Cave System

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Cave System
Something I created while on a plane...

Caves, FOV changes if world is a cave, torches can be used to light up the area.
Spawn room is always uncovered.

[Abyss is only used as example]

Interesting idea of making item as Update packet structure changer.
Looks great . It would be nicer when the enemies behind walls would be invisible but i think that's pretty hard to make :/
Quote Originally Posted by Jankos View Post
Looks great . It would be nicer when the enemies behind walls would be invisible but i think that's pretty hard to make :/
actualy its quite easy
Quote Originally Posted by Slendergo View Post
actualy its quite easy
Bumped from the pit of the internet.
Quote Originally Posted by Luis View Post
Bumped from the pit of the internet.
Well you just bumbed into a thread wich is about almost a year old xD
Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
Well you just bumbed into a thread wich is about almost a year old xD
slender bumped it... and he quoted slender telling him he bumped it.. and your quoting him telling him he bumped it although slender bumped it first meaning any posts after the first bump isnt really a bump lol
Lets just stop?
Quote Originally Posted by Luis View Post
Lets just stop?
no.

Anyways, as a redirect to on-topic, while BlockSight is probably the better method to take now, I think the base code of the Cave System could lead to some very interesting dungeon mechanics. (hidden zones opening up after certain completion landmarks?)
Quote Originally Posted by Stellar Spark View Post

no.

Anyways, as a redirect to on-topic, while BlockSight is probably the better method to take now, I think the base code of the Cave System could lead to some very interesting dungeon mechanics. (hidden zones opening up after certain completion landmarks?)
That is if we don't see enemies just travelling through walls
Quote Originally Posted by Stellar Spark View Post

no.

Anyways, as a redirect to on-topic, while BlockSight is probably the better method to take now, I think the base code of the Cave System could lead to some very interesting dungeon mechanics. (hidden zones opening up after certain completion landmarks?)
well this cave system is old, but blocksight is new sorta



short wip example
Quote Originally Posted by Ahl View Post
That is if we don't see enemies just travelling through walls
That's pretty easy to work around, other than by just using BlockSight altogether, it can also be achieved through only spawning the enemies when you need to and manipulating those events on a world scale.
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