Super Zoom

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Super Zoom
Just one of the things i figured out how to do. Do you like it or not ? This is set with two increments via hot keys .



Open notepad and copy past this onto note pad . Save the file and Name it what ever you feel but make sure it ends with .CT
Example (Super Zoom.CT) the base value is 90 to zoom you want to set the number lower 10 is very high zoom and 45 is double the normal scope .
this does not zoom when scoping but backwards if i figure out with scope i will share . Also set up "Hot Keys" to turn it off and on . i used the numpad buttons 7 8 and 9 .

7 = 10 (high)
8 = 45 (double)
9 = 90 (normal)

Notice this cheat does not have hot Keys set up you will have to do them yourselves !!!! Additionally you can open this with cheat engine and add it to the previous cheat .
it will ask if you would like to . Meaning you open both files with cheat engine in case you did not fully understand .


This is what it will look like


And here is how to set up hot keys . Right click on the super zoom pointer and select set Hot Keys .




A new window will open where you can add Hot Keys edit and delete them also .


Copy this ....
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Super Zoom "</Description>
      <LastState Value="90" Activated="0" RealAddress="5BEC83B8"/>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>AVA.exe +01119CE8</Address>
      <Offsets>
        <Offset>5B8</Offset>
        <Offset>400</Offset>
        <Offset>230</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

Credits
@ccman32 for sharing really good things
As long as it stops people from spamming threads asking for some sort of cheat, it looks fine .
Nice work !!
Good job once again
can you make uav plz?
Quote Originally Posted by leditirane View Post
can you make uav plz?
(1) I do not know if that is able to be achieved with cheat engine any more .
(2) I can not find any decent information on how to search for it .
(3) My abilities are very limited and me experience is very low .


So without knowing how to even search it down there is no way i can make that .
Even if i found it I am pretty sure i would be unable to make that hack . " I am just not anywhere near that level "
So I am sorry But I am trying to learn and wasting time on that is not what i need to be doing .
Because i am just not ready to take that on at this time .
That is a More advanced hack ,there is no information on how to find UAV anymore .
All the tutorial videos have been removed If that way would even work today .
ccman32 can make UAV but that is like comparing diamonds to doughnuts .
They are experts I am not .
I do wish I could do this for you guys but I am just not able to .
Sorry guys I have limits cause I am a Noob ..
Quote Originally Posted by HOOSIER View Post
(1) I do not know if that is able to be achieved with cheat engine any more .
(2) I can not find any decent information on how to search for it .
(3) My abilities are very limited and me experience is very low .


So without knowing how to even search it down there is no way i can make that .
Even if i found it I am pretty sure i would be unable to make that hack . " I am just not anywhere near that level "
So I am sorry But I am trying to learn and wasting time on that is not what i need to be doing .
Because i am just not ready to take that on at this time .
That is a More advanced hack ,there is no information on how to find UAV anymore .
All the tutorial videos have been removed If that way would even work today .
ccman32 can make UAV but that is like comparing diamonds to doughnuts .
They are experts I am not .
I do wish I could do this for you guys but I am just not able to .
Sorry guys I have limits cause I am a Noob ..
You can actually get the entire information you need to do that from the classes i posted + the UAV Hack Source Code i also posted.
Quote Originally Posted by ccman32 View Post

You can actually get the entire information you need to do that from the classes i posted + the UAV Hack Source Code i also posted.
I have searched it plenty , I guess i am just not clever enough .
Its okay though all in do time . Right now i am just trying to learn and retain what i learn . "Plus A very bad headache since I woke up so maybe later , right now though my head is aching to badly . " My girl kept me at the inlaws till 2.A.M ugh!
Anyway today are my twin older brothers birthdays that comes first
Quote Originally Posted by HOOSIER View Post
I have searched it plenty , I guess i am just not clever enough .
Its okay though all in do time . Right now i am just trying to learn and retain what i learn . "Plus A very bad headache since I woke up so maybe later , right now though my head is aching to badly . " My girl kept me at the inlaws till 2.A.M ugh!
Anyway today are my twin older brothers birthdays that comes first
Just follow the steps on ccman's code.

This is what he basically does:

- Validates and retrieves UGameEngine pointer; //<- you only use this to retrieve the local player controller (skip it if you have a way of getting it)
- Validates and retrieves local PlayerController pointer;
- Validates and retrieves local Pawn; // pPC->Pawn;
- Validates WorldInfo (Pawn->WorldInfo), and retrieves PawnList;
- Loops through the PawnList (pTarget->Next) and sets each pawn's bTargetted flag to be true;

You can also retrieve WorldInfo straight from the local player controller (or even from the pGameEngine ptr).

There are many ways you can actually do it, but essencially looping through the pawn list and setting the bTargetted flag to true.

You need to reverse AavaPawn, AWorldInfo classes for this (but using public info, like from ccman's cheat) it should be a piece of cake.
Quote Originally Posted by R3DDOT View Post


Just follow the steps on ccman's code.

This is what he basically does:

- Validates and retrieves UGameEngine pointer; //<- you only use this to retrieve the local player controller (skip it if you have a way of getting it)
- Validates and retrieves local PlayerController pointer;
- Validates and retrieves local Pawn; // pPC->Pawn;
- Validates WorldInfo (Pawn->WorldInfo), and retrieves PawnList;
- Loops through the PawnList (pTarget->Next) and sets each pawn's bTargetted flag to be true;

You can also retrieve WorldInfo straight from the local player controller (or even from the pGameEngine ptr).

There are many ways you can actually do it, but essencially looping through the pawn list and setting the bTargetted flag to true.

You need to reverse AavaPawn, AWorldInfo classes for this (but using public info, like from ccman's cheat) it should be a piece of cake.
I am working on learning more . I thank you both for all your help it is very needed and appreciated
Quote Originally Posted by R3DDOT View Post


Just follow the steps on ccman's code.

This is what he basically does:

- Validates and retrieves UGameEngine pointer; //<- you only use this to retrieve the local player controller (skip it if you have a way of getting it)
- Validates and retrieves local PlayerController pointer;
- Validates and retrieves local Pawn; // pPC->Pawn;
- Validates WorldInfo (Pawn->WorldInfo), and retrieves PawnList;
- Loops through the PawnList (pTarget->Next) and sets each pawn's bTargetted flag to be true;

You can also retrieve WorldInfo straight from the local player controller (or even from the pGameEngine ptr).

There are many ways you can actually do it, but essencially looping through the pawn list and setting the bTargetted flag to true.

You need to reverse AavaPawn, AWorldInfo classes for this (but using public info, like from ccman's cheat) it should be a piece of cake.
I found this old ct uav hack .

Code:
<Offset>54C</Offset>  
<Offset>45C</Offset>  
<Offset>AC</Offset>
<Offset>50</Offset>
<Offset>3C</Offset>
I know from ccman32 other post the last offset is now 588
I think i understand most of these offsets problem is i think the uav hacks sdk is obsolete .
So no matter how much i look the offsets will be wrong . I assume this because
the offset i mentioned for the pwnclass differs from his post to the hacks sdk .
which is a real b!@ch lol.
I know there is another sdk ue3 dumper released here but It loos as if the classes are named differently .
that is confusing me cause it leaves me unsure which is correct .
that and the fact i have never done anything like this .
It feels like trying to write a poem in french without knowing one word in french .
P.S I was attempting to make it with cheat engine not by coding an sdk hack .


- - - Updated - - -

Quote Originally Posted by ccman32 View Post

You can actually get the entire information you need to do that from the classes i posted + the UAV Hack Source Code i also posted.
I have been trying i see the last offset is now 588 at least ugh
Quote Originally Posted by HOOSIER View Post
I found this old ct uav hack .

Code:
<Offset>54C</Offset>  
<Offset>45C</Offset>  
<Offset>AC</Offset>
<Offset>50</Offset>
<Offset>3C</Offset>
I know from ccman32 other post the last offset is now 588
I think i understand most of these offsets problem is i think the uav hacks sdk is obsolete .
So no matter how much i look the offsets will be wrong . I assume this because
the offset i mentioned for the pwnclass differs from his post to the hacks sdk .
which is a real b!@ch lol.
I know there is another sdk ue3 dumper released here but It loos as if the classes are named differently .
that is confusing me cause it leaves me unsure which is correct .
that and the fact i have never done anything like this .
It feels like trying to write a poem in french without knowing one word in french .
P.S I was attempting to make it with cheat engine not by coding an sdk hack .


- - - Updated - - -



I have been trying i see the last offset is now 588 at least ugh
Simply stop paying attention to offsets only. Offsets can change after every single update so you cannot use those to compare Cheat Engine pointers or whatever else while you don't even know how old the offsets you are trying to use are.
They are a little over a year old . Should i just keep on with my c++ ? Will that help me understand the sdk ;Or is there something else i need to learn to understand the sdk ?
Quote Originally Posted by HOOSIER View Post
They are a little over a year old . Should i just keep on with my c++ ? Will that help me understand the sdk ;Or is there something else i need to learn to understand the sdk ?
I suggest you to get the TheFeckless UE3 SDK Generator source code and try to understand what it does/how it works.
If you don't understand a part of the code try to google what it does, if that still doesn't help you and you don't understand the code you will have to learn the C/C++ basics first.
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