[Code] nospread, recoil, shake and large range
I did not find this code and DirtySpah found it. But just posting this here.
You'll need to put this code into C# and inject it into robocraft by your own ways.
Code start:
m_BaseWeapons = UnityEngine.Object.FindObjectsOfType(typeof(BaseWe apon));
foreach (UnityEngine.Object Weap in m_BaseWeapons)
{
var curWeap = Weap as BaseWeapon;
if (!curWeap)
continue;
// No recoil, super range
curWeap.WeaponStats.RecoilForce = 0.0f;
curWeap.WeaponStats.ProjectileRange = 1000.0f;
curWeap.WeaponStats.ProjectileSpeed = 100.0f;
// No inaccuracy
curWeap.Accuracy.BaseInAccuracyDegrees = 0.0f;
curWeap.Accuracy.MovementInAccuracyDegrees = 0.0f;
curWeap.Accuracy.RepeatFireInAccuracyTotalDegrees = 0.0f;
curWeap.Accuracy.FireInstantAccuracyDecayDegrees = 0.0f;
// No shake
curWeap.Effects.CameraShakeDuration = 0.0f;
}
Code end.
Have fun with this and no I will not post a file for this.