Can you tell me how to find the xyz for player and enemy andmouse XY .I think you not let xyz for player and enemy change to xy for screen.
I got the xyz for player and enemy
Mouse XY
Vector distance for XYZ
I took Atan((Z/X)* 180 / 3.14 / 360)
but then looking through some other aimbot source code
z/x / 360 * 3.14
did not work , please help ?
Can you tell me how to find the xyz for player and enemy andmouse XY .I think you not let xyz for player and enemy change to xy for screen.
This is my Code :
#include <iostream>
#include <Windows.h>
#include <vector>
#include <math.h>
#include <algorithm>
using namespace std;
DWORD MX = 0xC84FDC;
DWORD MY = 0xC84FD8;
float MouseX;
DWORD X = 0x13255C8;
DWORD Y = 0x13255CC;
DWORD Z = 0x13255C4;
DWORD enX = X + 0x3184;
DWORD enY = Y + 0x3184;
DWORD enZ = Z + 0x3184;
float pX, pY, pZ;
float eX, eY, eZ;
int VecX;
int VecZ;
//X View
DWORD PID;
float angleA;
float angleP;
float halfCircle = 0xFFFFFFFF / 2;
float newValue;
const double PI = 3.14;
float Hyp;
int main() {
while (true)
{
HWND Cod = FindWindowA(0, ("Call of Duty 4"));
GetWindowThreadProcessId(Cod, &PID);
HANDLE pHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, PID);
HANDLE pRead = OpenProcess(PROCESS_VM_READ, FALSE, PID);
ReadProcessMemory(pHandle, (LPVOID)X, &pX, sizeof(pX), 0);
ReadProcessMemory(pHandle, (LPVOID)Y, &pY, sizeof(pY), 0);
ReadProcessMemory(pHandle, (LPVOID)Z, &pZ, sizeof(pZ), 0);
ReadProcessMemory(pHandle, (LPVOID)enX, &eX, sizeof(eX), 0);
ReadProcessMemory(pHandle, (LPVOID)enY, &eY, sizeof(eY), 0);
ReadProcessMemory(pHandle, (LPVOID)enZ, &eZ, sizeof(eZ), 0);
ReadProcessMemory(pRead, (LPVOID)MX, &MouseX, sizeof(MouseX), 0);
cout << "Player Coords" << endl;
cout << "X: " << pX << endl;
cout << "Y: " << pY << endl;
cout << "Z: " << pZ << endl;
cout << endl;
cout << "Enemy Coords: " << endl;
cout << "X: " << eX << endl;
cout << "Y: " << eY << endl;;
cout << "Z: " << eZ << endl;
cout << "X Mouse: " << MouseX << endl;
//sector 1
if (eX > pX && eZ <= pZ)
{
VecX = eX - pX;
VecZ = pZ - eZ;
angleA = atan(VecZ / VecX) * 3.14f * 2 / 360;
cout << "Vector X: " << VecX << endl;
cout << "Vector Z: " << VecZ << endl;
cout << "Hyp: " << sqrt(pow(VecX, 2) + pow(VecZ, 2)) << endl;
Hyp = sqrt(pow(VecX, 2) + pow(VecZ, 2));
angleP = atan2(VecZ , VecX);
cout << endl;
cout << "ANGLE TEST: " << angleP << endl;
cout << endl;
newValue = 180.0f - (180.0f * angleA);
cout << newValue << endl;
//WriteProcessMemory(pHandle, (LPVOID)MX, &newValue, sizeof(newValue), 0);
}
//Sec 2
if (eX <= pX && eZ < pZ)
{
VecX = pX - eX;
VecZ = pZ - eZ;
cout << "Vector X: " << VecX << endl;
cout << "Vector Z: " << VecZ << endl;
cout << "Hyp: " << sqrt(pow(VecX, 2) + pow(VecZ, 2)) << endl;
Hyp = sqrt(pow(VecX, 2) + pow(VecZ, 2));
angleP = atan2(VecZ, VecX);
cout << endl;
cout << "ANGLE TEST: " << angleP << endl;
cout << endl;
angleA = atan(VecZ / VecX) * 3.14f * 2 / 360;
newValue = 0xFFFFFFFF - (0xFFFFFFFF * angleA);
cout << newValue << endl;
//WriteProcessMemory(pHandle, (LPVOID)MX, &newValue, sizeof(newValue), 0);
}
//Sec 3
if (eX < pX && eZ >= pZ)
{
VecX = pX - eX;
VecZ = eZ - pZ;
angleA = atan(VecZ / VecX) * 3.14f * 2 / 360;
cout << "Vector X: " << VecX << endl;
cout << "Vector Z: " << VecZ << endl;
Hyp = sqrt(pow(VecX, 2) + pow(VecZ, 2));
cout << "Hyp: " << Hyp << endl;
cout << endl;
angleP = atan2(VecZ, VecX);
cout << "ANGLE TEST: " << angleP << endl;
cout << endl;
newValue = 0xFFFFFFFF - (0xFFFFFFFF * angleA);
cout << newValue << endl;
//WriteProcessMemory(pHandle, (LPVOID)MX, &newValue, sizeof(newValue), 0);
}
//Sec 4
if (eX >= pX && eZ > pZ)
{
VecX = eX - pX;
VecZ = eZ - pZ;
angleA = atan(VecZ / VecX) * 3.14f * 2 / 360;
Hyp = sqrt(pow(VecX, 2) + pow(VecZ, 2));
angleP = atan2(VecZ, VecX) * 180;
cout << "Vector X: " << VecX << endl;
cout << "Vector Z: " << VecZ << endl;
cout << "Hyp: " << sqrt(pow(VecX, 2) + pow(VecZ, 2)) << endl;
cout << endl;
cout << "ANGLE TEST: " << angleP << endl;
cout << endl;
//newValue = 0xFFFFFFFF - (0xFFFFFFFF * angleA);
newValue = 180 - (180 * angleP);
cout << newValue << endl;
WriteProcessMemory(pHandle, (LPVOID)MX, &newValue, sizeof(newValue), 0);
}
system("CLS");
}
}