Would anyone line to aid me in coding an injectable dll to load a lua script?
Originally Posted by Karniik
Would anyone line to aid me in coding an injectable dll to load a lua script?
That's impossible, you definitively can't do this by calling RunString or ones of the lua_State functions. (lua_loadbuffer or w/e I can't remember it's name)
It's so fucking hard that nobody has done it before, so I doubt you'll be able to do something impossible
Originally Posted by Kyouko
That's impossible, you definitively can't do this by calling RunString or ones of the lua_State functions. (lua_loadbuffer or w/e I can't remember it's name)
It's so fucking hard that nobody has done it before, so I doubt you'll be able to do something impossible
Impossible eh? Then why do I have a .dll that does exactly that?
Originally Posted by tanner1031
Impossible eh? Then why do I have a .dll that does exactly that?
you're obviously bluffing
Originally Posted by tanner1031
Impossible eh? Then why do I have a .dll that does exactly that?
do you have room temp IQ and didn't notice that he was being sarcastic?
Originally Posted by ehex
do you have room temp IQ and didn't notice that he was being sarcastic?
>expecting someone to have a 3 digit IQ on mpgh
Originally Posted by tanner1031
Impossible eh? Then why do I have a .dll that does exactly that?
Stop lying dude, nobody has done it before and it's not going to happen anyday anytime soon.
Even if you TRY to load gLua from C++, your code will turn into a monster, mixed between C++ and gLua, and it will eat all your scripts.
You shouldn't act like that with your game, it isn't healthy.
__fastcall *void(hacker file, floater anticheat)
{
LoadstringEx(hackerfile)
if anticheat = 1
ABONDONSHIPERR!!!!!
end
}
I help you remember to plus rep
Originally Posted by Kyouko
this is absolute shit
it's not like the classes are already public or anything
why would they, they dont want their code turned into the spaghetticodemonster and then sucking up all their HDD into one visual studio project with the whole source sdk 2013 included to created the best hack
Code:
_G.RunString = function(...)
print("stop criminal!!")
print("this will hack u .. .. ..")
end
- - - Updated - - -
Originally Posted by Stacey_
Hi,
Try this. One of my first projects so poorly written. I would advise you setting a hotkey to press to load the lua you want.
pastebin.com/VZwuf4Yi
pastebin.com/tWvqfkWS
**HINT**
By hooking Runstring you can load first.
no u cant stop lying thats not pissible it got patched ,
Originally Posted by c0deine
why would they, they dont want their code turned into the spaghetticodemonster and then sucking up all their HDD into one visual studio project with the whole source sdk 2013 included to created the best hack
Code:
_G.RunString = function(...)
print("stop criminal!!")
print("this will hack u .. .. ..")
end
- - - Updated - - -
no u cant stop lying thats not pissible it got patched ,
Not quite sure what you are referring to as "got patched"?
You are aware this is C++ not Lua?
i.gyazo.com/cd17bd60265d224601a8682e1fa4480a.png
Don't worry my friends soon I will release a never before technique to run lua with C++, never before has it been discovered(definitly not LUA->RunString)... as soon as i figure out how to fucking use sourcesdk with code::blocks
inb4 i become one of those annoying mpgh guys who brags about his l337 codens.
Originally Posted by Gorzoid
inb4 i become one of those annoying mpgh guys who brags about his l337 codens.
calling runstring doesn't make you smart
it's literally the fucking basics in every language
calling a function isn't hard