QuestionUndetected Methods

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Undetected Methods
This is a discussion on methods possible to use on GTA:O that don't involve internal menus.

I have found an external hook on another website, and I cant post links so I wont, but I have used it for a while and not been banned. It is a very basic hack but it shows the potential that external GTA:O hacks have to offer.

If there are any other ways that are found and possible to use, please reply with them in this thread.

Thanks
Manual Mapping is a big Key. But how it works for GTA V i don't tell anyway. And just saying, C+P from one of the Internet Sourcecodes are the badest idea because they're don't working well.

Just try it so u have a injected Menu with no Ban reason.

If u wan't more infos about that methode, go to zoVk and quest him. If u google a while u will find him.
Quote Originally Posted by Figgah View Post
Manual Mapping is a big Key.
You have obviously no clue what youre talking about.

External hooks wont give you control over the whole engine like we could do it by simply calling the native functions directly.
You can still modify a few values though, which makes for example godmode and infinite ammo possible.
But our godlike possibilitys are gone.
Quote Originally Posted by erayz0r View Post
There isnt, stop spreading false information you pleb.
They all call the native functions to do what they want, and this shit will get you banned, simple as that.
No, it isnt false.

It was released and working fine people use it but now because the update it is broken again
Quote Originally Posted by erayz0r View Post
There isnt, stop spreading false information you pleb.
They all call the native functions to do what they want, and this shit will get you banned, simple as that.
Menyoo made a new version of ev1 that wasn't detected before the 1.32 update. I bet it still won't be detected once they update it for 1.32 because it was only out for a day or two.
Nah Nah Nah, r* have a very good anti cheat system in place, One part of it is detecting when players are spawning in cash that isnt from a mission and than screwing them over
Quote Originally Posted by ThePownZone View Post
Nah Nah Nah, r* have a very good anti cheat system in place, One part of it is detecting when players are spawning in cash that isnt from a mission and than screwing them over
We totally didn't know that... I don't even know why the Menyoo brought up the whole tunable idea in December on how to get money through them. Can you feel the irony? No? No? Alright then.
I posted this in another thread. Pardon the repost, but I think it's relevant on this one as well...

It is my opinion that new modding efforts should be concentrated on Cheat Engine tables, whether it's creating new or enhancing the existing ones. The problem with mod menus was that with just one user you could easily affect a whole bunch of people, creating a generalized hatred towards modders and thus catching R*'s attention. But with CE tables it only works for yourself (so far). If you take away the ability to affect other players, it would make it harder for others to report you since you're not doing anything to advertise yourself as a modder, such as griefing or spawning money for different people. With CE tables no one knows you're modding, unless you make it obvious, like playing a public mission/race with modifiers enabled. Granted, teleporting everywhere or spawning cars on the spot was fun, but ultimately those are sure ways to get you banned nowadays. The more inconspicuous we are, the safer we are...
Quote Originally Posted by vvmachete View Post
I posted this in another thread. Pardon the repost, but I think it's relevant on this one as well...

It is my opinion that new modding efforts should be concentrated on Cheat Engine tables, whether it's creating new or enhancing the existing ones. The problem with mod menus was that with just one user you could easily affect a whole bunch of people, creating a generalized hatred towards modders and thus catching R*'s attention. But with CE tables it only works for yourself (so far). If you take away the ability to affect other players, it would make it harder for others to report you since you're not doing anything to advertise yourself as a modder, such as griefing or spawning money for different people. With CE tables no one knows you're modding, unless you make it obvious, like playing a public mission/race with modifiers enabled. Granted, teleporting everywhere or spawning cars on the spot was fun, but ultimately those are sure ways to get you banned nowadays. The more inconspicuous we are, the safer we are...
Well, until the free menu's find a new method to leach, that's all people will have is CE tables.
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