Features
-Automatic gamebuild fetcher
-Multiple Variable Loader / Updater
Create a text file to save and load them or just add them in the textbox like this
I'm still trying to figure out how the Auto battler works for AQElite, i've decompiled and looked through the source but still can't figure it out :\ If anyone here can figure out how to input a variable to go "next" on the finish battle thing or somethign it might help im not sure.
There is a problem with changing the gold/exp of the monster, it changes the value but you still get the original value(I also tried building a hack and changed the _root.monster.intGold but I get the same result).
Other than that good job! I can tell you really put a lot of work into this and it's really good.
I would love if you could add a trainer/auto battler, that would be a good feature.
Since old times of AQ Elite lots of things have changed. The one thing that notably hasn't is the Monster / player stats being changable. The Gold/exp is now server sided but the rest of the stuff is still usable.
And I messaged The Immortal on a few different places to see if he can help me out with the auto battler, once I do figure it out i'll handle everything so it can be 100% botted non-stop without anything like item drops or something breaking it.
Hey if you want some help programming it, talk to me, I'm not so bad if I may say so myself
Lol do you want to figure out how to click the next button on battles then use AS to make a .swf hack of "autobattles". It should be fairly straight forward its just a matter of how hard/easy AS is for you. Literally every AQ Swf hack is obfuscated unlike how Dragonball nearly every swf is easily decompiled to view code. So it's not like you can just copy info from one of those Battle.swf / Randombattle.swfs then handle the detection of the button to go next and and detection of when the battle is saved and finish so you can go to next battle.
Let alone the fact of how you win the battle, according to what I've found from The Immortals posts he made two auto battlers one safe which is dependent upon enemy HP and the other is either changing Enemy health to 0 or something similar for auto win.
The .NET aspect of things is quite simple as you can probably tell. I've already made auto-fetching SWFs from the webpage sources for each of the main AE games which I don't see why nobody else did that seeing as its pretty straight forward.
The one thing I am working on however Is figuring out how to get Dragonfables PVP to load from the random PVP swf which I have extracted from dragonfable but I need to modify the existing AS code to connect to the actual url location and not just the local location. Then it should probably work, but I don't have adobe flash and I've never used it and really don't want to because of how big fat and slow it is.
Works perfectly fine. Thanks.
*Double Click on AEDab*
"Unable to connect to the remote server"
*Crash* AEDab has stopped working
Help? I also ran as administrator and it still says that.
Originally Posted by tiny0125
*Double Click on AEDab*
"Unable to connect to the remote server"
*Crash* AEDab has stopped working
Help? I also ran as administrator and it still says that.
Lol it catches the expectation of having no internet for not being able to fetch the SWF url but I guess it just results in crash since I didn't make it do anything.
Perhaps you have super bad internet and it's literally losing too much data to even fetch text from a webpage? Not sure.
Mine doesnt even connect i run AEDAB and it immediately crashes
Originally Posted by Dab1996426
Lol it catches the expectation of having no internet for not being able to fetch the SWF url but I guess it just results in crash since I didn't make it do anything.
Perhaps you have super bad internet and it's literally losing too much data to even fetch text from a webpage? Not sure.
That would be funny because how would i be able to load this website and ask a question if im losing so much data :P
but anyways, i just did a clean install on my computer (it was full of garbage). i'll edit this post to see if it works now
Edit: It works now. I did a clean install because i was only able to surf the web, yet i wasn't able to connect to any external servers (including steam, dota2, elsword and cabal online) [firewall was also off, thats how i knew there was a problem]
Edit 2: A very simplistic trainer, i like it. Just one thing i noticed, if i "instant kill" an enemy too early, the game doesn't progress to him dying (in another words, im stuck with an enemy being at 0 hp). Other than that, its everything i was looking for.
@Dab1996426 @MCSandwich You both could have done things better, don't turn it into a flaming sesh.
OT: nice work for what it is, well done
Originally Posted by Oliboli8769
@Dab1996426 @MCSandwich You both could have done things better, don't turn it into a flaming sesh.
OT: nice work for what it is, well done
You have extremely poor insight. Don't bring up his ignorance anymore, you're just adding to a fire that's been out.
Originally Posted by Dab1996426
You have extremely poor insight. Don't bring up his ignorance anymore, you're just adding to a fire that's been out.
Ahaha alright
Originally Posted by Oliboli8769
Ahaha alright
Oh btw have u ever used any other IDEs for AS2 and 3? I really don't want to have to download Adobe fucking Flash which is like 200gigs of memory. I already know what i want to do I just need a IDE and shit so I Can make my autobattler.