Better Lag Killer
So, I found out this new method (while reading though the Game Client source code)which ACTUALLY decreases lag.
The code above basically REMOVES all the characters in the room expect your own, this method decreases lag by 50-90%.
Good luck implementing this into your Trainer/Bot.
Code:
var avatars:* = null;
for(avatars in Game.instance.world.avatars){destroy(Number(avatars));}
function destroy(Numbar:Number){if(Game.instance.world.avatars[Numba].isMyAvatar){return;}else{Game.instance.world.destroyAvatar(Numbar);} }
Good luck implementing this into your Trainer/Bot.






