I found a similar file to the CA file weapons.txt and opened it. This is what I found. Only problem is how to encrypt the file... Maybe just replace it with this one?
Enjoy
Code:
/************************************************************************
**
** Alien vs. Predator 2 Weapons Attributes file
**
** This file contains the following weapon related definitions:
**
** WeaponSet,
** AmmoPool,
** Ammo,
** Barrel,
** Weapon
**
** NOTES:
**
** 1) All definition properties (i.e., [Marine_Knife]) ARE case sensitive.
** If you are adding a new definition, it is best to start with a
** copy of an existing (working) definition.
** 2) Name properties are NOT case sensitive (i.e., Name = "Joe" is the same
** as Name = "JOE")
** 3) All time is specified in seconds (unless otherwise noted)
** 4) The Float type is the same as Real (i.e., 1.0 or 1.5)
** 5) The valid range of all RGB color properties is between
** 0 and 255 (e.g., (0, 255, 0) would be green).
** 6) The names inside the bracket cannot contain a space!
*/
/************************************************************************
**
** WEAPONSET
**
** Weaponset defines the weapons available to each character. This name is
** referenced by the characterbutes.txt.
**
** LegalWeapon0-X
** Defines a weapon that the character can use. All weapons are illegal
** unless stated here specifically.
**
** DeafultWeapon0-X
** Is this a defult weapon for this set?
**
** CanPickup0-X
** Can this weapon be picked up as a new weapon for this set?
**
** Also, this order maps the weapon command bindings (i.e., AddAction
** Weapon_1 -> Weapon_XXX in the autoexec.cfg file) to the corresponding
** weapon. (e.g., Weapon0 = the weapon selected when the Weapon_1
** action is selected).
*/
//-------------------------------------------------------------------//
//
// SINGLE PLAYER WEAPON SETS
//
//-------------------------------------------------------------------//
[Marine_SP]
Type = "WeaponSet"
LegalWeapon0 = "Knife"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "AutoPistol"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle"
DefaultWeapon3 = 0
CanPickup3 = 1
LegalWeapon4 = "Grenade_Launcher"
DefaultWeapon4 = 0
CanPickup4 = 1
LegalWeapon5 = "Flame_Thrower"
DefaultWeapon5 = 0
CanPickup5 = 1
LegalWeapon6 = "Smart_Gun"
DefaultWeapon6 = 0
CanPickup6 = 1
LegalWeapon7 = "RPG"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun"
DefaultWeapon8 = 0
CanPickup8 = 1
LegalWeapon9 = "Rail_Gun"
DefaultWeapon9 = 0
CanPickup9 = 1
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Marine_MarineNoHand]
Type = "WeaponSet"
LegalWeapon0 = "Marine_Dummy"
DefaultWeapon0 = 1
CanPickup0 = 1
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Predator_SP]
Type = "WeaponSet"
LegalWeapon0 = "Heavy_Wristblades"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Spear"
DefaultWeapon1 = 0
CanPickup1 = 1
LegalWeapon2 = "Spear_Gun"
DefaultWeapon2 = 0
CanPickup2 = 1
LegalWeapon3 = "EnergyFlechette"
DefaultWeapon3 = 1
CanPickup3 = 1
LegalWeapon4 = "Plasma_Castor"
DefaultWeapon4 = 0
CanPickup4 = 1
LegalWeapon5 = "Disc"
DefaultWeapon5 = 0
CanPickup5 = 1
LegalWeapon6 = "Net_Gun"
DefaultWeapon6 = 0
CanPickup6 = 1
LegalWeapon7 = "StickyHotbomb"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Self_Destruct"
DefaultWeapon8 = 1
CanPickup8 = 1
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Alien_Standard]
Type = "WeaponSet"
LegalWeapon0 = "Claws"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Head_Bite"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Tail"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Tear"
DefaultWeapon3 = 1
CanPickup3 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Facehugger_Standard]
Type = "WeaponSet"
LegalWeapon0 = "Facehugger_Dummy"
DefaultWeapon0 = 1
CanPickup0 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Chestburster_Standard]
Type = "WeaponSet"
LegalWeapon0 = "Bite"
DefaultWeapon0 = 1
CanPickup0 = 1
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Runner_Standard]
Type = "WeaponSet"
LegalWeapon0 = "Claws_Runner"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Head_Bite"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Tail"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Tear"
DefaultWeapon3 = 1
CanPickup3 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Predalien_Standard]
Type = "WeaponSet"
LegalWeapon0 = "Claws_Predalien"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Tail"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Tear_Predalien"
DefaultWeapon2 = 1
CanPickup2 = 1
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Praetorian_Standard]
Type = "WeaponSet"
LegalWeapon0 = "Claws_Praetorian"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Head_Bite"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Tail"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Tear"
DefaultWeapon3 = 1
CanPickup3 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Queen_Standard]
Type = "WeaponSet"
LegalWeapon0 = "Claws_Queen"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Tail"
DefaultWeapon1 = 1
CanPickup1 = 1
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Exosuit_Standard]
Type = "WeaponSet"
LegalWeapon0 = "Exosuit_Flame_Thrower"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Exosuit_Minigun"
DefaultWeapon1 = 1
CanPickup1 = 1
//LegalWeapon2 = "Exosuit_Dummy"
//DefaultWeapon2 = 1
//CanPickup2 = 0
//-------------------------------------------------------------------//
//
// MULTI-PLAYER STANDARD WEAPON SETS
//
//-------------------------------------------------------------------//
[Marine_MP]
Type = "WeaponSet"
LegalWeapon0 = "Knife_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Pistol_MP"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun_MP"
DefaultWeapon2 = 0
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle_MP"
DefaultWeapon3 = 1
CanPickup3 = 1
LegalWeapon4 = "Grenade_Launcher_MP"
DefaultWeapon4 = 0
CanPickup4 = 1
LegalWeapon5 = "Flame_Thrower_MP"
DefaultWeapon5 = 0
CanPickup5 = 1
LegalWeapon6 = "Smart_Gun_MP"
DefaultWeapon6 = 0
CanPickup6 = 1
LegalWeapon7 = "RPG_MP"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun_MP"
DefaultWeapon8 = 0
CanPickup8 = 1
LegalWeapon9 = "Rail_Gun_MP"
DefaultWeapon9 = 0
CanPickup9 = 1
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Predator_MP]
Type = "WeaponSet"
LegalWeapon0 = "Heavy_Wristblades"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "EnergyFlechette"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Spear"
DefaultWeapon2 = 0
CanPickup2 = 1
LegalWeapon3 = "Predator_Pistol"
DefaultWeapon3 = 0
CanPickup3 = 1
LegalWeapon4 = "Spear_Gun"
DefaultWeapon4 = 0
CanPickup4 = 1
LegalWeapon5 = "Plasma_Castor"
DefaultWeapon5 = 0
CanPickup5 = 1
LegalWeapon6 = "Disc"
DefaultWeapon6 = 0
CanPickup6 = 1
LegalWeapon7 = "Net_Gun"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "StickyHotbomb"
DefaultWeapon8 = 0
CanPickup8 = 1
//-------------------------------------------------------------------//
//
// SINGLE PLAYER & MULTI-PLAYER CLASS SPECIFIC WEAPON SETS
//
// MARINES
//
//-------------------------------------------------------------------//
[Marine_SP_Sniper]
Type = "WeaponSet"
LegalWeapon0 = "Knife"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "SubSonic_Pistol"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun"
DefaultWeapon2 = 0
CanPickup2 = 0
LegalWeapon3 = "Pulse_Rifle"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Grenade_Launcher"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun"
DefaultWeapon9 = 1
CanPickup9 = 1
[Marine_MP_Sniper]
Type = "WeaponSet"
LegalWeapon0 = "Knife_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "SubSonic_Pistol_MP"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun_MP"
DefaultWeapon2 = 0
CanPickup2 = 0
LegalWeapon3 = "Pulse_Rifle_MP"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Grenade_Launcher_MP"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower_MP"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun_MP"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG_MP"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun_MP"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun_MP"
DefaultWeapon9 = 1
CanPickup9 = 1
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Marine_SP_Demolitions]
Type = "WeaponSet"
LegalWeapon0 = "Knife"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Pistol"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Grenade_Launcher"
DefaultWeapon4 = 1
CanPickup4 = 1
LegalWeapon5 = "Flame_Thrower"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun"
DefaultWeapon9 = 0
CanPickup9 = 0
[Marine_MP_Demolitions]
Type = "WeaponSet"
LegalWeapon0 = "Knife_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Pistol_MP"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun_MP"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle_MP"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Grenade_Launcher_MP"
DefaultWeapon4 = 1
CanPickup4 = 1
LegalWeapon5 = "Flame_Thrower_MP"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun_MP"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG_MP"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun_MP"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun_MP"
DefaultWeapon9 = 0
CanPickup9 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Marine_SP_Infantry_Grunt_Section_Leader]
Type = "WeaponSet"
LegalWeapon0 = "Knife"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "AutoPistol"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Short_Shotgun"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle"
DefaultWeapon3 = 1
CanPickup3 = 1
LegalWeapon4 = "Grenade_Launcher"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun"
DefaultWeapon9 = 0
CanPickup9 = 0
[Marine_MP_Infantry_Grunt_Section_Leader]
Type = "WeaponSet"
LegalWeapon0 = "Knife_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "AutoPistol_MP"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Short_Shotgun_MP"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle_MP"
DefaultWeapon3 = 1
CanPickup3 = 1
LegalWeapon4 = "Grenade_Launcher_MP"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower_MP"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun_MP"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG_MP"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun_MP"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun_MP"
DefaultWeapon9 = 0
CanPickup9 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Marine_SP_Infantry_Grunt_Standard]
Type = "WeaponSet"
LegalWeapon0 = "Knife"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Pistol"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun"
DefaultWeapon2 = 0
CanPickup2 = 0
LegalWeapon3 = "Pulse_Rifle"
DefaultWeapon3 = 1
CanPickup3 = 1
LegalWeapon4 = "Grenade_Launcher"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun"
DefaultWeapon9 = 0
CanPickup9 = 0
[Marine_MP_Infantry_Grunt_Standard]
Type = "WeaponSet"
LegalWeapon0 = "Knife_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Pistol_MP"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun_MP"
DefaultWeapon2 = 0
CanPickup2 = 0
LegalWeapon3 = "Pulse_Rifle_MP"
DefaultWeapon3 = 1
CanPickup3 = 1
LegalWeapon4 = "Grenade_Launcher_MP"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower_MP"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun_MP"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG_MP"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun_MP"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun_MP"
DefaultWeapon9 = 0
CanPickup9 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Marine_SP_Specialist_SmartGunner]
Type = "WeaponSet"
LegalWeapon0 = "Knife"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Pistol"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Grenade_Launcher"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun"
DefaultWeapon6 = 1
CanPickup6 = 1
LegalWeapon7 = "RPG"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun"
DefaultWeapon9 = 0
CanPickup9 = 0
[Marine_MP_Specialist_SmartGunner]
Type = "WeaponSet"
LegalWeapon0 = "Knife_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Pistol_MP"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun_MP"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle_MP"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Grenade_Launcher_MP"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower_MP"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun_MP"
DefaultWeapon6 = 1
CanPickup6 = 1
LegalWeapon7 = "RPG_MP"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun_MP"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun_MP"
DefaultWeapon9 = 0
CanPickup9 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Marine_SP_Specialist_MiniGunner]
Type = "WeaponSet"
LegalWeapon0 = "Knife"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Pistol"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Grenade_Launcher"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun"
DefaultWeapon8 = 1
CanPickup8 = 1
LegalWeapon9 = "Rail_Gun"
DefaultWeapon9 = 0
CanPickup9 = 0
[Marine_MP_Specialist_MiniGunner]
Type = "WeaponSet"
LegalWeapon0 = "Knife_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Pistol_MP"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Shotgun_MP"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle_MP"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Grenade_Launcher_MP"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower_MP"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Smart_Gun_MP"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG_MP"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun_MP"
DefaultWeapon8 = 1
CanPickup8 = 1
LegalWeapon9 = "Rail_Gun_MP"
DefaultWeapon9 = 0
CanPickup9 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Marine_SP_Specialist_Apesuit]
Type = "WeaponSet"
LegalWeapon0 = "Knife"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "MagnumPistol"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "AutoShotgun"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Grenade_Launcher"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower"
DefaultWeapon5 = 1
CanPickup5 = 1
LegalWeapon6 = "Smart_Gun"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun"
DefaultWeapon9 = 0
CanPickup9 = 0
[Marine_MP_Specialist_Apesuit]
Type = "WeaponSet"
LegalWeapon0 = "Knife_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "MagnumPistol_MP"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "AutoShotgun_MP"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Pulse_Rifle_MP"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Grenade_Launcher_MP"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Flame_Thrower_MP"
DefaultWeapon5 = 1
CanPickup5 = 1
LegalWeapon6 = "Smart_Gun_MP"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "RPG_MP"
DefaultWeapon7 = 0
CanPickup7 = 1
LegalWeapon8 = "Minigun_MP"
DefaultWeapon8 = 0
CanPickup8 = 0
LegalWeapon9 = "Rail_Gun_MP"
DefaultWeapon9 = 0
CanPickup9 = 0
//-------------------------------------------------------------------//
//
// SINGLE PLAYER & MULTI-PLAYER CLASS SPECIFIC WEAPON SETS
//
// PREDATOR
//
//-------------------------------------------------------------------//
[Predator_MP_LightPredator]
Type = "WeaponSet"
LegalWeapon0 = "Wristblades_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Self_Destruct"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Spear_MP"
DefaultWeapon2 = 0
CanPickup2 = 0
LegalWeapon3 = "Predator_Pistol_MP"
DefaultWeapon3 = 1
CanPickup3 = 1
LegalWeapon4 = "Spear_Gun_MP"
DefaultWeapon4 = 1
CanPickup4 = 1
LegalWeapon5 = "Shoulder_Cannon_MP"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Disc_MP"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "Net_Gun_MP"
DefaultWeapon7 = 1
CanPickup7 = 1
LegalWeapon8 = "StickyHotbomb_MP"
DefaultWeapon8 = 1
CanPickup8 = 1
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Predator_MP_Predator]
Type = "WeaponSet"
LegalWeapon0 = "Wristblades_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Self_Destruct"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Spear_MP"
DefaultWeapon2 = 0
CanPickup2 = 0
LegalWeapon3 = "Predator_Pistol_MP"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Spear_Gun_MP"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Shoulder_Cannon_MP"
DefaultWeapon5 = 1
CanPickup5 = 1
LegalWeapon6 = "Disc_MP"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "Net_Gun_MP"
DefaultWeapon7 = 0
CanPickup7 = 0
LegalWeapon8 = "StickyHotbomb_MP"
DefaultWeapon8 = 0
CanPickup8 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Predator_MP_MoHawkPredator]
Type = "WeaponSet"
LegalWeapon0 = "Wristblades_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Self_Destruct"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Spear_MP"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "EnergyFlechette_MP"
DefaultWeapon3 = 1
CanPickup3 = 1
LegalWeapon4 = "Spear_Gun_MP"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Shoulder_Cannon_MP"
DefaultWeapon5 = 1
CanPickup5 = 1
LegalWeapon6 = "Disc_MP"
DefaultWeapon6 = 1
CanPickup6 = 1
LegalWeapon7 = "Net_Gun_MP"
DefaultWeapon7 = 1
CanPickup7 = 1
LegalWeapon8 = "StickyHotbomb_MP"
DefaultWeapon8 = 0
CanPickup8 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Predator_MP_HeavyPredator]
Type = "WeaponSet"
LegalWeapon0 = "Wristblades_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Self_Destruct"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Heavy_Spear_MP"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Predator_Pistol_MP"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Spear_Gun_MP"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Shoulder_Cannon_MP"
DefaultWeapon5 = 0
CanPickup5 = 0
LegalWeapon6 = "Disc_MP"
DefaultWeapon6 = 0
CanPickup6 = 0
LegalWeapon7 = "Net_Gun"
DefaultWeapon7 = 0
CanPickup7 = 0
LegalWeapon8 = "StickyHotbomb_MP"
DefaultWeapon8 = 0
CanPickup8 = 0
//-------------------------------------------------------------------//
//-------------------------------------------------------------------//
[Predator_MP_HeavyPredator2]
Type = "WeaponSet"
LegalWeapon0 = "Heavy_Wristblades_MP"
DefaultWeapon0 = 1
CanPickup0 = 1
LegalWeapon1 = "Self_Destruct"
DefaultWeapon1 = 1
CanPickup1 = 1
LegalWeapon2 = "Spear_MP"
DefaultWeapon2 = 1
CanPickup2 = 1
LegalWeapon3 = "Predator_Pistol_MP"
DefaultWeapon3 = 0
CanPickup3 = 0
LegalWeapon4 = "Spear_Gun_MP"
DefaultWeapon4 = 0
CanPickup4 = 0
LegalWeapon5 = "Plasma_Castor_MP"
DefaultWeapon5 = 1
CanPickup5 = 1
LegalWeapon6 = "Disc_MP"
DefaultWeapon6 = 1
CanPickup6 = 1
LegalWeapon7 = "Net_Gun_MP"
DefaultWeapon7 = 0
CanPickup7 = 0
LegalWeapon8 = "StickyHotbomb_MP"
DefaultWeapon8 = 0
CanPickup8 = 0
/************************************************************************
**
** AMMOPOOL
**
** AmmoPool is used to specify the pool of material used to create a
** given ammo in AVP3. The AmmoPool defines the maximum pool of material
** available for creating ammunitions. This is shown in the HUD as
** the ammo count for the given barrel.
**
** Name (String)
**
** User friendly name used in DEdit.
**
** NameId (Integer)
**
** Id that maps to the Localizable Ammo name (stored in CRes.dll)
**
** PickupIcon (String)
**
** Name of the interface icon associated with the ammo type, for the pickup display.
**
** CounterIcon (String)
**
** Name of the interface icon associated with the ammo type, for the ammo counter display.
**
** MaxAmount (Integer)
**
** Specifies the maximum amount of ammo that can be "carried" of this
** type.
**
** Save (Integer)
**
** 1 = Save data, 0 = Do Not save data. (minimize SP save size)
**
*/
[Blades]
Type = "AmmoPool"
NameId = 8500
PickupIcon = ""
CounterIcon = ""
MaxAmount = 100000
DefaultAmount = 100000
Save = 1
[Pistol_Bullets]
Type = "AmmoPool"
NameId = 8501
PickupIcon = "interface\statusbar\marine\i_pu_40cal_bullet.pcx"
CounterIcon = "interface\statusbar\marine\i_hp_bullet.pcx"
MaxAmount = 75
DefaultAmount = 45
Save = 1
[Pistol_BulletsAP]
Type = "AmmoPool"
NameId = 8501
PickupIcon = "interface\statusbar\marine\i_pu_45cal_bullet.pcx"
CounterIcon = "interface\statusbar\marine\i_ap_bullet.pcx"
MaxAmount = 80
DefaultAmount = 40
Save = 1
[AutoPistol_Bullets]
Type = "AmmoPool"
NameId = 8501
PickupIcon = "interface\statusbar\marine\i_pu_9mm_bullet.pcx"
CounterIcon = "interface\statusbar\marine\i_hp_bullet.pcx"
MaxAmount = 100
DefaultAmount = 60
Save = 1
[Shotgun_Shells]
Type = "AmmoPool"
NameId = 8502
PickupIcon = "interface\statusbar\marine\i_pu_sp12_shotshell.pcx"
CounterIcon = "interface\statusbar\marine\i_shotshell.pcx"
MaxAmount = 32
DefaultAmount = 16
Save = 1
[ShortShotgun_Shells]
Type = "AmmoPool"
NameId = 8502
PickupIcon = "interface\statusbar\marine\i_pu_sp10_shotshell.pcx"
CounterIcon = "interface\statusbar\marine\i_shotshell.pcx"
MaxAmount = 16
DefaultAmount = 8
Save = 1
[AutoShotgun_Shells]
Type = "AmmoPool"
NameId = 8502
PickupIcon = "interface\statusbar\marine\i_pu_sp12_solidslug.pcx"
CounterIcon = "interface\statusbar\marine\i_shotslug.pcx"
MaxAmount = 32
DefaultAmount = 16
Save = 1
[Shotgun_Slugs]
Type = "AmmoPool"
NameId = 8503
PickupIcon = "interface\statusbar\marine\i_pu_shotslug.pcx"
CounterIcon = "interface\statusbar\marine\i_shotslug.pcx"
MaxAmount = 32
DefaultAmount = 16
Save = 1
[Pulse_Rifle_Bullets]
Type = "AmmoPool"
NameId = 8504
PickupIcon = "interface\statusbar\marine\i_pu_m303_bullet.pcx"
CounterIcon = "interface\statusbar\marine\i_exp_bullet.pcx"
MaxAmount = 396
DefaultAmount = 198
Save = 1
[Impact_Grenades]
Type = "AmmoPool"
NameId = 8505
PickupIcon = "interface\statusbar\marine\i_pu_m40_grenade.pcx"
CounterIcon = "interface\statusbar\marine\i_m40_grenade.pcx"
MaxAmount = 4
DefaultAmount = 0
Save = 1
[Smart_Gun_Bullets]
Type = "AmmoPool"
NameId = 8506
PickupIcon = "interface\statusbar\marine\i_pu_m250_bullet.pcx"
CounterIcon = "interface\statusbar\marine\i_exp_bullet.pcx"
MaxAmount = 300
DefaultAmount = 300
Save = 1
[Rail_Gun_Bullets]
Type = "AmmoPool"
NameId = 8507
PickupIcon = "interface\statusbar\marine\i_pu_m250_sniper_bullet.pcx"
CounterIcon = "interface\statusbar\marine\i_exp_bullet.pcx"
MaxAmount = 75
DefaultAmount = 45
Save = 1
[Pipe_Grenades]
Type = "AmmoPool"
NameId = 8508
PickupIcon = "interface\statusbar\marine\i_pu_gren_time.pcx"
CounterIcon = "interface\statusbar\marine\i_gren_time.pcx"
MaxAmount = 6
DefaultAmount = 1
Save = 1
[Prox_Grenades]
Type = "AmmoPool"
NameId = 8509
PickupIcon = "interface\statusbar\marine\i_pu_gren_prox.pcx"
CounterIcon = "interface\statusbar\marine\i_gren_prox.pcx"
MaxAmount = 6
DefaultAmount = 0
Save = 1
[EMP_Grenades]
Type = "AmmoPool"
NameId = 8510
PickupIcon = "interface\statusbar\marine\i_pu_gren_emp.pcx"
CounterIcon = "interface\statusbar\marine\i_gren_emp.pcx"
MaxAmount = 6
DefaultAmount = 0
Save = 1
[Spider_Grenades]
Type = "AmmoPool"
NameId = 8511
PickupIcon = "interface\statusbar\marine\i_pu_gren_spider.pcx"
CounterIcon = "interface\statusbar\marine\i_gren_spider.pcx"
MaxAmount = 6
DefaultAmount = 0
Save = 1
[RPG_Rockets]
Type = "AmmoPool"
NameId = 8512
PickupIcon = "interface\statusbar\marine\i_pu_rocket.pcx"
CounterIcon = "interface\statusbar\marine\i_rocket.pcx"
MaxAmount = 1
DefaultAmount = 1
Save = 1
[Napalm]
Type = "AmmoPool"
NameId = 8514
PickupIcon = "interface\statusbar\marine\i_pu_napalm.pcx"
CounterIcon = "interface\statusbar\marine\i_napalm.pcx"
MaxAmount = 100
DefaultAmount = 100
Save = 1
[Minigun_Bullets]
Type = "AmmoPool"
NameId = 8515
PickupIcon = "interface\statusbar\marine\i_pu_minigunbullet.pcx"
CounterIcon = "interface\statusbar\marine\i_minigunbullet.pcx"
MaxAmount = 900
DefaultAmount = 900
Save = 1
[Predator_Energy]
Type = "AmmoPool"
NameId = 8516
PickupIcon = ""
CounterIcon = ""
MaxAmount = 54
DefaultAmount = 54
Save = 1
[Speargun_Dart]
Type = "AmmoPool"
NameId = 8517
PickupIcon = "interface\statusbar\predator\inv_pu_spearammo.pcx"
CounterIcon = "interface\statusbar\predator\inv_spearammo.pcx"
MaxAmount = 3
DefaultAmount = 1
Save = 1
[Poison_Dart]
Type = "AmmoPool"
NameId = 8517
PickupIcon = "interface\statusbar\predator\inv_pu_spearammo.pcx"
CounterIcon = "interface\statusbar\predator\inv_spearammo.pcx"
MaxAmount = 9
DefaultAmount = 3
Save = 1
[Discs]
Type = "AmmoPool"
NameId = 8518
PickupIcon = "interface\statusbar\predator\inv_pu_discammo.pcx"
CounterIcon = "interface\statusbar\predator\inv_discammo.pcx"
MaxAmount = 1
DefaultAmount = 1
Save = 1
[Nets]
Type = "AmmoPool"
NameId = 8519
PickupIcon = "interface\statusbar\predator\inv_pu_netammo.pcx"
CounterIcon = "interface\statusbar\predator\inv_netammo.pcx"
MaxAmount = 3
DefaultAmount = 1
Save = 1
[Exosuit_Energy]
Type = "AmmoPool"
NameId = 8525
PickupIcon = ""
CounterIcon = ""
MaxAmount = 100
DefaultAmount = 100
Save = 1
[Exosuit_Napalm]
Type = "AmmoPool"
NameId = 8521
PickupIcon = "interface\statusbar\exosuit\icon_pu_flame.pcx"
CounterIcon = "interface\statusbar\exosuit\icon_flame.pcx"
MaxAmount = 500
DefaultAmount = 500
Save = 1
[Exosuit_Bullets]
Type = "AmmoPool"
NameId = 8522
PickupIcon = "interface\statusbar\exosuit\icon_pu_bullets.pcx"
CounterIcon = "interface\statusbar\exosuit\icon_bullets.pcx"
MaxAmount = 5000
DefaultAmount = 5000
Save = 1
[Exosuit_Rockets]
Type = "AmmoPool"
NameId = 8523
PickupIcon = "interface\statusbar\exosuit\icon_rockets.pcx"
CounterIcon = "interface\statusbar\exosuit\icon_pu_rockets.pcx"
MaxAmount = 3
DefaultAmount = 3
Save = 1
[Flares]
Type = "AmmoPool"
NameId = 8524
PickupIcon = "interface\statusbar\marine\i_pu_flares.pcx"
CounterIcon = "interface\statusbar\marine\i_flares.pcx"
MaxAmount = 5
DefaultAmount = 5
Save = 1
[Blowtorch_Fuel]
Type = "AmmoPool"
NameId = 8527
PickupIcon = ""
CounterIcon = ""
MaxAmount = 1
DefaultAmount = 1
Save = 1
[MarineHackingDevice_Fuel]
Type = "AmmoPool"
NameId = 8528
PickupIcon = ""
CounterIcon = ""
MaxAmount = 1
DefaultAmount = 1
Save = 1
[PredatorHackingDevice_Fuel]
Type = "AmmoPool"
NameId = 8529
PickupIcon = ""
CounterIcon = ""
MaxAmount = 1
DefaultAmount = 1
Save = 1
[Sentry_Gun_Bullets]
Type = "AmmoPool"
NameId = 8530
PickupIcon = ""
CounterIcon = ""
MaxAmount = 1
DefaultAmount = 1
Save = 1
[Sentry_Gun_Grenades]
Type = "AmmoPool"
NameId = 8530
PickupIcon = ""
CounterIcon = ""
MaxAmount = 1
DefaultAmount = 1
Save = 1
[APC_Turret_Bullets]
Type = "AmmoPool"
NameId = 8530
PickupIcon = ""
CounterIcon = ""
MaxAmount = 1
DefaultAmount = 1
Save = 1
[APC_Top_Turret_Bullets]
Type = "AmmoPool"
NameId = 8530
PickupIcon = ""
CounterIcon = ""
MaxAmount = 1
DefaultAmount = 1
Save = 1
[Sticky_Hotbombs]
Type = "AmmoPool"
NameId = 8531
PickupIcon = "interface\statusbar\predator\puicon_hotbomb.pcx"
CounterIcon = "interface\statusbar\predator\inv_hotbombammo.pcx"
MaxAmount = 3
DefaultAmount = 1
Save = 1
/************************************************************************
**
** AMMO
**
** Ammo definitions are used by Weapon definitions to determine
** the types of ammo a particular weapon can use (see the WEAPON
** definition for more info)
**
** Here is a list of all valid DamageTypes (Defined
** in Shared\DamageTypes.h):
**
** -1 - Invalid damage type
** 0 - Unspecified
** 1 - Bullet
** 2 - Burn
** 3 - Acid
** 4 - Choke
** 5 - Crush
** 6 - Electric
** 7 - Explode
** 8 - Freeze
** 9 - Poison
** 10 - Bleeding
** 11 - Stun
** 12 - Bite
** 13 - Headbite
** 14 - Endless fall
** 15 - Alien Claw
** 16 - EMP Effect
** 17 - Napalm
** 18 - Spear
** 19 - Slice
** 20 - Facehug
** 21 - Blowtorch Cut
** 22 - Blowtorch Weld
** 23 - Marine Hacking Device
** 24 - High Caliber
** 25 - Alien Tear
** 26 - Pred Hotbomb
** 27 - Shotgun
** 28 - Bullet - No Gib
**
**
** All ammo definitions should contain the following properties:
**
** Name (String)
**
** User friendly name used in DEdit.
**
** NameId (Integer)
**
** Id that maps to the Localizable Ammo name (stored in CRes.dll)
**
** AmmoType (Integer)
**
** Specifies the type of ammo. Valid values are:
**
** 0 - Vector
** 1 - Projectile
** 2 - Cannon
** 3 - Gadget
** 4 - Alien Pounce
** 5 - Facehug
**
** AmmoPoolName(String)
**
** Name of the AmmoPool used to create the ammo.
**
** AmmoPoolAmount(Integer)
**
** Amount of AmmoPool material required to create the ammo.
**
** InstDamage (Integer)
**
** Specifies the amount of Instantaneous damage done by this type of
** ammo.
**
** InstDamageType (Integer)
**
** Specifies the type of Instantaneous damage done by this type of ammo.
** (See valid DamageTypes above).
**
** AreaDamage (Integer)
**
** Specifies the amount of Area damage done by this type of
** ammo.
**
** AreaDamageType (Integer)
**
** Specifies the type of Area damage done by this type of ammo.
** (See valid DamageTypes above).
**
** AreaDamageRadius (Integer)
**
** Specifies the radius of effect in game units for the Area
** damage.
**
** AreaDamageDuration (Float)
**
** Specifies the time the Area damage lasts.
**
** ProgDamage (Float)
**
** Specifies the amount of Progressive damage done by this type of
** ammo. This is the amount of damage that is done per second.
**
** ProgDamageType (Integer)
**
** Specifies the type of Progressive damage done by this type of ammo.
** (See valid DamageTypes above).
**
** ProgDamageDuration (Float)
**
** Specifies the time the Progressive damage lasts.
**
** ImpactFXName (String) (OPTIONAL)
**
** Specifies the impact special fx. The value of this
** property MUST correspond to the name of an ImpactFX specified in
** the FX.txt file.
**
** UWImpactFXName (String) (OPTIONAL)
**
** Specifies the under water impact special fx. The value of this
** property MUST correspond to the name of an ImpactFX specified in
** the FX.txt file.
**
** ProjectileFXName (String) (OPTIONAL)
**
** Specifies the a projectile special fx. The value of this
** property MUST correspond to the name of a ProjectileFX specified in
** the FX.txt file.
**
** FireFXName (String) (OPTIONAL)
**
** Specifies a fire special fx. The value of this property MUST
** correspond to the name of a FireFX specified in the FX.txt file.
**
** ShellCasingDelay (Float)
**
** Specifies the time after the shot is fired that the shell gets ejected.
**
** MakeBubbleTrail (Bool)
**
** Should this ammo create a bubble trail in watter?
** 0 = NO TRAIL, 1 = MAKE TRAIL
*/
/*
** Ammo0 - Knife
*/
[Knife_Ammo]
Type = "Ammo"
NameId = 4100
AmmoType = 0
AmmoPoolName = "Blades"
AmmoPoolAmount = 1
InstDamage = 25
InstDamageType = 19
AreaDamage = 0
AreaDamageType = 0
AreaDamageRadius = 0
AreaDamageDuration = 0
ProgDamage = 0
ProgDamageType = 0
ProgDamageDuration = 0
ImpactFXName = "knife"
UWImpactFXName = "UWknife"
FireFXName = "FireSoundOnly"
TracerFXName = ""
ProjectileFXName = ""
ShellCasingDelay = 0.000000
MakeBubbleTrail = 0
/*
** Ammo1 - Pistol Bullets
*/
[Pistol_Bullets_Ammo]
Type = "Ammo"
NameId = 4101
AmmoType= 0
AmmoPoolName = "Pistol_Bullets"
AmmoPoolAmount = 1
InstDamage = 200
InstDamageType = 28
AreaDamage = 10
AreaDamageType = 4
AreaDamageRadius = 32
AreaDamageDuration = 1
ProgDamage = 0
ProgDamageType = 0
ProgDamageDuration = 0
ImpactFXName = "Generic_Bullet_Small"
UWImpactFXName = "UW_Generic_Bullet_Small"
FireFXName = "PistolFireFX"
TracerFXName = ""
ProjectileFXName = ""
ShellCasingDelay = 0.000000
MakeBubbleTrail = 1
[SubSonic_Pistol_Bullets_Ammo]
Type = "Ammo"
NameId = 4101
AmmoType= 0
AmmoPoolName = "Pistol_Bullets"
AmmoPoolAmount = 1
InstDamage = 200
InstDamageType = 28
AreaDamage = 10
AreaDamageType = 4
AreaDamageRadius = 32
AreaDamageDuration = 1
ProgDamage = 0
ProgDamageType = 0
ProgDamageDuration = 0
ImpactFXName = "Generic_Bullet_Small"
UWImpactFXName = "UW_Generic_Bullet_Small"
FireFXName = "PistolFireFX"
TracerFXName = ""
ProjectileFXName = ""
ShellCasingDelay = 0.000000
MakeBubbleTrail = 1
/*
** Ammo1a - Pistol Bullets Armor Piercing
*/
[Pistol_Bullets_AP_Ammo]
Type = "Ammo"
NameId = 4101
AmmoType= 0
AmmoPoolName = "Pistol_BulletsAP"
AmmoPoolAmount = 1
InstDamage = 10
InstDamageType = 24
AreaDamage = 0
AreaDamageType = 0
AreaDamageRadius = 0
AreaDamageDuration = 0
ProgDamage = 200
ProgDamageType = 4
ProgDamageDuration = 1
ImpactFXName = "Generic_Bullet_Large"
UWImpactFXName = "UW_Generic_Bullet_Large"
FireFXName = "MagnumFireFX"
TracerFXName = ""
ProjectileFXName = ""
ShellCasingDelay = 0.000000
MakeBubbleTrail = 1
[AutoPistol_Bullets_Ammo]
Type = "Ammo"
NameId = 4101
AmmoType= 0
AmmoPoolName = "AutoPistol_Bullets"
AmmoPoolAmount = 1
InstDamage = 100
InstDamageType = 28
AreaDamage = 10
AreaDamageType = 4
AreaDamageRadius = 32
AreaDamageDuration = 1
ProgDamage = 0
ProgDamageType = 0
ProgDamageDuration = 0
ImpactFXName = "Generic_Bullet_Small"
UWImpactFXName = "UW_Generic_Bullet_Small"
FireFXName = "PistolFireFX"
TracerFXName = ""
ProjectileFXName = ""
ShellCasingDelay = 0.000000
MakeBubbleTrail = 1
/*
** Ammo2 - Shotgun Shells
*/
[Shotgun_Shells_Ammo]
Type = "Ammo"
NameId = 4102
AmmoType= 0
AmmoPoolName = "Shotgun_Shells"
AmmoPoolAmount = 1
InstDamage = 200
InstDamageType = 27
AreaDamage = 10
AreaDamageType = 4
AreaDamageRadius = 32
AreaDamageDuration = 1
ProgDamage = 0
ProgDamageType = 0
ProgDamageDuration = 0
ImpactFXName = "Generic_Bullet_Small"
UWImpactFXName = "UW_Generic_Bullet_Small"
FireFXName = "ShotgunFireFX"
TracerFXName = ""
ProjectileFXName = ""
ShellCasingDelay = 0.720000
MakeBubbleTrail = 1
[Short_Shotgun_Shells_Ammo]
Type = "Ammo"
NameId = 4102
AmmoType= 0
AmmoPoolName = "ShortShotgun_Shells"
AmmoPoolAmount = 1
InstDamage = 600
InstDamageType = 27
AreaDamage = 30
AreaDamageType = 4
AreaDamageRadius = 32
AreaDamageDuration = 1
ProgDamage = 0
ProgDamageType = 0
ProgDamageDuration = 0
ImpactFXName = "Generic_Bullet_Small"
UWImpactFXName = "UW_Generic_Bullet_Small"
FireFXName = "ShotgunFireFX"
TracerFXName = ""
ProjectileFXName = ""
ShellCasingDelay = 0.000000
MakeBubbleTrail = 1
More but limited to post size :( ....
I would be happy to send you the files if you want them!