DZ Exp Boost

Posts 1–6 of 6 · Page 1 of 1
DZ Exp Boost
I was thinking on some methods to make DZ lvlup faster.
I know almost nothing about how to use CE, but I clearly understand how it works.
So, what if it is possible to change and increase the "percent of Exp per kill" stat, that can be found sometimes on different equipment?
This ability also works in DZ and should help people get more experience from killing mobs there.
Pls, somebody, check it out or prove me wrong if i don't know smth about working with CE.
serversided lmao

thats why no one can push his firearms to 1009159912590125012 or his health to 9159019858125012

If this would be possible, I could kill one Mob and be Lvl 99.
Quote Originally Posted by riotlev View Post
serversided lmao
So, almost all of the equipment stats are serversided?
Quote Originally Posted by X_Koot View Post
So, almost all of the equipment stats are serversided?
You simply would need a Talent, that increases the XP Gain. I don't know all Talents on Gear. If you find one, try to stack it (unequip/equip really fast) and see if it stacks up. If you find something useful, please share it here. I made a Post about Credits with Kneepads. Try to use that method on different Talents, maybe you'll find something useful. I don't have all that Gear currently, so I am not able to test everything.
Kk, i'll test it few hours later
Quote Originally Posted by riotlev View Post
serversided lmao

thats why no one can push his firearms to 1009159912590125012 or his health to 9159019858125012

If this would be possible, I could kill one Mob and be Lvl 99.
I've been thinking though, with the way talent stacks are working with quick switching, I almost have to believe that some of this is client-side. The multiplier or some aspect. You're switching within 30ms to affect it, which I believe is too short of a time for the back and forth communication with the server.

So while I don't think you can change the value of say the 13% to 100%, you might be able to change the 13% times X, with X being able to change somewhere. I don't know enough honestly to say, and I'm not even sure the mechanic behind it all that makes it "work."

Considering the damage dupe and credits, there does seem to be a lot of potential here.
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