Why is my GLOW ESP not working?
H! So I'm attempting to make a glow ESP (but i wont just write code here) so if anyone could tell me why the players aren't rendering a glow that would be great! BTW I'm rendering every player CT or T the same color for now.
First the offsets I'm using:
m_dwGlowObject: 0x04B6FB7C
m_iGlowIndex: 0x0000BF10
Now the actual hack.
//pseudo
DWORD glowPointer = memory.read(client + glowObject);
then I'm looping through all the players in the game and getting their address (that works).
this is how I'm attempting to glow the players (this is what's wrong I think) [note I'm doing this for all the players in the server]
memory.write((glowPointer) + ((playerAddress * 0x34) + 0x4), r);
memory.write((glowPointer) + ((playerAddress * 0x34) + 0x8), g);
memory.write((glowPointer) + ((playerAddress * 0x34) + 0xC), b);
memory.write((glowPointer) + ((playerAddress * 0x34) + 0x10), a);
memory.write((glowPointer) + ((playerAddress * 0x34) + 0x24), true;
memory.write((glowPointer) + ((playerAddress * 0x34) + 0x25), false);
First the offsets I'm using:
m_dwGlowObject: 0x04B6FB7C
m_iGlowIndex: 0x0000BF10
Now the actual hack.
//pseudo
DWORD glowPointer = memory.read(client + glowObject);
then I'm looping through all the players in the game and getting their address (that works).
this is how I'm attempting to glow the players (this is what's wrong I think) [note I'm doing this for all the players in the server]
memory.write((glowPointer) + ((playerAddress * 0x34) + 0x4), r);
memory.write((glowPointer) + ((playerAddress * 0x34) + 0x8), g);
memory.write((glowPointer) + ((playerAddress * 0x34) + 0xC), b);
memory.write((glowPointer) + ((playerAddress * 0x34) + 0x10), a);
memory.write((glowPointer) + ((playerAddress * 0x34) + 0x24), true;
memory.write((glowPointer) + ((playerAddress * 0x34) + 0x25), false);
