Addresses One Class And Information

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Addresses One Class And Information
Code:
		 [ Warrock ]

#define PlantAnyWhere 		0x5B2484
#define Headshot 		0x92C560
#define WalkThroughWall 	0x7B3CC0
#define ShootThroughWall 	0x8E9FE4
#define WeaponMGR 		0xC39A50
#define WeaponMGR1 		0xB308F8

		 [ XignCode ]

#define Bypass1 		0x46115A
#define Bypass2 		0x46110B
#define Bypass3 		0x63258F
#define Bypass4 		0x6325A5
#define Bypass5 		0x634352
#define Bypass6 		0x634328
#define Bypass7 		0x634311
Code:
class cWeapon;
class cWeaponList;
class cWeaponMGR;

class cWeapon
{
public:
	cWeaponList* pWeaponList; //0x0000 
	char _0x0004[60];

};//Size=0x0040

class cWeaponList
{
public:
	cWeaponMGR* pWeapon[2000]; //0x0000 
	char _0x0004[60];

};//Size=0x0040

class cWeaponMGR
{
public:
	char _0x0000[136];
	__int32 Damage; //0x0088 
	__int32 Defence; //0x008C 
	__int32 Range; //0x0090 
	__int32 AmmoNum; //0x0094 
	__int32 MegaZineNum; //0x0098 
	__int32 EffectRange; //0x009C 
	__int32 Parabola; //0x00A0 
	char _0x00A4[12];
	__int32 ShotSpeed; //0x00B0 
	__int32 Weight; //0x00B4 
	char _0x00B8[72];

};//Size=0x0100
This lasts only a few minutes

Code:
VOID DisableXignCode()
{
	while (memcmp((CONST VOID *)Bypass1, (CONST VOID*)"\x75\x0A", 2) != 0)
		Sleep(100);

	WriteMemory((LPVOID) Bypass1, "\xEB\x0A", 2);
	WriteMemory((LPVOID) Bypass2, "\xEB\x41", 2);
	WriteMemory((LPVOID) Bypass3, "\xEB\x4E", 2);
	WriteMemory((LPVOID) Bypass4, "\xEB\x1F", 2);
	WriteMemory((LPVOID) Bypass5, "\xEB\xBF", 2);
	WriteMemory((LPVOID) Bypass6, "\xEB\xE9", 2);
	WriteMemory((LPVOID) Bypass7, "\xEB\x07", 2);
}
Request Dump on that Current Address
Quote Originally Posted by Coder.DiasII View Post
Code:
		 [ Warrock ]

#define PlantAnyWhere 		0x5B2484
#define Headshot 		0x92C560
#define WalkThroughWall 	0x7B3CC0
#define ShootThroughWall 	0x8E9FE4
#define WeaponMGR 		0xC39A50
#define WeaponMGR1 		0xB308F8

		 [ XignCode ]

#define Bypass1 		0x46115A
#define Bypass2 		0x46110B
#define Bypass3 		0x63258F
#define Bypass4 		0x6325A5
#define Bypass5 		0x634352
#define Bypass6 		0x634328
#define Bypass7 		0x634311
Code:
class cWeapon;
class cWeaponList;
class cWeaponMGR;

class cWeapon
{
public:
	cWeaponList* pWeaponList; //0x0000 
	char _0x0004[60];

};//Size=0x0040

class cWeaponList
{
public:
	cWeaponMGR* pWeapon[2000]; //0x0000 
	char _0x0004[60];

};//Size=0x0040

class cWeaponMGR
{
public:
	char _0x0000[136];
	__int32 Damage; //0x0088 
	__int32 Defence; //0x008C 
	__int32 Range; //0x0090 
	__int32 AmmoNum; //0x0094 
	__int32 MegaZineNum; //0x0098 
	__int32 EffectRange; //0x009C 
	__int32 Parabola; //0x00A0 
	char _0x00A4[12];
	__int32 ShotSpeed; //0x00B0 
	__int32 Weight; //0x00B4 
	char _0x00B8[72];

};//Size=0x0100
This lasts only a few minutes

Code:
VOID DisableXignCode()
{
	while (memcmp((CONST VOID *)Bypass1, (CONST VOID*)"\x75\x0A", 2) != 0)
		Sleep(100);

	WriteMemory((LPVOID) Bypass1, "\xEB\x0A", 2);
	WriteMemory((LPVOID) Bypass2, "\xEB\x41", 2);
	WriteMemory((LPVOID) Bypass3, "\xEB\x4E", 2);
	WriteMemory((LPVOID) Bypass4, "\xEB\x1F", 2);
	WriteMemory((LPVOID) Bypass5, "\xEB\xBF", 2);
	WriteMemory((LPVOID) Bypass6, "\xEB\xE9", 2);
	WriteMemory((LPVOID) Bypass7, "\xEB\x07", 2);
}
My new Addys dont work, please help

#define Bypass1 0x4615E8
#define Bypass2 0x461599
#define Bypass3 0x63B893
#define Bypass4 0x63B8A9
#define Bypass5 0x63D842
#define Bypass6 0x63D818
#define Bypass7 0x63D801
Quote Originally Posted by Pr0t3x361 View Post
My new Addys dont work, please help

#define Bypass1 0x4615E8
#define Bypass2 0x461599
#define Bypass3 0x63B893
#define Bypass4 0x63B8A9
#define Bypass5 0x63D842
#define Bypass6 0x63D818
#define Bypass7 0x63D801
Because you use wrong ones, just updated it for this update and works fine
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