QuestionSolvedUndetectable hacks (aimbot and wallhack) for GMod?

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Undetectable hacks (aimbot and wallhack) for GMod?
I have some LUA hacks for the GMod and I played with them on one of my fav servers but now they have just installed an anti-cheat and now everytime I inject the hack, a message appears on the chatbox saying "I'm using hacks BAN ME". So, my question is there is a way to inject without being detected or there are some hacks undetectable?
Name of anti-cheat? I think it's qac correct me if I'm wrong (they're are bypasses for this). Just do datapack_paths in console when in the server and find the name of the anti cheat
Quote Originally Posted by Mistayq View Post
Name of anti-cheat? I think it's qac correct me if I'm wrong (they're are bypasses for this). Just do datapack_paths in console when in the server and find the name of the anti cheat
Thanks for that command . I did it and I got this:

] datapack_paths
1. "addons/libk/lua/"
2. "addons/pac3/lua/"
3. "addons/pointshop2/lua/"
4. "addons/powerrounds/lua/"
5. "addons/topplayers/lua/"
6. "addons/tttdamagelogs/lua/"
7. "addons/ulib/lua/"
8. "addons/ulx/lua/"
9. "addons/wyozitev/lua/"
10. "lua/"
11. "gamemodes/"
12. "gamemodes/base/entities/"
13. "gamemodes/terrortown/entities/"
Quote Originally Posted by Mistayq View Post
Name of anti-cheat? I think it's qac correct me if I'm wrong (they're are bypasses for this). Just do datapack_paths in console when in the server and find the name of the anti cheat
use a c++ cheat & there's your qac bypass
So... of those addons/scripts which is the one that is the anti-cheat? Maybe "addons/wyozitev/lua/"
Quote Originally Posted by xSupermassivex View Post
So... of those addons/scripts which is the one that is the anti-cheat? Maybe "addons/wyozitev/lua/"
Download scripthook find out yourself?
Quote Originally Posted by RabidRunner View Post
Download scripthook find out yourself?
I did it and I found the anti-cheat, the thing is that it's an anti-cheat created by an user. This is the .lua code:


MsgC(Color(255,0,0), "[LAC] Iniciado\n")



CreateClientConVar("lorza_AntiHacks", 1)

CreateClientConVar("lorza_LUA", 1)

CreateClientConVar("lorza_CHEATS", 1)





timer.Create( "lorza_anti_cheats", 10, 0, function()

if GetConVarNumber("lorza_AntiHacks") == 1 then



// Anti sv_allowcslua 1

if GetConVarNumber("lorza_LUA") == 1 then

if GetConVarNumber("sv_allowcslua") ~= 0 then

RunConsoleCommand("say", "[LAC] Baneadme, estoy usando hacks!")

RunConsoleCommand("say", "[LAC] He cambiado la variable sv_allowcslua a 1")

end



// Anti sv_cheats 1

if GetConVarNumber("lorza_CHEATS") == 1 then

if GetConVarNumber("sv_cheats") ~= 0 then

RunConsoleCommand("say", "[LAC] Baneadme, estoy haciendo trampas!")

RunConsoleCommand("say", "[LAC] He cambiado la variable sv_cheats a 1")

end

end

end

end

end)


So... if someone could help me breaking this anti-cheat
Quote Originally Posted by xSupermassivex View Post
I have some LUA hacks for the GMod and I played with them on one of my fav servers but now they have just installed an anti-cheat and now everytime I inject the hack, a message appears on the chatbox saying "I'm using hacks BAN ME". So, my question is there is a way to inject without being detected or there are some hacks undetectable?
no u can only get real undetected hacks at antibirus or buy hack sources from people
alias say

//////////////
Method 1:
Detour GetConVarNumber to exclude sv_cheats and sv_allowcslua.

Method 2 (best):
Prevent the file from running. (RunString hook)

Method 3:
Destroy the "lorza_anti_cheats" timer.

EDIT:
Holy shit, the actual ConVars are clientside and not replicated...
Just set lorza_AntiHacks to 0 in your game console.


There are more methods to bypass this pile of shit though.
Have fun.
Thank you a lot. I dind't notice that shit doesn't have replication... I'll set that to 0 and play . Maybe they will update this crap so I'll ask for more help here when they "update" this anti-hacks.
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