Sources without Remote Texutre

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Sources without Remote Texutre
So I have been looking through the different sources and saw that the ones I wanted ot use had remote textures. For me they result in ART - Club559 and phoenix. Apart from Fabianos source, is there any sources that dont use them? It seems too much to remove/replace them all...
Quote Originally Posted by ShadowX13 View Post
So I have been looking through the different sources and saw that the ones I wanted ot use had remote textures. For me they result in ART - Club559 and phoenix. Apart from Fabianos source, is there any sources that dont use them? It seems too much to remove/replace them all...
I think Trapped, Creepylava and Seraphs (Seraphs uses them but only for admin items)
Quote Originally Posted by cxydsaewq View Post
I think Trapped, Creepylava and Seraphs (Seraphs uses them but only for admin items)
I set up sereph but it seems the most incomplete? It has no dungeons except WC ;-; and I am not sure how to add dungeons on as3
Quote Originally Posted by ShadowX13 View Post

I set up sereph but it seems the most incomplete? It has no dungeons except WC ;-; and I am not sure how to add dungeons on as3
Well it doesn't have dungeons but you can easily add them and kt has mamy other cool features
Quote Originally Posted by cxydsaewq View Post
Well it doesn't have dungeons but you can easily add them and kt has mamy other cool features
How so? and I shall investigate these other features. I am new to AS3, but i can pick htings up pretty quickly
Quote Originally Posted by ShadowX13 View Post

How so? and I shall investigate these other features. I am new to AS3, but i can pick htings up pretty quickly
Item Data, As3 as you said, Crate unboxing blabla
Quote Originally Posted by cxydsaewq View Post
Item Data, As3 as you said, Crate unboxing blabla
I mean how to add new dungeons haha the tuts i found are for every other source BUT AS3
Quote Originally Posted by ShadowX13 View Post

I mean how to add new dungeons haha the tuts i found are for every other source BUT AS3
its pretty self explnatory, last time i added a dungeon was like 2 days ago lol, but im quite positive on seraphs u need something like this.
 
cedasd
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System****;
using wServer.networking;

namespace wServer.realm.worlds
{
public class Abyss : World
{
public Abyss()
{
Id = ABYSS;
Name = "Abyss of Demons";
Background = 0;
AllowTeleport = true;
}
protected override void Init()
{
base.FromWorldMap(typeof(RealmManager).Assembly.Ge tManifestResourceStream("wServer.realm.worlds.cool abyss.wmap"));
}

public override World GetInstance(Client Client)
{
return Manager.AddWorld(new TestingAndStuff());
}
}
}


like this is my abyss, you need to add in UsePortalHandler I think its called an in World.cs if I remember right, you can go through the files, and work out yourself tbh.
or do what cxy said
Quote Originally Posted by ShadowX13 View Post

I mean how to add new dungeons haha the tuts i found are for every other source BUT AS3
Just search the whole source for "Wine Cellar" then you just copy this but with your dungeon name and done
Quote Originally Posted by cxydsaewq View Post
Just search the whole source for "Wine Cellar" then you just copy this but with your dungeon name and done
So really to add dungeons i dont need to mess with the client? (if i were ot add pre-existing dungeons)
Quote Originally Posted by ShadowX13 View Post
It has no dungeons
Yeah.... Same with AS3 which is most likely the most stable source.
Its not hard to not remove??? lol. You can remove the packet or stop using <RemoteTextures>
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