DiscussionThe golden angles

Posts 1–15 of 19 · Page 1 of 2
The golden angles
share your unbeatable hvh antiaims here

mine is this

Code:
X: -444
Y: -182/-919 flip
Z: 0
send packet every 3 ticks
p shit right here
thats my aa of my hack ( i took it frome hera so credits to hera )


AntiAim = function( cmd )
if LocalPlayer( ):KeyDown( IN_ATTACK ) then return end
if ( cmd:CommandNumber() == 0 ) then return end
local aa_raang
local aa_ang = cmd:GetViewAngles()
if _Z.Var( "AA" ) == 1 then --aus
return
elseif _Z.Var( "AA" ) == 2 then --Invert
cmd:SetViewAngles(Angle(181, aa_ang.y, 180))
elseif _Z.Var( "AA" ) == 3 then --Spin
aa_raang = Angle(0,math.random(-89,89),0)
cmd:SetViewAngles(FixAngle( aa_raang ))
elseif _Z.Var( "AA" ) == 4 then --Random Pitch
cmd:SetViewAngles(Angle(math.random(181,180), aa_ang.y, 180)
elseif _Z.Var( "AA" ) == 5 then --Invert/Spin
aa_raang = math.random(-89,89)
cmd:SetViewAngles(Angle(181, FixAngle( aa_raang ).y , 180))
elseif _Z.Var( "AA" ) == 6 then --Expreimental
aa_raang = Angle( -133 , 455 , 0 ) --or Angle( -444 , -182 , 0 )
cmd:SetViewAngles( aa_raang )
end
end
Quote Originally Posted by HealthbarsGA View Post
share your unbeatable hvh antiaims here

mine is this

Code:
X: -444
Y: -182/-919 flip
Z: 0
send packet every 3 ticks
you're going to get banned by overwatch if you use this
X: 91
Y: Yaw + 1
Quote Originally Posted by Ariaa View Post
X: 91
Y: Yaw + 1
this isn't very good because someone could use yaw history prediction for antiantiaim on a spinbot, properly doing it should be randomized and a higher interval (using something higher than 180 is also good because then your moving your head way more anyway and you wont get fucked by invert yaw aaa if you use something like 200 or whatever)
i doubt anyone would actually make spinpred but just letting you know

on gmod since they now do some sort of angle normalization/clamping you will need to find angles that somewhat bypass that in order to do fakedown and other things. (91 might be one of them i dont know but im sure you are probably smart enough to already have found/know some of them already)

also for people wondering about op's post, 3-tic fakelag is super inefficient and since most of the fakelags ive seen on gmod are super bad you might as well not even choke usercmds at all since these idiots could literally use a simple lua fakelag fix by predicting velocity multiple times based on history or whatever you kids do these days
Quote Originally Posted by holyhackdudelol View Post
this isn't very good because someone could use yaw history prediction for antiantiaim on a spinbot, properly doing it should be randomized and a higher interval (using something higher than 180 is also good because then your moving your head way more anyway and you wont get fucked by invert yaw aaa if you use something like 200 or whatever)
i doubt anyone would actually make spinpred but just letting you know

on gmod since they now do some sort of angle normalization/clamping you will need to find angles that somewhat bypass that in order to do fakedown and other things. (91 might be one of them i dont know but im sure you are probably smart enough to already have found/know some of them already)

also for people wondering about op's post, 3-tic fakelag is super inefficient and since most of the fakelags ive seen on gmod are super bad you might as well not even choke usercmds at all since these idiots could literally use a simple lua fakelag fix by predicting velocity multiple times based on history or whatever you kids do these days
pm me pAA and pAAA to be forever credited in wincheats history
Quote Originally Posted by holyhackdudelol View Post
this isn't very good because someone could use yaw history prediction for antiantiaim on a spinbot
Who would even do this, It would be very slow to calculate all that stuff and would be hard to differentiate between a spinbot and an antiaim and is imo just a waste of time ;-;
Quote Originally Posted by snipwnage2 View Post
Who would even do this, It would be very slow to calculate all that stuff and would be hard to differentiate between a spinbot and an antiaim and is imo just a waste of time ;-;
actually it really isnt that hard
Quote Originally Posted by holyhackdudelol View Post
also for people wondering about op's post, 3-tic fakelag is super inefficient and since most of the fakelags ive seen on gmod are super bad you might as well not even choke usercmds at all since these idiots could literally use a simple lua fakelag fix by predicting velocity multiple times based on history or whatever you kids do these days
You're right in the fact that people do fakelag wrong but wrong when saying not to use it.
Quote Originally Posted by ehex View Post
You're right in the fact that people do fakelag wrong but wrong when saying not to use it.
Most of what he said is wrong
post more

x = -190
y = rand() % 30
bump

Code:
pCmd->viewangles.x = 89.f;
pCmd->viewangles.y = pCmd->viewangles.y + 90.f + rand() % 360;
Quote Originally Posted by MasterKitty View Post
bump

Code:
pCmd->viewangles.x = 89.f;
pCmd->viewangles.y = pCmd->viewangles.y + 90.f + rand() % 360;
89 pitch won't do anything
Posts 1–15 of 19 · Page 1 of 2
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?