CS:GO Offsets

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CS:GO Offsets
I need to get the following offsets:

localBase
flagOffset
entityList

I understand there are ways to get them but I really don't know how to do the tedious cheat engine method and offset dumpers, even when I follow instructions just dont work!
Just use the search button .-. 3 posts about offset here in codding btw take them
Code:
| -> Thu Jul 30 01:25:31 2015

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC
DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4
DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4
DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00002410
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D0214
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A12914
EngineRender -> m_dwEnginePosition: ___________ 0x0067BA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A5202C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A7AFAC
EntityList -> m_dwEntityList: _________________ 0x04A1D384
WeaponTable -> m_dwWeaponTable: _______________ 0x04A6441C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A67CC0
Extra -> m_dwGlobalVars: ______________________ 0x004F0204
Extra -> m_dwGlowObject: ______________________ 0x04B30364
Extra -> m_dwForceJump: _______________________ 0x04AAE0F8
Extra -> m_dwForceAttack: _____________________ 0x02E8F2A8
Quote Originally Posted by PhY'z View Post
Just use the search button .-. 3 posts about offset here in codding btw take them
Code:
| -> Thu Jul 30 01:25:31 2015

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC
DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4
DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4
DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00002410
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D0214
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A12914
EngineRender -> m_dwEnginePosition: ___________ 0x0067BA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A5202C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A7AFAC
EntityList -> m_dwEntityList: _________________ 0x04A1D384
WeaponTable -> m_dwWeaponTable: _______________ 0x04A6441C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A67CC0
Extra -> m_dwGlobalVars: ______________________ 0x004F0204
Extra -> m_dwGlowObject: ______________________ 0x04B30364
Extra -> m_dwForceJump: _______________________ 0x04AAE0F8
Extra -> m_dwForceAttack: _____________________ 0x02E8F2A8
Which dumper did you use for these? :-)
... or use an offset/netvar dumper
I think he used Y3t1y3t's Dumper, but he is not on this forum as far as I know.
Quote Originally Posted by Block4o View Post
I think he used Y3t1y3t's Dumper, but he is not on this forum as far as I know.
Correct, but he is from other forum, use the one we got here... just search on coding session
Offset dumper is probably your best bet.
Quote Originally Posted by Deity View Post
Offset dumper is probably your best bet.
If u are not doing a WPM trigger bot... if u wanna learn then use cheat engine
Quote Originally Posted by PhY'z View Post
If u are not doing a WPM trigger bot... if u wanna learn then use cheat engine
no, to learn he wanna use his brain and reverse the netvar getter of this engine
Quote Originally Posted by _PuRe.LucK* View Post


no, to learn he wanna use his brain and reverse the netvar getter of this engine
maybe, but for he, he is starting .-. i think is a little bit difficult to he do that

btw AWESOME avatar
I'm wondering where you can find engine pointer? (I have the DLL base address but I can't seem to find the engine pointer in ANY dumper!)
Quote Originally Posted by canown View Post
I'm wondering where you can find engine pointer? (I have the DLL base address but I can't seem to find the engine pointer in ANY dumper!)
It's called clientstate, not enginepointer.

Taken from Adri308's post.
Code:
ClientState -> m_dwClientState: _______________ 0x005D0214
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
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