PostOutdated[Code] nospread, recoil, shake and large range

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[Code] nospread, recoil, shake and large range
I did not find this code and DirtySpah found it. But just posting this here.
You'll need to put this code into C# and inject it into robocraft by your own ways.

Code start:

m_BaseWeapons = UnityEngine.Object.FindObjectsOfType(typeof(BaseWe apon));

foreach (UnityEngine.Object Weap in m_BaseWeapons)
{
var curWeap = Weap as BaseWeapon;
if (!curWeap)
continue;

// No recoil, super range
curWeap.WeaponStats.RecoilForce = 0.0f;
curWeap.WeaponStats.ProjectileRange = 1000.0f;
curWeap.WeaponStats.ProjectileSpeed = 100.0f;

// No inaccuracy
curWeap.Accuracy.BaseInAccuracyDegrees = 0.0f;
curWeap.Accuracy.MovementInAccuracyDegrees = 0.0f;
curWeap.Accuracy.RepeatFireInAccuracyTotalDegrees = 0.0f;
curWeap.Accuracy.FireInstantAccuracyDecayDegrees = 0.0f;


// No shake
curWeap.Effects.CameraShakeDuration = 0.0f;
}

Code end.

Have fun with this and no I will not post a file for this.
working? have you tried?
it works for me anyway
First im create a dll and second im inject the dll ?

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compa mi dici che devo fare che nn ne ho capito nulla ..... Grazie in anticipo

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Quote Originally Posted by Marynboy View Post
working? have you tried?
mi potresti spegare quello che devo fare? Grazie
Can you explain how to use this code?
How do u even use this code? What Program?

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Quote Originally Posted by JuicyMeatballs View Post
How do u even use this code? What Program?
Nvm i realized u said to use this in c#
Quote Originally Posted by asdfland View Post
I did not find this code and DirtySpah found it. But just posting this here.
You'll need to put this code into C# and inject it into robocraft by your own ways.

Code start:

m_BaseWeapons = UnityEngine.Object.FindObjectsOfType(typeof(BaseWe apon));

foreach (UnityEngine.Object Weap in m_BaseWeapons)
{
var curWeap = Weap as BaseWeapon;
if (!curWeap)
continue;

// No recoil, super range
curWeap.WeaponStats.RecoilForce = 0.0f;
curWeap.WeaponStats.ProjectileRange = 1000.0f;
curWeap.WeaponStats.ProjectileSpeed = 100.0f;

// No inaccuracy
curWeap.Accuracy.BaseInAccuracyDegrees = 0.0f;
curWeap.Accuracy.MovementInAccuracyDegrees = 0.0f;
curWeap.Accuracy.RepeatFireInAccuracyTotalDegrees = 0.0f;
curWeap.Accuracy.FireInstantAccuracyDecayDegrees = 0.0f;


// No shake
curWeap.Effects.CameraShakeDuration = 0.0f;
}

Code end.

Have fun with this and no I will not post a file for this.
Mh we don't know how to code in C#Can't you compile it for us ? for injecting i know how to do it even if the robocraft process is hidden .

thanks !
And write the name of robocraft process .... Thanks
Yea the issue is not many of us even know what C# is let alone how we're supposed to code in it. Even an explanation on how to do that would be very helpful.
Sorry i won't compile it in any form and give it to you, as I stated before, and I don't see why it wouldn't work on visual C#.

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At one point I also found that this sometimes ruins ships, use at your own discretion.

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Copypaste in C# isn't that hard, unless you do it wrong
what do you need to make a C# and inject it ? like convert it to a .dll?
have a question. do you mean visual c#?
please tell how to do , I'm starter
I got it but is it safe to use this hack?
Posts 1–15 of 36 · Page 1 of 3
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