New Offsets 7/10/2015
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[>]=-- Zat's CSGO-Dumper
Dumped 7/10/2015, 4:32:02 AM
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Tool by Y3t1y3t( uc )
Build Date : 10/7/2015 - 4:32:9
[>]=-- Zat's CSGO-Dumper
Dumped 7/10/2015, 4:32:02 AM
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Code:
EntityList = 0x04A19DA4 LocalPlayer = 0x00A77D3C FlashDuration = 0x00001DB4 RadarBase = 0x04A4EA4C ScoreBoardBase/GameResources = 0x04A39FFC ServerBase = 0x04A60C80 EnginePointer = 0x005D2284 SetViewAngles = 0x00004CE0 CrosshairIndex = 0x00002410 GlowObjectBase = 0x04B2CD44 ViewMatrix1 = 0x04A0F334 ViewMatrix2 = 0x04A0F444 ViewMatrix3 = 0x04A0F754 attack = 0x02E8BCD4 attack2 = 0x02E8BCC8 forward = 0x02E8BCF8 backward = 0x02E8BCEC moveleft = 0x02E8BCE0 moveright = 0x02E8BD34 jump = 0x04AAAB18
Tool by Y3t1y3t( uc )
Build Date : 10/7/2015 - 4:32:9
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670 DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4 DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8 DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690 DT_BaseEntity -> m_bSpotted: __________________ 0x00000935 DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978 DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0 DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4 DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4 DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4 DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0 DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14 DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C DT_BasePlayer -> m_lifeState: _________________ 0x0000025B DT_BasePlayer -> m_fFlags: ____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8 DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0 DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0 DT_BasePlayer -> m_Local: _____________________ 0x00001378 DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104 DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950 DT_Local -> m_vecPunch: _______________________ 0x000013E8 DT_Local -> m_iCrossHairID: ___________________ 0x00002410 BaseEntity -> m_dwModel: ______________________ 0x0000006C BaseEntity -> m_dwIndex: ______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78 BaseEntity -> m_bMoveType: ____________________ 0x00000258 BaseEntity -> m_bDormant: _____________________ 0x000000E9 ClientState -> m_dwClientState: _______________ 0x00000000 ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160 ClientState -> m_dwInGame: ____________________ 0x000000E8 ClientState -> m_dwMaxPlayer: _________________ 0x000002F0 ClientState -> m_dwMapDirectory: ______________ 0x00000168 ClientState -> m_dwMapname: ___________________ 0x0000026C ClientState -> m_dwGameDirectory: _____________ 0x0066D808 ClientState -> m_dwPlayerInfo: ________________ 0x00005210 ClientState -> m_dwViewAngles: ________________ 0x00004CE0 EngineRender -> m_dwViewMatrix: _______________ 0x04A0F334 EngineRender -> m_dwEnginePosition: ___________ 0x0067DBA4 RadarBase -> m_dwRadarBase: ___________________ 0x04A4EA4C RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A77D3C EntityList -> m_dwEntityList: _________________ 0x04A19DA4 WeaponTable -> m_dwWeaponTable: _______________ 0x04A60E3C WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x0000162C Extra -> m_dwInput: ___________________________ 0x04A646E0 Extra -> m_dwGlobalVars: ______________________ 0x004F146C Extra -> m_dwGlowObject: ______________________ 0x04B2CD44 Extra -> m_dwFroceJump: _______________________ 0x04AAAB18 Extra -> m_dwForceAttack: _____________________ 0x02E8BCD4

