Eugecus anti cheat leakedddd

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Eugecus anti cheat leakedddd
Code:
local CSLS = CSLS or {} --To protect the script from nulling on client, everything must be local

if ( CLIENT ) then

	--Saving functions that could be nulled or modified
	CSLS.next = _G.next
	CSLS.GetConVarNumber = _G.GetConVarNumber
	CSLS.net = {}
	CSLS.net.Start = _G.net.Start
	CSLS.net.SendToServer = _G.net.SendToServer
	CSLS.net.Receive = _G.net.Receive

	CSLS.CVars = { "host_timescale", "sv_cheats", "sv_allowcslua" }

	function CSLS.CheckCVarSync( len )
		for k, v in CSLS.next, CSLS.CVars do
			if ( v ~= "host_timescale" ) and ( CSLS.GetConVarNumber( v ) ~= 0 ) then
				CSLS.net.Start( "CSLS_DesyncDetected" ) CSLS.net.SendToServer()
				break
			elseif ( v == "host_timescale" ) and ( CSLS.GetConVarNumber( v ) ~= 1.0 ) then
				CSLS.net.Start( "CSLS_DesyncDetected" ) CSLS.net.SendToServer()
				break
			end
		end
	end

	CSLS.net.Receive( "CSLS_RequestSyncCheck", CSLS.CheckCVarSync )

elseif ( SERVER ) then

	util.AddNetworkString( "CSLS_RequestSyncCheck" )
	util.AddNetworkString( "CSLS_DesyncDetected" )

	function CSLS.CheckCVarStatus() --Dont ban the players if for some reason the cvar is changed serverside
		if ( GetConVarNumber( "host_timescale" ) ~= 1.0 ) then return true
		elseif ( GetConVarNumber( "sv_allowcslua" ) ~= 0 ) then return true
		elseif ( GetConVarNumber( "sv_cheats" ) ~= 0 ) then return true
		else return false end
	end

	function CSLS.WriteLog( log )
		if not file.IsDir( "CSLS", "DATA" ) then file.CreateDir( "CSLS" ) end
		if not file.Exists( "CSLS/detection_log.txt", "DATA" ) then
			file.Write( "CSLS/detection_log.txt", "[CSLS] Log file generated - " .. os.date() .. "\r\n" )
		end

		file.Append( "CSLS/detection_log.txt", "[CSLS] " .. tostring( log ) .. " - " .. os.date() .. "\r\n" )
		ServerLog( "[CSLS] " .. tostring( log ) )
		for k, v in pairs( player.GetAll() ) do
			if v:IsAdmin() and not v.Detected then v:ChatPrint( "[CSLS] " .. tostring( log ) ) end
		end
	end

	function CSLS.HandleDetection( len, ply )
		if ply.Detected then return end

		ply.Detected = true
		CSLS.WriteLog( "Blocked Player " .. ply:Nick() .. "(" .. ply:SteamID() .. "/" .. ply:IPAddress() .. ")" )
		ply:Ban( 0 )
		ply:Kick( "CSLS AUTOBAN-> Client CVar bypass detected" )
	end

	function CSLS.TimedCheck()
		if CSLS.CheckCVarStatus() then return end
		net.Start( "CSLS_RequestSyncCheck" ) net.Send( player.GetAll() )
	end

	function CSLS.HookCheck( ply )
		if CSLS.CheckCVarStatus() then return end
		net.Start( "CSLS_RequestSyncCheck" ) net.Send( ply )
	end

	hook.Add( "PlayerInitialSpawn", "CSLS_CheckSyncHook", CSLS.HookCheck )

	net.Receive( "CSLS_DesyncDetected", CSLS.HandleDetection )

	timer.Create( "CSLS_CheckSyncTimer", 100, 0, CSLS.TimedCheck )

else return end
easy way to bypass this figure it out yourself.
leave eugecus alone its not fair
Quote Originally Posted by yung420 View Post
Code:
local CSLS = CSLS or {} --To protect the script from nulling on client, everything must be local

if ( CLIENT ) then

	--Saving functions that could be nulled or modified
	CSLS.next = _G.next
	CSLS.GetConVarNumber = _G.GetConVarNumber
	CSLS.net = {}
	CSLS.net.Start = _G.net.Start
	CSLS.net.SendToServer = _G.net.SendToServer
	CSLS.net.Receive = _G.net.Receive

	CSLS.CVars = { "host_timescale", "sv_cheats", "sv_allowcslua" }

	function CSLS.CheckCVarSync( len )
		for k, v in CSLS.next, CSLS.CVars do
			if ( v ~= "host_timescale" ) and ( CSLS.GetConVarNumber( v ) ~= 0 ) then
				CSLS.net.Start( "CSLS_DesyncDetected" ) CSLS.net.SendToServer()
				break
			elseif ( v == "host_timescale" ) and ( CSLS.GetConVarNumber( v ) ~= 1.0 ) then
				CSLS.net.Start( "CSLS_DesyncDetected" ) CSLS.net.SendToServer()
				break
			end
		end
	end

	CSLS.net.Receive( "CSLS_RequestSyncCheck", CSLS.CheckCVarSync )

elseif ( SERVER ) then

	util.AddNetworkString( "CSLS_RequestSyncCheck" )
	util.AddNetworkString( "CSLS_DesyncDetected" )

	function CSLS.CheckCVarStatus() --Dont ban the players if for some reason the cvar is changed serverside
		if ( GetConVarNumber( "host_timescale" ) ~= 1.0 ) then return true
		elseif ( GetConVarNumber( "sv_allowcslua" ) ~= 0 ) then return true
		elseif ( GetConVarNumber( "sv_cheats" ) ~= 0 ) then return true
		else return false end
	end

	function CSLS.WriteLog( log )
		if not file.IsDir( "CSLS", "DATA" ) then file.CreateDir( "CSLS" ) end
		if not file.Exists( "CSLS/detection_log.txt", "DATA" ) then
			file.Write( "CSLS/detection_log.txt", "[CSLS] Log file generated - " .. os.date() .. "\r\n" )
		end

		file.Append( "CSLS/detection_log.txt", "[CSLS] " .. tostring( log ) .. " - " .. os.date() .. "\r\n" )
		ServerLog( "[CSLS] " .. tostring( log ) )
		for k, v in pairs( player.GetAll() ) do
			if v:IsAdmin() and not v.Detected then v:ChatPrint( "[CSLS] " .. tostring( log ) ) end
		end
	end

	function CSLS.HandleDetection( len, ply )
		if ply.Detected then return end

		ply.Detected = true
		CSLS.WriteLog( "Blocked Player " .. ply:Nick() .. "(" .. ply:SteamID() .. "/" .. ply:IPAddress() .. ")" )
		ply:Ban( 0 )
		ply:Kick( "CSLS AUTOBAN-> Client CVar bypass detected" )
	end

	function CSLS.TimedCheck()
		if CSLS.CheckCVarStatus() then return end
		net.Start( "CSLS_RequestSyncCheck" ) net.Send( player.GetAll() )
	end

	function CSLS.HookCheck( ply )
		if CSLS.CheckCVarStatus() then return end
		net.Start( "CSLS_RequestSyncCheck" ) net.Send( ply )
	end

	hook.Add( "PlayerInitialSpawn", "CSLS_CheckSyncHook", CSLS.HookCheck )

	net.Receive( "CSLS_DesyncDetected", CSLS.HandleDetection )

	timer.Create( "CSLS_CheckSyncTimer", 100, 0, CSLS.TimedCheck )

else return end
easy way to bypass this figure it out yourself.
Just prevent the script from running.
lmao okays
Quote Originally Posted by Kyouko View Post
Just prevent the script from running.
or just use external ...... and pSpeed
Quote Originally Posted by OJthejuiceman View Post
or just use external ...... and pSpeed
Or how about stop being a retard.
Quote Originally Posted by dakilla345 View Post
Or how about stop being a retard.
Quote Originally Posted by dakilla345 View Post
Or how about stop being a retard.
and how about you go fuck yourself kittix, fucking garbage hacker, ^ skid has to buy a google mail exploit to take peoples accounts, fucking noob

--edit:
Skittix*
Quote Originally Posted by OJthejuiceman View Post
and how about you go fuck yourself kittix, fucking garbage hacker, ^ skid has to buy a google mail exploit to take peoples accounts, fucking noob

--edit:
Skittix*
It seems you're a bit spicy, i love spicy guys like you.
Quote Originally Posted by OJthejuiceman View Post
and how about you go fuck yourself kittix, fucking garbage hacker, ^ skid has to buy a google mail exploit to take peoples accounts, fucking noob

--edit:
Skittix*
Are you mentally handicapped?
Quote Originally Posted by RabidRunner View Post
Are you mentally handicapped?
are you potentially a dumbass? O.o
Quote Originally Posted by OJthejuiceman View Post
are you potentially a dumbass? O.o
I'm a staff member on this server. The Anti cheat is called Skid detector. It's very bad, why would you even leak it?
Quote Originally Posted by Madeline G View Post
I'm a staff member on this server. The Anti cheat is called Skid detector. It's very bad, why would you even leak it?
becuase im batman
Posts 1–15 of 16 · Page 1 of 2
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