here are some other ones.... Again thanks to Sc4rf4c3 and Croner
[D3D]
# define ADR_D3DIPADDR=0xC2E13C
# define ADR_D3MAP=0xB8FFA8
# define ADR_GMWARN=0xA3A92A
# define ADR_ESPNAME=0x68C3C
[VIP]
# define ADR_ANTIAFK=0x49D3D1
# define ADR_TRIGGERBOT=0x5A83AE
# define ADR_PRONECQC=0x68F33E
# define ADR_VIEWANGLES=0x4124F2
# define ADR_NODELAY=0x6A0E64
# define ADR_ANTIKICK=0x4C1B8F
# define ADR_AUTOMEDIC=0x696240
# define ADR_AUTOAMMO=0x696187
# define ADR_AUTOREPAIR=0x44F423
# define ADR_ESCALATOR1=0x7927D7
# define ADR_ESCALATOR2=0x792914
# define ADR_WTW=0x791977
# define ADR_STW=0x6B20B6
# define ADR_UNLAMMO1=0x689526
# define ADR_UNLAMMO2=0x689537
# define ADR_UNLAMMO3=0x68953D
# define ADR_INVISIBLE=0x68D73E
# define ADR_HEADSHOT=0x480507
# define ADR_FASTAS=0x6923A3
# define ADR_CRAZYGUNFIRE=0x67F8AD
# define ADR_QUICKPLANT=0x69B0FA
# define ADR_QUICKDEFUSE=0x69B625
# define ADR_SVP=0x680D1E
# define ADR_OPK1=0x680FFF
# define ADR_OPK2=0x680FFF
# define ADR_OPK3=0x680FFF
# define ADR_PREMCROSH1=0xB077F8
# define ADR_PREMCROSH2=0x639C37
[VEICH]
# define ADR_SUPERCAR=0x44F3DD
# define ADR_NOVEICHDAM=0x44DEDB
# define ADR_VEICHJUMP1=0x72EE8B
# define ADR_VEICHJUMP2=0x4A978D
# define ADR_VEICHAUTOREPAIR=0x680D3C
# define ADR_VEICHAUTOAMMO=0x44F3DD
[OFFSET]
# define OFF_NFD=0x308
# define OFF_X=0x244
# define OFF_Y=0x23C
# define OFF_Z=0x240
# define OFF_PREMIUM=0x374
# define OFF_RECOIL1=0x3
# define OFF_RECOIL2=0x6
# define OFF_RECOIL3=0x9
# define OFF_STAMINA=0x10
# define OFF_SLOT5=0xD11EC
# define OFF_SLOT6=0xD11ED
# define OFF_SLOT7=0xD11EE
# define OFF_SLOT8=0xD11EF
# define OFF_GRAVITY=0x70
# define OFF_SPECTATE=0x36C
# define OFF_WEAPON=0x15C
# define OFF_SUPERMASTER=0xCBD7C
# define OFF_ROOMMASTER=0xCC190
# define OFS_PLAYERSLOT=0xE0AC0
# define OFS_SLOTBASE=0xD0048