❓ Can't get correct WeaponID

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❓ Can't get correct WeaponID
I'm trying to get my WeaponID but it's given me strange values
Code:
//My Offsets
DWORD LocalPlayer = 0xA834DC;
DWORD EntityList = 0x4A9E714;
DWORD m_Item = 0x2DB0; 
DWORD m_hActiveWeapon = 0x2EE8; 
DWORD m_iItemDefinitionIndex = 0x2F88; 
DWORD m_AttributeManager = 0x2D70; 


LocalBase = Mem.Read<DWORD>(Client + LocalPlayer);
EngineBase = Mem.Read<DWORD>(Engine + EnginePointer);
weaponIndex = Mem.Read<DWORD>(LocalBase + m_hActiveWeapon) & 0xFFF;
weaponEntity = Mem.Read<DWORD>(Client + EntityList + (weaponIndex-1) * 0x10);
myWeaponID = Mem.Read<int>(weaponEntity + m_AttributeManager + m_Item + m_iItemDefinitionIndex);
cout << "WeaponID: " << myWeaponID << endl;
Are my Offsets correct?
m_Item networked variable is incorrect
Quote Originally Posted by Epik View Post
m_Item networked variable is incorrect
Nevermind got it working thanks for helping
/Solved & closed.
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