vb.net skin changer source
Code:
Function gethandlewep()
Return ReadInt(LocalPlayer + m_hActiveWeapon, 4)
End Function
Function getweapent()
Return gethandlewep() & &HFFF
End Function
Function GetCurWep()
Return ReadInt(dll_client + EntityList + (getweapent() - 1) * &H10, 4)
End Function
Dim m_dwClientState As Integer = &H6062B4
Dim m_iItemIDHigh As Integer = &H4BA8
Dim m_iItemIDLow As Integer = &H4BAC
Dim m_OriginalOwnerXuidLow As Integer = &H4D68
Dim m_OriginalOwnerXuidHigh As Integer = &H4D6C
Dim m_nFallbackPaintKit As Integer = &H4D70
Dim m_nFallbackStatTrak As Integer = &H4D7C
Dim m_nFallbackSeed As Integer = &H4D74
Dim m_flFallbackWear As Integer = &H4D78
Function skin_loop_()
While (Not exit_the_party)
Dim Cur_Wep As Integer = getCurWep()
WriteInt(Cur_Wep + m_iItemIDHigh, 4, 0)
WriteInt(Cur_Wep + m_iItemIDLow, 4, -1)
WriteInt(Cur_Wep + m_OriginalOwnerXuidLow, 4, 0)
WriteInt(Cur_Wep + m_OriginalOwnerXuidHigh, 4, 0)
WriteInt(Cur_Wep + m_nFallbackPaintKit, 4, 302)
' WriteInt(Cur_Wep + m_nFallbackStatTrak, 4, 1337)
'WriteInt(Cur_Wep + m_nFallbackSeed, 4, 13261)
' WriteInt(Cur_Wep + m_flFallbackWear, 4, 0.0F)
If GetAsyncKeyState(Keys.RMenu) Then
Dim EnginePointer As Integer = ReadInt(dll_engine + m_dwClientState, 4)
WriteInt(EnginePointer + &H16C, 4, -1)
End If
End While
End Function
