OutdatedTriggerbobber.lua hack release

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Triggerbobber.lua hack release
Hey guys i made this triggerbot and i hope itll help u guys how to code and stuff

Remember to forget to subscribe.

Code:
--[[
	lua/trigger.lua [#489, 3702340124, UID:3377227333]
	Integra | STEAM_0:1:65399131 <88.147.152.254:24891> | [13.01.16 11:52:24AM]
	===Dirty hacks===
]]

local TriggerBot = CreateClientConVar( "triggerbot_enabled", 0, true, false )
 
hook.Add( "Think", "Triggerbot", function()
 
local Target = LocalPlayer():GetEyeTrace().Entity
 
if TriggerBot:GetInt() == 1 and LocalPlayer():Alive() and LocalPlayer():GetActiveWeapon():IsValid() and ( Target:IsPlayer() or Target:IsNPC() ) then
 
if !Firing then
 
RunConsoleCommand( "+attack" )
Firing = true
 
else
 
RunConsoleCommand( "-attack" ) 
Firing = false
 
end
 
end
 
end )
Totally not from "HAC_Booty_And_BANLOGS"
*cough*trigger_lua-3702340124.lua*cough*
Quote Originally Posted by SmokeIsGay View Post
Hey guys i made this triggerbot and i hope itll help u guys how to code and stuff

Remember to forget to subscribe.

Code:
--[[
	lua/trigger.lua [#489, 3702340124, UID:3377227333]
	Integra | STEAM_0:1:65399131 <88.147.152.254:24891> | [13.01.16 11:52:24AM]
	===Dirty hacks===
]]

local TriggerBot = CreateClientConVar( "triggerbot_enabled", 0, true, false )
 
hook.Add( "Think", "Triggerbot", function()
 
local Target = LocalPlayer():GetEyeTrace().Entity
 
if TriggerBot:GetInt() == 1 and LocalPlayer():Alive() and LocalPlayer():GetActiveWeapon():IsValid() and ( Target:IsPlayer() or Target:IsNPC() ) then
 
if !Firing then
 
RunConsoleCommand( "+attack" )
Firing = true
 
else
 
RunConsoleCommand( "-attack" ) 
Firing = false
 
end
 
end
 
end )
Strangely, it looks 1:1 including all variable names, punctuation and spaces to same this...
showthread.php?t=672797
damn, 9/11
2/short!
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