bomb esp
what i did was i checked a netvar dump that i got from an offset dumper, i found bBombPlanted, i stored that as an offset, and in my code, i read that through memory, so int bombPlanted <Mem.Read>(bBombPlanted)
then i went on to check if the bomb is planted
if (bBombPlanted == 1)
{
Continue;
}
else
{
*glow code*
}
then i had my regular glow esp code after that, went into game, everything was fine haha, except when i planted the bomb, it didnt glow. anyone have any ideas?
then i went on to check if the bomb is planted
if (bBombPlanted == 1)
{
Continue;
}
else
{
*glow code*
}
then i had my regular glow esp code after that, went into game, everything was fine haha, except when i planted the bomb, it didnt glow. anyone have any ideas?



