MoveObject CrossFire
Code:
VOID WINAPIV MoveObject(DWORD LTClient, INT* Object, D3DXVECTOR3 Pos)
{
__asm
{
MOV ECX, DWORD PTR DS:[LTClient]
MOV EDX, DWORD PTR DS:[ECX]
PUSH 0
LEA EAX, DWORD PTR DS:[Pos]
PUSH EAX
PUSH Object
MOV EDX, DWORD PTR DS:[EDX + 0xE8]
CALL EDX
}
}
Code:
MoveObject(ADDR_LTCLIENT, pPlayer->Object, Pos)





