Need help with Merrcys Triggerbot pls
Hello,
i use since month the source code from merrcys polly hack for my triggerbot.
But how can i change the code so that the Triggerbot shoots even when target is dead. Because its look unlegit if it stops after the enemie is down. i hope someone can and will help me.
thx.
i use since month the source code from merrcys polly hack for my triggerbot.
Source
class Triggerbot {
public:
void run() {
[junk_enable /]
while (true) {
[add_junk /]
if (Settings()->triggerEnabled) {
[add_junk /]
Entity* inX = inCrosshair();
if (inX != nullptr && Engine()->me.weapon_ammo > 0 && inX->hp > 0 && (Settings()->trigger_holdkey == 0 || GetAsyncKeyState(Settings()->trigger_holdkey))) {
Engine()->Memory()->Write<int>(Engine()->getClientModule()->dwBase + Engine()->Offsets()->dwAttack, 5);
Sleep(10);
if (!GetAsyncKeyState(VK_LBUTTON)) {
Engine()->Memory()->Write<int>(Engine()->getClientModule()->dwBase + Engine()->Offsets()->dwAttack, 4);
}
}
[add_junk /]
}
Sleep(1);
}
[add_junk /]
[junk_disable /]
}
private:
Entity* inCrosshair() {
[junk_enable /]
[add_junk /]
int idInX = Engine()->Memory()->Read<int>(Engine()->me.dwBase + Engine()->Offsets()->dwInCross);
if (idInX != 0) {
[add_junk /]
for (int i = 0; i < Engine()->iEnemies; i++) {
if (Engine()->entEnemies[i].id == idInX) {
return &Engine()->entEnemies[i];
}
}
[add_junk /]
}
[junk_disable /]
return nullptr;
}
};
#endif
public:
void run() {
[junk_enable /]
while (true) {
[add_junk /]
if (Settings()->triggerEnabled) {
[add_junk /]
Entity* inX = inCrosshair();
if (inX != nullptr && Engine()->me.weapon_ammo > 0 && inX->hp > 0 && (Settings()->trigger_holdkey == 0 || GetAsyncKeyState(Settings()->trigger_holdkey))) {
Engine()->Memory()->Write<int>(Engine()->getClientModule()->dwBase + Engine()->Offsets()->dwAttack, 5);
Sleep(10);
if (!GetAsyncKeyState(VK_LBUTTON)) {
Engine()->Memory()->Write<int>(Engine()->getClientModule()->dwBase + Engine()->Offsets()->dwAttack, 4);
}
}
[add_junk /]
}
Sleep(1);
}
[add_junk /]
[junk_disable /]
}
private:
Entity* inCrosshair() {
[junk_enable /]
[add_junk /]
int idInX = Engine()->Memory()->Read<int>(Engine()->me.dwBase + Engine()->Offsets()->dwInCross);
if (idInX != 0) {
[add_junk /]
for (int i = 0; i < Engine()->iEnemies; i++) {
if (Engine()->entEnemies[i].id == idInX) {
return &Engine()->entEnemies[i];
}
}
[add_junk /]
}
[junk_disable /]
return nullptr;
}
};
#endif
But how can i change the code so that the Triggerbot shoots even when target is dead. Because its look unlegit if it stops after the enemie is down. i hope someone can and will help me.
thx.
