LightbulbD3D Menu For Newbies

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D3D Menu For Newbies
Hello,
I'm here today with a menu that i made.
There are codes below,build it as .dll
I think it works only in (Visual Studio 2010) .
Edit some stuff,if you want.
Also just saying this only works for D3D9_test.exe called program..
If you want to work it for game,you have to edit the address, WeaponMgr and alot of stuff..



S4M-D3D.h
Code:
//==================================================================
// Made By HDCheats Hacking Team
// (c) copyright Hacking Team 2015
//==================================================================
#include "Functions.h"


typedef struct{
        int index;
        char * title;
        int *hack;
        int hackmaxval;
        int hacktype;
        DWORD HCOLOR;
}ITEM;

class QmoMenu {
        public:
        LPDIRECT3DDEVICE9 pDevice;
        LPD3DXFONT pFont;

        int hackcount;
        int selector;
        int x,y,w,h;
        DWORD COLOR;

        ITEM HACKITEM[99];
        char hackrval[256];

        void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0);
        void BuildMenu(char * menuname, int x, int y, int h, int w,  DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9  pDevice);
        void RenderMenu();
};

typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice,  D3DPRESENT_PARAMETERS* pPresentationParameters );//edit if you want to  work for the game
typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice);

//Colors A,R,G,B Please use to make Chams 
#define RED D3DCOLOR_ARGB(255, 255, 0, 0)
#define GREEN D3DCOLOR_ARGB(255, 0, 255, 0)
#define BLUE D3DCOLOR_ARGB(255, 0, 0, 255)
#define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
#define BLACK D3DCOLOR_ARGB(255, 0, 0, 0)
#define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0)
#define TEAL D3DCOLOR_ARGB(255, 0, 255, 255)
#define PINK D3DCOLOR_ARGB(255, 255, 240, 0)
#define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0)
#define LIME D3DCOLOR_ARGB(255, 198, 255, 0)
#define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255)
#define MAROON D3DCOLOR_ARGB(255, 142, 30, 0)
#define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174) 
#define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64) 
#define BROWN D3DCOLOR_ARGB(255, 77, 46, 38)
#define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)

D3D-Base.cpp
Code:
//==================================================================
// Made By HDCheats Hacking Team
// (c) copyright Hacking Team 2015
//==================================================================
#include "S4M-D3D.h"

oReset pReset;
oEndScene pEndScene;

QmoMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;
//Offset Adjust Font Menu Hack
int xFontOffSet = 15;

int hackopt1;
int MenuHeight = 10;

int show=1;

int b = 0;
//==================================================================
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//==================================================================

void QmoMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
        hackcount++;
        HACKITEM[hackcount].index = index;
        HACKITEM[hackcount].hack = hack;
        HACKITEM[hackcount].hackmaxval = hackmaxval;
        HACKITEM[hackcount].hacktype = hacktype;
        // Set the high and low Menu Hack
        PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); 
}

void QmoMenu::BuildMenu(char * menuname, int x, int y, int h, int w,  DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9  pDevice)
{
        if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Bring up the Menu HACK (INSERT)
        if(!show) {
                DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
                PrintText("HDCheats D3D MENU", 5, 2, TITLECOL, pFont);
                return;
        }

       // DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Adjust the Base Menu Hack
        PrintText(menuname, x+10, y+2, TITLECOL, pFont);
        CreateItem(1,"Wallhack", &hack1);
        CreateItem(2,"ESP 3D", &hack2); 
        CreateItem(3,"Crosshair Hack", &hack3);
        CreateItem(4,"Aimbot", &hack4);
        CreateItem(5,"Aimbot Key", &hack5);
        RenderMenu();
}


void QmoMenu::RenderMenu() //Hotkey menu
{
        if(GetAsyncKeyState(VK_DOWN)&1) 
                        selector++;

        if(GetAsyncKeyState(VK_UP)&1)
                if(selector > 1)
                        selector--;

        if (GetAsyncKeyState(VK_RIGHT)<0){
                for(int i=0;i < (hackcount+1);i++){
           if(selector == HACKITEM[i].index){
                           if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
                                        *HACKITEM[i].hack += 1;

                                        }
                        }
        }

        if (GetAsyncKeyState(VK_LEFT)<0){
                for(int i=0;i < (hackcount+1);i++){
           if(selector == HACKITEM[i].index){
                           *HACKITEM[i].hack = 0;
                           Sleep(200);
                                }
                        }
        }
        
        for(int i=0;i < (hackcount+1);i++){
                if(selector == HACKITEM[i].index)
                        HACKITEM[i].HCOLOR = GREEN;
                else
                        HACKITEM[i].HCOLOR = RED;
        }

        for(int i=1; i<(hackcount+1); i++){
                if(HACKITEM[i].hacktype == 0){
                if(*HACKITEM[i].hack == 1) 

                // Set the high and low Hotkey Menu
                PrintText("ON", xFontOffSet+100, HACKITEM[i].index*15,WHITE,pFont);
         else 
                PrintText("OFF", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont);
        
                }
        }

        if(selector < 1)
                selector = 1;

        if(selector > hackcount)
                selector = 1;

        hackcount = 0;
}

void TestThread() //Raising texk if ON / OFF
{
        if( hack1 == 1)
                PrintText("Wallhack [ON]", 30, 200, GREEN, dMenu.pFont);
        else
                PrintText("Wallhack [ON]", 30, 200, RED, dMenu.pFont);
} //Customize it

void ReFont(LPDIRECT3DDEVICE9 pDevice) //For replacement fonts
{
    if (g_pDevice != pDevice)
    {
        g_pDevice = pDevice;
        try
        {
            if (dMenu.pFont != 0)
                dMenu.pFont->Release();
        } catch (...) {}
        dMenu.pFont = 0;
        D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET,  OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial",  &dMenu.pFont ); 
    }
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
        dMenu.pFont->OnLostDevice();

        HRESULT hRet = pReset(pDevice, pPresentationParameters);

        dMenu.pFont->OnResetDevice();

        return hRet;
}

// Menu TITLE
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
        ReFont(pDevice);
        dMenu.BuildMenu("HDCheatsD3D",0,0,190,200,RED,BLACK,GREEN,pDevice);
        TestThread();
        return pEndScene(pDevice);
}

int D3Dinit(void)//edit if you want to work for the game
{
        DWORD           hD3D, adr, *vtbl;
        hD3D=0;
        do {
                hD3D = (DWORD)GetModuleHandle("d3d9.dll");
                Sleep(10);
        } while(!hD3D); 
        adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
        if (adr) {
                memcpy(&vtbl,(void *)(adr+2),4);
                pReset    = (oReset)    DetourFunction((PBYTE)vtbl[16]   , (PBYTE)Reset   ,5);
                pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
        }
        return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )//edit if you want to work for the game
{
        DisableThreadLibraryCalls(hDll);

        if ( dwReason == DLL_PROCESS_ATTACH ) {

                CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
        }
        if( dwReason == DLL_PROCESS_DETACH)     {
                dMenu.pFont->Release();
        }
        return TRUE;
}


Functions.h
Code:
//==================================================================
// Made By HDCheats Hacking Team
// (c) copyright Hacking Team 2015
//==================================================================

#include "System-Includes.h"


void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
    RECT FontRect = { x, y, x+500, y+30 };
    font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}

void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
    if( w < 0 )w = 1;
    if( h < 0 )h = 1;
    if( x < 0 )x = 1;
    if( y < 0 )y = 1;

    D3DRECT rec = { x, y, x + w, y + h };
    pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}

void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
    FillRGB( x, (y + h - px), w, px,    BorderColor, pDevice );
    FillRGB( x, y, px, h,                BorderColor, pDevice );
    FillRGB( x, y, w, px,                BorderColor, pDevice );
    FillRGB( (x + w - px), y, px, h,    BorderColor, pDevice );
}

void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
    FillRGB( x, y, w, h,        BoxColor, pDevice );
    DrawBorder( x, y, w, h, 1,    BorderColor, pDevice );
}  

bool isMouseinRegion(int x1, int y1, int x2, int y2) 
{
        POINT cPos;
        GetCursorPos(&cPos);
        if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){
                return true;
        } else {
                return false;
        }
}

bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
        for(;*szMask;++szMask,++pData,++bMask)
                if(*szMask=='x' && *pData!=*bMask)  
                        return 0;
        return (*szMask) == NULL;
}

DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
{
        for(DWORD i=0; i<dwLen; i++)
                if (bCompare((BYTE*)(dwAddress+i),bMask,szMask))  
                        return (DWORD)(dwAddress+i);
        return 0;
}

void *DetourFunction (BYTE *src, const BYTE *dst, const int len)//edit if you want to work for the game
{
                BYTE *jmp = (BYTE*)malloc(len+5);
        DWORD dwBack;

        VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
        memcpy(jmp, src, len);  
        jmp += len;
        jmp[0] = 0xE9;
        *(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
        src[0] = 0xE9;
        *(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
        for (int i=5; i<len; i++)  src[i]=0x90;
        VirtualProtect(src, len, dwBack, &dwBack);
        return (jmp-len);
}


System-Includes.h
Code:
//==================================================================
// Made By HDCheats Hacking Team
// (c) copyright Hacking Team 2015
//==================================================================

#include <Windows.h>
#include <stdio.h>
#include <d3d9.h>
#include <d3dx9.h>

#pragma comment(lib,"d3dx9.lib")
Smash "Thanks Button" If i helped you !
this isnt even yours..so give credits you noob, and learn to copypaste

*cough*
QmoMenu dMenu;
*cough*
I'm HDCheats, lol...
I've copy + pasted some codes..
But still good,because im beginner ^^
This D3D menu is on youtube and it isnt your work :O
Quote Originally Posted by zan31 View Post
This D3D menu is on youtube and it isnt your work :O

Make it, and inject it to D3D9_test.exe , Is it my work..
I get sources from everywhere, everything isn't c+p .
Quote Originally Posted by prolife200 View Post
Make it, and inject it to D3D9_test.exe , Is it my work..
I get sources from everywhere, everything isn't c+p .
omq. everything is c&p. your complete menu.
Quote Originally Posted by popescu999 View Post
Edit 1: So.. if I want to remove the thing.. I must delete just:

void TestThread() //Raising texk if ON / OFF
{
if( hack1 == 1)
PrintText("Wallhack [ON]", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Wallhack [ON]", 30, 200, RED, dMenu.pFont);
} //Customize it

?

Edit 2: I guess this won't works in game :-? first of all must edit to works..also I think the menu is detected

Yeah
You remove this ,

void TestThread() //Raising texk if ON / OFF
{
if( hack1 == 1)
PrintText("Wallhack [ON]", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Wallhack [ON]", 30, 200, RED, dMenu.pFont);
} //Customize it


Or Just Remove From The : PrintText("Wallhack [ON]", 30, 200, GREEN, dMenu.pFont);
The "WallHack [ON] And The Colors "30,200,GREEN" remove them,and you will remove that.
Also if you want to work it for game,change adresses and stuff.
You can ask Pure_LUCk or somebody, Pure_Luck is really at coding..

- - - Updated - - -

Quote Originally Posted by _PuRe.LucK* View Post


omq. everything is c&p. your complete menu.

Everything it's not C+P, 40% of it. Go search internet.
y gotta be kiddin me ;-]
Quote Originally Posted by prolife200 View Post
Yeah
You remove this ,

void TestThread() //Raising texk if ON / OFF
{
if( hack1 == 1)
PrintText("Wallhack [ON]", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Wallhack [ON]", 30, 200, RED, dMenu.pFont);
} //Customize it


Or Just Remove From The : PrintText("Wallhack [ON]", 30, 200, GREEN, dMenu.pFont);
The "WallHack [ON] And The Colors "30,200,GREEN" remove them,and you will remove that.
Also if you want to work it for game,change adresses and stuff.
You can ask Pure_LUCk or somebody, Pure_Luck is really at coding..

- - - Updated - - -




Everything it's not C+P, 40% of it. Go search internet.
y gotta be kiddin me ;-]
i already did. qmo menu...
Edit 1: So.. if I want to remove the thing.. I must delete just:

void TestThread() //Raising texk if ON / OFF
{
if( hack1 == 1)
PrintText("Wallhack [ON]", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Wallhack [ON]", 30, 200, RED, dMenu.pFont);
} //Customize it

?

Edit 2: I guess this won't works in game :-? first of all must edit to works..also I think the menu is detected

I already removed and it seems the fps increased very much there.

The next step is to try to figure out how to edit corectly and what to add.
Code:
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )//edit if you want to work for the game
edit if you want to work for the game
edit if you want to work for the
edit if you want to work for
work
edit
edit
edit
edit - DllMain





Do you even know wtf you just c&p'd?
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