Weapons.txt - Peak Inside ;)
I found a similar file to the CA file weapons.txt and opened it. This is what I found. Only problem is how to encrypt the file... Maybe just replace it with this one?
Enjoy
I would be happy to send you the files if you want them! 
Enjoy

Code:
/************************************************************************ ** ** Alien vs. Predator 2 Weapons Attributes file ** ** This file contains the following weapon related definitions: ** ** WeaponSet, ** AmmoPool, ** Ammo, ** Barrel, ** Weapon ** ** NOTES: ** ** 1) All definition properties (i.e., [Marine_Knife]) ARE case sensitive. ** If you are adding a new definition, it is best to start with a ** copy of an existing (working) definition. ** 2) Name properties are NOT case sensitive (i.e., Name = "Joe" is the same ** as Name = "JOE") ** 3) All time is specified in seconds (unless otherwise noted) ** 4) The Float type is the same as Real (i.e., 1.0 or 1.5) ** 5) The valid range of all RGB color properties is between ** 0 and 255 (e.g., (0, 255, 0) would be green). ** 6) The names inside the bracket cannot contain a space! */ /************************************************************************ ** ** WEAPONSET ** ** Weaponset defines the weapons available to each character. This name is ** referenced by the characterbutes.txt. ** ** LegalWeapon0-X ** Defines a weapon that the character can use. All weapons are illegal ** unless stated here specifically. ** ** DeafultWeapon0-X ** Is this a defult weapon for this set? ** ** CanPickup0-X ** Can this weapon be picked up as a new weapon for this set? ** ** Also, this order maps the weapon command bindings (i.e., AddAction ** Weapon_1 -> Weapon_XXX in the autoexec.cfg file) to the corresponding ** weapon. (e.g., Weapon0 = the weapon selected when the Weapon_1 ** action is selected). */ //-------------------------------------------------------------------// // // SINGLE PLAYER WEAPON SETS // //-------------------------------------------------------------------// [Marine_SP] Type = "WeaponSet" LegalWeapon0 = "Knife" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "AutoPistol" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle" DefaultWeapon3 = 0 CanPickup3 = 1 LegalWeapon4 = "Grenade_Launcher" DefaultWeapon4 = 0 CanPickup4 = 1 LegalWeapon5 = "Flame_Thrower" DefaultWeapon5 = 0 CanPickup5 = 1 LegalWeapon6 = "Smart_Gun" DefaultWeapon6 = 0 CanPickup6 = 1 LegalWeapon7 = "RPG" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun" DefaultWeapon8 = 0 CanPickup8 = 1 LegalWeapon9 = "Rail_Gun" DefaultWeapon9 = 0 CanPickup9 = 1 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Marine_MarineNoHand] Type = "WeaponSet" LegalWeapon0 = "Marine_Dummy" DefaultWeapon0 = 1 CanPickup0 = 1 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Predator_SP] Type = "WeaponSet" LegalWeapon0 = "Heavy_Wristblades" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Spear" DefaultWeapon1 = 0 CanPickup1 = 1 LegalWeapon2 = "Spear_Gun" DefaultWeapon2 = 0 CanPickup2 = 1 LegalWeapon3 = "EnergyFlechette" DefaultWeapon3 = 1 CanPickup3 = 1 LegalWeapon4 = "Plasma_Castor" DefaultWeapon4 = 0 CanPickup4 = 1 LegalWeapon5 = "Disc" DefaultWeapon5 = 0 CanPickup5 = 1 LegalWeapon6 = "Net_Gun" DefaultWeapon6 = 0 CanPickup6 = 1 LegalWeapon7 = "StickyHotbomb" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Self_Destruct" DefaultWeapon8 = 1 CanPickup8 = 1 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Alien_Standard] Type = "WeaponSet" LegalWeapon0 = "Claws" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Head_Bite" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Tail" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Tear" DefaultWeapon3 = 1 CanPickup3 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Facehugger_Standard] Type = "WeaponSet" LegalWeapon0 = "Facehugger_Dummy" DefaultWeapon0 = 1 CanPickup0 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Chestburster_Standard] Type = "WeaponSet" LegalWeapon0 = "Bite" DefaultWeapon0 = 1 CanPickup0 = 1 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Runner_Standard] Type = "WeaponSet" LegalWeapon0 = "Claws_Runner" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Head_Bite" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Tail" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Tear" DefaultWeapon3 = 1 CanPickup3 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Predalien_Standard] Type = "WeaponSet" LegalWeapon0 = "Claws_Predalien" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Tail" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Tear_Predalien" DefaultWeapon2 = 1 CanPickup2 = 1 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Praetorian_Standard] Type = "WeaponSet" LegalWeapon0 = "Claws_Praetorian" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Head_Bite" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Tail" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Tear" DefaultWeapon3 = 1 CanPickup3 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Queen_Standard] Type = "WeaponSet" LegalWeapon0 = "Claws_Queen" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Tail" DefaultWeapon1 = 1 CanPickup1 = 1 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Exosuit_Standard] Type = "WeaponSet" LegalWeapon0 = "Exosuit_Flame_Thrower" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Exosuit_Minigun" DefaultWeapon1 = 1 CanPickup1 = 1 //LegalWeapon2 = "Exosuit_Dummy" //DefaultWeapon2 = 1 //CanPickup2 = 0 //-------------------------------------------------------------------// // // MULTI-PLAYER STANDARD WEAPON SETS // //-------------------------------------------------------------------// [Marine_MP] Type = "WeaponSet" LegalWeapon0 = "Knife_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Pistol_MP" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun_MP" DefaultWeapon2 = 0 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle_MP" DefaultWeapon3 = 1 CanPickup3 = 1 LegalWeapon4 = "Grenade_Launcher_MP" DefaultWeapon4 = 0 CanPickup4 = 1 LegalWeapon5 = "Flame_Thrower_MP" DefaultWeapon5 = 0 CanPickup5 = 1 LegalWeapon6 = "Smart_Gun_MP" DefaultWeapon6 = 0 CanPickup6 = 1 LegalWeapon7 = "RPG_MP" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun_MP" DefaultWeapon8 = 0 CanPickup8 = 1 LegalWeapon9 = "Rail_Gun_MP" DefaultWeapon9 = 0 CanPickup9 = 1 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Predator_MP] Type = "WeaponSet" LegalWeapon0 = "Heavy_Wristblades" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "EnergyFlechette" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Spear" DefaultWeapon2 = 0 CanPickup2 = 1 LegalWeapon3 = "Predator_Pistol" DefaultWeapon3 = 0 CanPickup3 = 1 LegalWeapon4 = "Spear_Gun" DefaultWeapon4 = 0 CanPickup4 = 1 LegalWeapon5 = "Plasma_Castor" DefaultWeapon5 = 0 CanPickup5 = 1 LegalWeapon6 = "Disc" DefaultWeapon6 = 0 CanPickup6 = 1 LegalWeapon7 = "Net_Gun" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "StickyHotbomb" DefaultWeapon8 = 0 CanPickup8 = 1 //-------------------------------------------------------------------// // // SINGLE PLAYER & MULTI-PLAYER CLASS SPECIFIC WEAPON SETS // // MARINES // //-------------------------------------------------------------------// [Marine_SP_Sniper] Type = "WeaponSet" LegalWeapon0 = "Knife" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "SubSonic_Pistol" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun" DefaultWeapon2 = 0 CanPickup2 = 0 LegalWeapon3 = "Pulse_Rifle" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Grenade_Launcher" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun" DefaultWeapon9 = 1 CanPickup9 = 1 [Marine_MP_Sniper] Type = "WeaponSet" LegalWeapon0 = "Knife_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "SubSonic_Pistol_MP" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun_MP" DefaultWeapon2 = 0 CanPickup2 = 0 LegalWeapon3 = "Pulse_Rifle_MP" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Grenade_Launcher_MP" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower_MP" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun_MP" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG_MP" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun_MP" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun_MP" DefaultWeapon9 = 1 CanPickup9 = 1 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Marine_SP_Demolitions] Type = "WeaponSet" LegalWeapon0 = "Knife" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Pistol" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Grenade_Launcher" DefaultWeapon4 = 1 CanPickup4 = 1 LegalWeapon5 = "Flame_Thrower" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun" DefaultWeapon9 = 0 CanPickup9 = 0 [Marine_MP_Demolitions] Type = "WeaponSet" LegalWeapon0 = "Knife_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Pistol_MP" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun_MP" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle_MP" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Grenade_Launcher_MP" DefaultWeapon4 = 1 CanPickup4 = 1 LegalWeapon5 = "Flame_Thrower_MP" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun_MP" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG_MP" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun_MP" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun_MP" DefaultWeapon9 = 0 CanPickup9 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Marine_SP_Infantry_Grunt_Section_Leader] Type = "WeaponSet" LegalWeapon0 = "Knife" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "AutoPistol" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Short_Shotgun" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle" DefaultWeapon3 = 1 CanPickup3 = 1 LegalWeapon4 = "Grenade_Launcher" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun" DefaultWeapon9 = 0 CanPickup9 = 0 [Marine_MP_Infantry_Grunt_Section_Leader] Type = "WeaponSet" LegalWeapon0 = "Knife_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "AutoPistol_MP" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Short_Shotgun_MP" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle_MP" DefaultWeapon3 = 1 CanPickup3 = 1 LegalWeapon4 = "Grenade_Launcher_MP" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower_MP" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun_MP" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG_MP" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun_MP" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun_MP" DefaultWeapon9 = 0 CanPickup9 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Marine_SP_Infantry_Grunt_Standard] Type = "WeaponSet" LegalWeapon0 = "Knife" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Pistol" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun" DefaultWeapon2 = 0 CanPickup2 = 0 LegalWeapon3 = "Pulse_Rifle" DefaultWeapon3 = 1 CanPickup3 = 1 LegalWeapon4 = "Grenade_Launcher" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun" DefaultWeapon9 = 0 CanPickup9 = 0 [Marine_MP_Infantry_Grunt_Standard] Type = "WeaponSet" LegalWeapon0 = "Knife_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Pistol_MP" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun_MP" DefaultWeapon2 = 0 CanPickup2 = 0 LegalWeapon3 = "Pulse_Rifle_MP" DefaultWeapon3 = 1 CanPickup3 = 1 LegalWeapon4 = "Grenade_Launcher_MP" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower_MP" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun_MP" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG_MP" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun_MP" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun_MP" DefaultWeapon9 = 0 CanPickup9 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Marine_SP_Specialist_SmartGunner] Type = "WeaponSet" LegalWeapon0 = "Knife" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Pistol" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Grenade_Launcher" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun" DefaultWeapon6 = 1 CanPickup6 = 1 LegalWeapon7 = "RPG" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun" DefaultWeapon9 = 0 CanPickup9 = 0 [Marine_MP_Specialist_SmartGunner] Type = "WeaponSet" LegalWeapon0 = "Knife_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Pistol_MP" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun_MP" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle_MP" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Grenade_Launcher_MP" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower_MP" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun_MP" DefaultWeapon6 = 1 CanPickup6 = 1 LegalWeapon7 = "RPG_MP" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun_MP" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun_MP" DefaultWeapon9 = 0 CanPickup9 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Marine_SP_Specialist_MiniGunner] Type = "WeaponSet" LegalWeapon0 = "Knife" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Pistol" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Grenade_Launcher" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun" DefaultWeapon8 = 1 CanPickup8 = 1 LegalWeapon9 = "Rail_Gun" DefaultWeapon9 = 0 CanPickup9 = 0 [Marine_MP_Specialist_MiniGunner] Type = "WeaponSet" LegalWeapon0 = "Knife_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Pistol_MP" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Shotgun_MP" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle_MP" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Grenade_Launcher_MP" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower_MP" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Smart_Gun_MP" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG_MP" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun_MP" DefaultWeapon8 = 1 CanPickup8 = 1 LegalWeapon9 = "Rail_Gun_MP" DefaultWeapon9 = 0 CanPickup9 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Marine_SP_Specialist_Apesuit] Type = "WeaponSet" LegalWeapon0 = "Knife" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "MagnumPistol" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "AutoShotgun" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Grenade_Launcher" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower" DefaultWeapon5 = 1 CanPickup5 = 1 LegalWeapon6 = "Smart_Gun" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun" DefaultWeapon9 = 0 CanPickup9 = 0 [Marine_MP_Specialist_Apesuit] Type = "WeaponSet" LegalWeapon0 = "Knife_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "MagnumPistol_MP" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "AutoShotgun_MP" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Pulse_Rifle_MP" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Grenade_Launcher_MP" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Flame_Thrower_MP" DefaultWeapon5 = 1 CanPickup5 = 1 LegalWeapon6 = "Smart_Gun_MP" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "RPG_MP" DefaultWeapon7 = 0 CanPickup7 = 1 LegalWeapon8 = "Minigun_MP" DefaultWeapon8 = 0 CanPickup8 = 0 LegalWeapon9 = "Rail_Gun_MP" DefaultWeapon9 = 0 CanPickup9 = 0 //-------------------------------------------------------------------// // // SINGLE PLAYER & MULTI-PLAYER CLASS SPECIFIC WEAPON SETS // // PREDATOR // //-------------------------------------------------------------------// [Predator_MP_LightPredator] Type = "WeaponSet" LegalWeapon0 = "Wristblades_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Self_Destruct" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Spear_MP" DefaultWeapon2 = 0 CanPickup2 = 0 LegalWeapon3 = "Predator_Pistol_MP" DefaultWeapon3 = 1 CanPickup3 = 1 LegalWeapon4 = "Spear_Gun_MP" DefaultWeapon4 = 1 CanPickup4 = 1 LegalWeapon5 = "Shoulder_Cannon_MP" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Disc_MP" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "Net_Gun_MP" DefaultWeapon7 = 1 CanPickup7 = 1 LegalWeapon8 = "StickyHotbomb_MP" DefaultWeapon8 = 1 CanPickup8 = 1 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Predator_MP_Predator] Type = "WeaponSet" LegalWeapon0 = "Wristblades_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Self_Destruct" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Spear_MP" DefaultWeapon2 = 0 CanPickup2 = 0 LegalWeapon3 = "Predator_Pistol_MP" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Spear_Gun_MP" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Shoulder_Cannon_MP" DefaultWeapon5 = 1 CanPickup5 = 1 LegalWeapon6 = "Disc_MP" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "Net_Gun_MP" DefaultWeapon7 = 0 CanPickup7 = 0 LegalWeapon8 = "StickyHotbomb_MP" DefaultWeapon8 = 0 CanPickup8 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Predator_MP_MoHawkPredator] Type = "WeaponSet" LegalWeapon0 = "Wristblades_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Self_Destruct" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Spear_MP" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "EnergyFlechette_MP" DefaultWeapon3 = 1 CanPickup3 = 1 LegalWeapon4 = "Spear_Gun_MP" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Shoulder_Cannon_MP" DefaultWeapon5 = 1 CanPickup5 = 1 LegalWeapon6 = "Disc_MP" DefaultWeapon6 = 1 CanPickup6 = 1 LegalWeapon7 = "Net_Gun_MP" DefaultWeapon7 = 1 CanPickup7 = 1 LegalWeapon8 = "StickyHotbomb_MP" DefaultWeapon8 = 0 CanPickup8 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Predator_MP_HeavyPredator] Type = "WeaponSet" LegalWeapon0 = "Wristblades_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Self_Destruct" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Heavy_Spear_MP" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Predator_Pistol_MP" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Spear_Gun_MP" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Shoulder_Cannon_MP" DefaultWeapon5 = 0 CanPickup5 = 0 LegalWeapon6 = "Disc_MP" DefaultWeapon6 = 0 CanPickup6 = 0 LegalWeapon7 = "Net_Gun" DefaultWeapon7 = 0 CanPickup7 = 0 LegalWeapon8 = "StickyHotbomb_MP" DefaultWeapon8 = 0 CanPickup8 = 0 //-------------------------------------------------------------------// //-------------------------------------------------------------------// [Predator_MP_HeavyPredator2] Type = "WeaponSet" LegalWeapon0 = "Heavy_Wristblades_MP" DefaultWeapon0 = 1 CanPickup0 = 1 LegalWeapon1 = "Self_Destruct" DefaultWeapon1 = 1 CanPickup1 = 1 LegalWeapon2 = "Spear_MP" DefaultWeapon2 = 1 CanPickup2 = 1 LegalWeapon3 = "Predator_Pistol_MP" DefaultWeapon3 = 0 CanPickup3 = 0 LegalWeapon4 = "Spear_Gun_MP" DefaultWeapon4 = 0 CanPickup4 = 0 LegalWeapon5 = "Plasma_Castor_MP" DefaultWeapon5 = 1 CanPickup5 = 1 LegalWeapon6 = "Disc_MP" DefaultWeapon6 = 1 CanPickup6 = 1 LegalWeapon7 = "Net_Gun_MP" DefaultWeapon7 = 0 CanPickup7 = 0 LegalWeapon8 = "StickyHotbomb_MP" DefaultWeapon8 = 0 CanPickup8 = 0 /************************************************************************ ** ** AMMOPOOL ** ** AmmoPool is used to specify the pool of material used to create a ** given ammo in AVP3. The AmmoPool defines the maximum pool of material ** available for creating ammunitions. This is shown in the HUD as ** the ammo count for the given barrel. ** ** Name (String) ** ** User friendly name used in DEdit. ** ** NameId (Integer) ** ** Id that maps to the Localizable Ammo name (stored in CRes.dll) ** ** PickupIcon (String) ** ** Name of the interface icon associated with the ammo type, for the pickup display. ** ** CounterIcon (String) ** ** Name of the interface icon associated with the ammo type, for the ammo counter display. ** ** MaxAmount (Integer) ** ** Specifies the maximum amount of ammo that can be "carried" of this ** type. ** ** Save (Integer) ** ** 1 = Save data, 0 = Do Not save data. (minimize SP save size) ** */ [Blades] Type = "AmmoPool" NameId = 8500 PickupIcon = "" CounterIcon = "" MaxAmount = 100000 DefaultAmount = 100000 Save = 1 [Pistol_Bullets] Type = "AmmoPool" NameId = 8501 PickupIcon = "interface\statusbar\marine\i_pu_40cal_bullet.pcx" CounterIcon = "interface\statusbar\marine\i_hp_bullet.pcx" MaxAmount = 75 DefaultAmount = 45 Save = 1 [Pistol_BulletsAP] Type = "AmmoPool" NameId = 8501 PickupIcon = "interface\statusbar\marine\i_pu_45cal_bullet.pcx" CounterIcon = "interface\statusbar\marine\i_ap_bullet.pcx" MaxAmount = 80 DefaultAmount = 40 Save = 1 [AutoPistol_Bullets] Type = "AmmoPool" NameId = 8501 PickupIcon = "interface\statusbar\marine\i_pu_9mm_bullet.pcx" CounterIcon = "interface\statusbar\marine\i_hp_bullet.pcx" MaxAmount = 100 DefaultAmount = 60 Save = 1 [Shotgun_Shells] Type = "AmmoPool" NameId = 8502 PickupIcon = "interface\statusbar\marine\i_pu_sp12_shotshell.pcx" CounterIcon = "interface\statusbar\marine\i_shotshell.pcx" MaxAmount = 32 DefaultAmount = 16 Save = 1 [ShortShotgun_Shells] Type = "AmmoPool" NameId = 8502 PickupIcon = "interface\statusbar\marine\i_pu_sp10_shotshell.pcx" CounterIcon = "interface\statusbar\marine\i_shotshell.pcx" MaxAmount = 16 DefaultAmount = 8 Save = 1 [AutoShotgun_Shells] Type = "AmmoPool" NameId = 8502 PickupIcon = "interface\statusbar\marine\i_pu_sp12_solidslug.pcx" CounterIcon = "interface\statusbar\marine\i_shotslug.pcx" MaxAmount = 32 DefaultAmount = 16 Save = 1 [Shotgun_Slugs] Type = "AmmoPool" NameId = 8503 PickupIcon = "interface\statusbar\marine\i_pu_shotslug.pcx" CounterIcon = "interface\statusbar\marine\i_shotslug.pcx" MaxAmount = 32 DefaultAmount = 16 Save = 1 [Pulse_Rifle_Bullets] Type = "AmmoPool" NameId = 8504 PickupIcon = "interface\statusbar\marine\i_pu_m303_bullet.pcx" CounterIcon = "interface\statusbar\marine\i_exp_bullet.pcx" MaxAmount = 396 DefaultAmount = 198 Save = 1 [Impact_Grenades] Type = "AmmoPool" NameId = 8505 PickupIcon = "interface\statusbar\marine\i_pu_m40_grenade.pcx" CounterIcon = "interface\statusbar\marine\i_m40_grenade.pcx" MaxAmount = 4 DefaultAmount = 0 Save = 1 [Smart_Gun_Bullets] Type = "AmmoPool" NameId = 8506 PickupIcon = "interface\statusbar\marine\i_pu_m250_bullet.pcx" CounterIcon = "interface\statusbar\marine\i_exp_bullet.pcx" MaxAmount = 300 DefaultAmount = 300 Save = 1 [Rail_Gun_Bullets] Type = "AmmoPool" NameId = 8507 PickupIcon = "interface\statusbar\marine\i_pu_m250_sniper_bullet.pcx" CounterIcon = "interface\statusbar\marine\i_exp_bullet.pcx" MaxAmount = 75 DefaultAmount = 45 Save = 1 [Pipe_Grenades] Type = "AmmoPool" NameId = 8508 PickupIcon = "interface\statusbar\marine\i_pu_gren_time.pcx" CounterIcon = "interface\statusbar\marine\i_gren_time.pcx" MaxAmount = 6 DefaultAmount = 1 Save = 1 [Prox_Grenades] Type = "AmmoPool" NameId = 8509 PickupIcon = "interface\statusbar\marine\i_pu_gren_prox.pcx" CounterIcon = "interface\statusbar\marine\i_gren_prox.pcx" MaxAmount = 6 DefaultAmount = 0 Save = 1 [EMP_Grenades] Type = "AmmoPool" NameId = 8510 PickupIcon = "interface\statusbar\marine\i_pu_gren_emp.pcx" CounterIcon = "interface\statusbar\marine\i_gren_emp.pcx" MaxAmount = 6 DefaultAmount = 0 Save = 1 [Spider_Grenades] Type = "AmmoPool" NameId = 8511 PickupIcon = "interface\statusbar\marine\i_pu_gren_spider.pcx" CounterIcon = "interface\statusbar\marine\i_gren_spider.pcx" MaxAmount = 6 DefaultAmount = 0 Save = 1 [RPG_Rockets] Type = "AmmoPool" NameId = 8512 PickupIcon = "interface\statusbar\marine\i_pu_rocket.pcx" CounterIcon = "interface\statusbar\marine\i_rocket.pcx" MaxAmount = 1 DefaultAmount = 1 Save = 1 [Napalm] Type = "AmmoPool" NameId = 8514 PickupIcon = "interface\statusbar\marine\i_pu_napalm.pcx" CounterIcon = "interface\statusbar\marine\i_napalm.pcx" MaxAmount = 100 DefaultAmount = 100 Save = 1 [Minigun_Bullets] Type = "AmmoPool" NameId = 8515 PickupIcon = "interface\statusbar\marine\i_pu_minigunbullet.pcx" CounterIcon = "interface\statusbar\marine\i_minigunbullet.pcx" MaxAmount = 900 DefaultAmount = 900 Save = 1 [Predator_Energy] Type = "AmmoPool" NameId = 8516 PickupIcon = "" CounterIcon = "" MaxAmount = 54 DefaultAmount = 54 Save = 1 [Speargun_Dart] Type = "AmmoPool" NameId = 8517 PickupIcon = "interface\statusbar\predator\inv_pu_spearammo.pcx" CounterIcon = "interface\statusbar\predator\inv_spearammo.pcx" MaxAmount = 3 DefaultAmount = 1 Save = 1 [Poison_Dart] Type = "AmmoPool" NameId = 8517 PickupIcon = "interface\statusbar\predator\inv_pu_spearammo.pcx" CounterIcon = "interface\statusbar\predator\inv_spearammo.pcx" MaxAmount = 9 DefaultAmount = 3 Save = 1 [Discs] Type = "AmmoPool" NameId = 8518 PickupIcon = "interface\statusbar\predator\inv_pu_discammo.pcx" CounterIcon = "interface\statusbar\predator\inv_discammo.pcx" MaxAmount = 1 DefaultAmount = 1 Save = 1 [Nets] Type = "AmmoPool" NameId = 8519 PickupIcon = "interface\statusbar\predator\inv_pu_netammo.pcx" CounterIcon = "interface\statusbar\predator\inv_netammo.pcx" MaxAmount = 3 DefaultAmount = 1 Save = 1 [Exosuit_Energy] Type = "AmmoPool" NameId = 8525 PickupIcon = "" CounterIcon = "" MaxAmount = 100 DefaultAmount = 100 Save = 1 [Exosuit_Napalm] Type = "AmmoPool" NameId = 8521 PickupIcon = "interface\statusbar\exosuit\icon_pu_flame.pcx" CounterIcon = "interface\statusbar\exosuit\icon_flame.pcx" MaxAmount = 500 DefaultAmount = 500 Save = 1 [Exosuit_Bullets] Type = "AmmoPool" NameId = 8522 PickupIcon = "interface\statusbar\exosuit\icon_pu_bullets.pcx" CounterIcon = "interface\statusbar\exosuit\icon_bullets.pcx" MaxAmount = 5000 DefaultAmount = 5000 Save = 1 [Exosuit_Rockets] Type = "AmmoPool" NameId = 8523 PickupIcon = "interface\statusbar\exosuit\icon_rockets.pcx" CounterIcon = "interface\statusbar\exosuit\icon_pu_rockets.pcx" MaxAmount = 3 DefaultAmount = 3 Save = 1 [Flares] Type = "AmmoPool" NameId = 8524 PickupIcon = "interface\statusbar\marine\i_pu_flares.pcx" CounterIcon = "interface\statusbar\marine\i_flares.pcx" MaxAmount = 5 DefaultAmount = 5 Save = 1 [Blowtorch_Fuel] Type = "AmmoPool" NameId = 8527 PickupIcon = "" CounterIcon = "" MaxAmount = 1 DefaultAmount = 1 Save = 1 [MarineHackingDevice_Fuel] Type = "AmmoPool" NameId = 8528 PickupIcon = "" CounterIcon = "" MaxAmount = 1 DefaultAmount = 1 Save = 1 [PredatorHackingDevice_Fuel] Type = "AmmoPool" NameId = 8529 PickupIcon = "" CounterIcon = "" MaxAmount = 1 DefaultAmount = 1 Save = 1 [Sentry_Gun_Bullets] Type = "AmmoPool" NameId = 8530 PickupIcon = "" CounterIcon = "" MaxAmount = 1 DefaultAmount = 1 Save = 1 [Sentry_Gun_Grenades] Type = "AmmoPool" NameId = 8530 PickupIcon = "" CounterIcon = "" MaxAmount = 1 DefaultAmount = 1 Save = 1 [APC_Turret_Bullets] Type = "AmmoPool" NameId = 8530 PickupIcon = "" CounterIcon = "" MaxAmount = 1 DefaultAmount = 1 Save = 1 [APC_Top_Turret_Bullets] Type = "AmmoPool" NameId = 8530 PickupIcon = "" CounterIcon = "" MaxAmount = 1 DefaultAmount = 1 Save = 1 [Sticky_Hotbombs] Type = "AmmoPool" NameId = 8531 PickupIcon = "interface\statusbar\predator\puicon_hotbomb.pcx" CounterIcon = "interface\statusbar\predator\inv_hotbombammo.pcx" MaxAmount = 3 DefaultAmount = 1 Save = 1 /************************************************************************ ** ** AMMO ** ** Ammo definitions are used by Weapon definitions to determine ** the types of ammo a particular weapon can use (see the WEAPON ** definition for more info) ** ** Here is a list of all valid DamageTypes (Defined ** in Shared\DamageTypes.h): ** ** -1 - Invalid damage type ** 0 - Unspecified ** 1 - Bullet ** 2 - Burn ** 3 - Acid ** 4 - Choke ** 5 - Crush ** 6 - Electric ** 7 - Explode ** 8 - Freeze ** 9 - Poison ** 10 - Bleeding ** 11 - Stun ** 12 - Bite ** 13 - Headbite ** 14 - Endless fall ** 15 - Alien Claw ** 16 - EMP Effect ** 17 - Napalm ** 18 - Spear ** 19 - Slice ** 20 - Facehug ** 21 - Blowtorch Cut ** 22 - Blowtorch Weld ** 23 - Marine Hacking Device ** 24 - High Caliber ** 25 - Alien Tear ** 26 - Pred Hotbomb ** 27 - Shotgun ** 28 - Bullet - No Gib ** ** ** All ammo definitions should contain the following properties: ** ** Name (String) ** ** User friendly name used in DEdit. ** ** NameId (Integer) ** ** Id that maps to the Localizable Ammo name (stored in CRes.dll) ** ** AmmoType (Integer) ** ** Specifies the type of ammo. Valid values are: ** ** 0 - Vector ** 1 - Projectile ** 2 - Cannon ** 3 - Gadget ** 4 - Alien Pounce ** 5 - Facehug ** ** AmmoPoolName(String) ** ** Name of the AmmoPool used to create the ammo. ** ** AmmoPoolAmount(Integer) ** ** Amount of AmmoPool material required to create the ammo. ** ** InstDamage (Integer) ** ** Specifies the amount of Instantaneous damage done by this type of ** ammo. ** ** InstDamageType (Integer) ** ** Specifies the type of Instantaneous damage done by this type of ammo. ** (See valid DamageTypes above). ** ** AreaDamage (Integer) ** ** Specifies the amount of Area damage done by this type of ** ammo. ** ** AreaDamageType (Integer) ** ** Specifies the type of Area damage done by this type of ammo. ** (See valid DamageTypes above). ** ** AreaDamageRadius (Integer) ** ** Specifies the radius of effect in game units for the Area ** damage. ** ** AreaDamageDuration (Float) ** ** Specifies the time the Area damage lasts. ** ** ProgDamage (Float) ** ** Specifies the amount of Progressive damage done by this type of ** ammo. This is the amount of damage that is done per second. ** ** ProgDamageType (Integer) ** ** Specifies the type of Progressive damage done by this type of ammo. ** (See valid DamageTypes above). ** ** ProgDamageDuration (Float) ** ** Specifies the time the Progressive damage lasts. ** ** ImpactFXName (String) (OPTIONAL) ** ** Specifies the impact special fx. The value of this ** property MUST correspond to the name of an ImpactFX specified in ** the FX.txt file. ** ** UWImpactFXName (String) (OPTIONAL) ** ** Specifies the under water impact special fx. The value of this ** property MUST correspond to the name of an ImpactFX specified in ** the FX.txt file. ** ** ProjectileFXName (String) (OPTIONAL) ** ** Specifies the a projectile special fx. The value of this ** property MUST correspond to the name of a ProjectileFX specified in ** the FX.txt file. ** ** FireFXName (String) (OPTIONAL) ** ** Specifies a fire special fx. The value of this property MUST ** correspond to the name of a FireFX specified in the FX.txt file. ** ** ShellCasingDelay (Float) ** ** Specifies the time after the shot is fired that the shell gets ejected. ** ** MakeBubbleTrail (Bool) ** ** Should this ammo create a bubble trail in watter? ** 0 = NO TRAIL, 1 = MAKE TRAIL */ /* ** Ammo0 - Knife */ [Knife_Ammo] Type = "Ammo" NameId = 4100 AmmoType = 0 AmmoPoolName = "Blades" AmmoPoolAmount = 1 InstDamage = 25 InstDamageType = 19 AreaDamage = 0 AreaDamageType = 0 AreaDamageRadius = 0 AreaDamageDuration = 0 ProgDamage = 0 ProgDamageType = 0 ProgDamageDuration = 0 ImpactFXName = "knife" UWImpactFXName = "UWknife" FireFXName = "FireSoundOnly" TracerFXName = "" ProjectileFXName = "" ShellCasingDelay = 0.000000 MakeBubbleTrail = 0 /* ** Ammo1 - Pistol Bullets */ [Pistol_Bullets_Ammo] Type = "Ammo" NameId = 4101 AmmoType= 0 AmmoPoolName = "Pistol_Bullets" AmmoPoolAmount = 1 InstDamage = 200 InstDamageType = 28 AreaDamage = 10 AreaDamageType = 4 AreaDamageRadius = 32 AreaDamageDuration = 1 ProgDamage = 0 ProgDamageType = 0 ProgDamageDuration = 0 ImpactFXName = "Generic_Bullet_Small" UWImpactFXName = "UW_Generic_Bullet_Small" FireFXName = "PistolFireFX" TracerFXName = "" ProjectileFXName = "" ShellCasingDelay = 0.000000 MakeBubbleTrail = 1 [SubSonic_Pistol_Bullets_Ammo] Type = "Ammo" NameId = 4101 AmmoType= 0 AmmoPoolName = "Pistol_Bullets" AmmoPoolAmount = 1 InstDamage = 200 InstDamageType = 28 AreaDamage = 10 AreaDamageType = 4 AreaDamageRadius = 32 AreaDamageDuration = 1 ProgDamage = 0 ProgDamageType = 0 ProgDamageDuration = 0 ImpactFXName = "Generic_Bullet_Small" UWImpactFXName = "UW_Generic_Bullet_Small" FireFXName = "PistolFireFX" TracerFXName = "" ProjectileFXName = "" ShellCasingDelay = 0.000000 MakeBubbleTrail = 1 /* ** Ammo1a - Pistol Bullets Armor Piercing */ [Pistol_Bullets_AP_Ammo] Type = "Ammo" NameId = 4101 AmmoType= 0 AmmoPoolName = "Pistol_BulletsAP" AmmoPoolAmount = 1 InstDamage = 10 InstDamageType = 24 AreaDamage = 0 AreaDamageType = 0 AreaDamageRadius = 0 AreaDamageDuration = 0 ProgDamage = 200 ProgDamageType = 4 ProgDamageDuration = 1 ImpactFXName = "Generic_Bullet_Large" UWImpactFXName = "UW_Generic_Bullet_Large" FireFXName = "MagnumFireFX" TracerFXName = "" ProjectileFXName = "" ShellCasingDelay = 0.000000 MakeBubbleTrail = 1 [AutoPistol_Bullets_Ammo] Type = "Ammo" NameId = 4101 AmmoType= 0 AmmoPoolName = "AutoPistol_Bullets" AmmoPoolAmount = 1 InstDamage = 100 InstDamageType = 28 AreaDamage = 10 AreaDamageType = 4 AreaDamageRadius = 32 AreaDamageDuration = 1 ProgDamage = 0 ProgDamageType = 0 ProgDamageDuration = 0 ImpactFXName = "Generic_Bullet_Small" UWImpactFXName = "UW_Generic_Bullet_Small" FireFXName = "PistolFireFX" TracerFXName = "" ProjectileFXName = "" ShellCasingDelay = 0.000000 MakeBubbleTrail = 1 /* ** Ammo2 - Shotgun Shells */ [Shotgun_Shells_Ammo] Type = "Ammo" NameId = 4102 AmmoType= 0 AmmoPoolName = "Shotgun_Shells" AmmoPoolAmount = 1 InstDamage = 200 InstDamageType = 27 AreaDamage = 10 AreaDamageType = 4 AreaDamageRadius = 32 AreaDamageDuration = 1 ProgDamage = 0 ProgDamageType = 0 ProgDamageDuration = 0 ImpactFXName = "Generic_Bullet_Small" UWImpactFXName = "UW_Generic_Bullet_Small" FireFXName = "ShotgunFireFX" TracerFXName = "" ProjectileFXName = "" ShellCasingDelay = 0.720000 MakeBubbleTrail = 1 [Short_Shotgun_Shells_Ammo] Type = "Ammo" NameId = 4102 AmmoType= 0 AmmoPoolName = "ShortShotgun_Shells" AmmoPoolAmount = 1 InstDamage = 600 InstDamageType = 27 AreaDamage = 30 AreaDamageType = 4 AreaDamageRadius = 32 AreaDamageDuration = 1 ProgDamage = 0 ProgDamageType = 0 ProgDamageDuration = 0 ImpactFXName = "Generic_Bullet_Small" UWImpactFXName = "UW_Generic_Bullet_Small" FireFXName = "ShotgunFireFX" TracerFXName = "" ProjectileFXName = "" ShellCasingDelay = 0.000000 MakeBubbleTrail = 1 More but limited to post size :( ....

