New Offsets 7/10/2015

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New Offsets 7/10/2015
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[>]=-- Zat's CSGO-Dumper
Dumped 7/10/2015, 4:32:02 AM
--------------------
Code:
EntityList = 0x04A19DA4
 LocalPlayer = 0x00A77D3C
 FlashDuration = 0x00001DB4
 RadarBase = 0x04A4EA4C
 ScoreBoardBase/GameResources = 0x04A39FFC
 ServerBase = 0x04A60C80
 EnginePointer = 0x005D2284
 SetViewAngles = 0x00004CE0
 CrosshairIndex = 0x00002410
 GlowObjectBase = 0x04B2CD44
 ViewMatrix1 = 0x04A0F334
 ViewMatrix2 = 0x04A0F444
 ViewMatrix3 = 0x04A0F754
 attack = 0x02E8BCD4
 attack2 = 0x02E8BCC8
 forward = 0x02E8BCF8
 backward = 0x02E8BCEC
 moveleft = 0x02E8BCE0
 moveright = 0x02E8BD34
 jump = 0x04AAAB18

Tool by Y3t1y3t( uc )
Build Date : 10/7/2015 - 4:32:9

Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC
DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4
DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4
DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00002410
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x00000000
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwGameDirectory: _____________ 0x0066D808
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A0F334
EngineRender -> m_dwEnginePosition: ___________ 0x0067DBA4
RadarBase -> m_dwRadarBase: ___________________ 0x04A4EA4C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A77D3C
EntityList -> m_dwEntityList: _________________ 0x04A19DA4
WeaponTable -> m_dwWeaponTable: _______________ 0x04A60E3C
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A646E0
Extra -> m_dwGlobalVars: ______________________ 0x004F146C
Extra -> m_dwGlowObject: ______________________ 0x04B2CD44
Extra -> m_dwFroceJump: _______________________ 0x04AAAB18
Extra -> m_dwForceAttack: _____________________ 0x02E8BCD4
Quote Originally Posted by netstorm View Post
--------------------
[>]=-- Zat's CSGO-Dumper
Dumped 7/10/2015, 4:32:02 AM
--------------------
Code:
EntityList = 0x04A19DA4
 LocalPlayer = 0x00A77D3C
 FlashDuration = 0x00001DB4
 RadarBase = 0x04A4EA4C
 ScoreBoardBase/GameResources = 0x04A39FFC
 ServerBase = 0x04A60C80
 EnginePointer = 0x005D2284
 SetViewAngles = 0x00004CE0
 CrosshairIndex = 0x00002410
 GlowObjectBase = 0x04B2CD44
 ViewMatrix1 = 0x04A0F334
 ViewMatrix2 = 0x04A0F444
 ViewMatrix3 = 0x04A0F754
 attack = 0x02E8BCD4
 attack2 = 0x02E8BCC8
 forward = 0x02E8BCF8
 backward = 0x02E8BCEC
 moveleft = 0x02E8BCE0
 moveright = 0x02E8BD34
 jump = 0x04AAAB18

Tool by Y3t1y3t( uc )
Build Date : 10/7/2015 - 4:32:9

Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC
DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4
DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4
DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00002410
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x00000000
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwGameDirectory: _____________ 0x0066D808
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A0F334
EngineRender -> m_dwEnginePosition: ___________ 0x0067DBA4
RadarBase -> m_dwRadarBase: ___________________ 0x04A4EA4C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A77D3C
EntityList -> m_dwEntityList: _________________ 0x04A19DA4
WeaponTable -> m_dwWeaponTable: _______________ 0x04A60E3C
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A646E0
Extra -> m_dwGlobalVars: ______________________ 0x004F146C
Extra -> m_dwGlowObject: ______________________ 0x04B2CD44
Extra -> m_dwFroceJump: _______________________ 0x04AAAB18
Extra -> m_dwForceAttack: _____________________ 0x02E8BCD4
Ty for this havnt been home to get them myself
DwVecViewOrigin =
DwVecOrigin =
DwEntitySize =
?
Quote Originally Posted by trojan0z View Post
DwVecViewOrigin =
DwVecOrigin =
DwEntitySize =
?
CTRL + F and search for VecOrigin
After u found that
You do the same for the last to.
Thanks, i was going to do it myself but, to lazy for that
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