. As you notice you use texture grabber by searching something. Such as projectiles, click something on the list then at the bottom right you see a id copy and paste it and put it in ur remote texture area
This dagger slows you.
The projectile mic projectile, make sure you chose a projectile name that's not already token in the source. better to make your own such as "a projectile" let me post a projectile below.


<Object type="0x7c71" id="mic projectile">
<Class>Projectile</Class>
<RemoteTexture>
<Instance>draw</Instance>
<Id>6285049428180992</Id>
</RemoteTexture>
<AngleCorrection>1</AngleCorrection>
</Object>

^^ you see the object id which you change to your next available object id. In Texture Grabber you have to find something saved as projectile.

If you want this in .rar along with texture grabber, you shall have it.

Leave a thanks if I helped you.

When extracting in WinRAR, it will ask you a password, the password is
'Remote

If you need help, please post the help you need.
How to use texture grabber and add items using texture grabber in addition2.xml or addition.xml .rar12 KB · 82 downloads Clean
File appears safe. Use at own risk.

/Approved
Why remote textures? It should be removed, nobody have a good enough computer/server that can load remote textures in max 2 seconds..
Because of the database migration for kabam.

- - - Updated - - -

Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
Why remote textures? It should be removed, nobody have a good enough computer/server that can load remote textures in max 2 seconds..
My server....
Quote Originally Posted by Chiroy View Post
Because of the database migration for kabam.
So is there a way to fix it?
I don't know why, but Texture Grabber is outdated or something. It doesn't show any items I made, even if they were made months ago.
Solution
Simply change the link to http://realmofthemadgodhrd.appspot.com, or search it yourself by entering http://realmofthemadgodhrd.appspot.com/picture/list?num=200&tags={tags}, then you will find the displayed ID.
Alright thanks a lot, but now my texture is just "ART". I am pretty sure I did everything right. The ID is correct, too.
My texture part code is here:

Code:
<RemoteTexture>
<Instance>draw</Instance>
<Id>4795305835888640</Id>
</RemoteTexture>
The item works perfectly fine. Please help!
Quote Originally Posted by addogukan5 View Post
Alright thanks a lot, but now my texture is just "ART". I am pretty sure I did everything right. The ID is correct, too.
My texture part code is here:

Code:
<RemoteTexture>
<Instance>draw</Instance>
<Id>4795305835888640</Id>
</RemoteTexture>
The item works perfectly fine. Please help!
To the projectile add the projectile id to be 'm proj' dont change it till you learn it

Code:
<Object type="0x7c72" id="m proj">
<Class>Projectile</Class>
<RemoteTexture>
<Instance>draw</Instance>
<Id>4795305835888640</Id>
</RemoteTexture>
<AngleCorrection>1</AngleCorrection>
</Object>
That's your projectile ^
Quote Originally Posted by Chiroy View Post
To the projectile add the projectile id to be 'm proj' dont change it till you learn it

Code:
<Object type="0x7c72" id="m proj">
<Class>Projectile</Class>
<RemoteTexture>
<Instance>draw</Instance>
<Id>4795305835888640</Id>
</RemoteTexture>
<AngleCorrection>1</AngleCorrection>
</Object>
That's your projectile ^
Nope, doesn't work. Although I figured out my problem:
No remote textures are loading... Please help?
Move your cursor to your remote texture item once you get it from a drop or /give it to yourself, drag it to another inventory spot.
Pretty sure I made tutorial already for this but this is definitely more starter friendly.
Good
Tutorial
As Omni already said.
Starter Friendly.
Quote Originally Posted by Nyaro View Post
Good
Tutorial
As Omni already said.
Starter Friendly.
Except that it doesn't work xD
Quote Originally Posted by addogukan5 View Post
Except that it doesn't work xD
Probably it does work but it does not work for you
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