MoveObject CrossFire

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MoveObject CrossFire
Code:
VOID WINAPIV MoveObject(DWORD LTClient, INT* Object, D3DXVECTOR3 Pos)
{
    __asm
    {
        MOV ECX, DWORD PTR DS:[LTClient]
        MOV EDX, DWORD PTR DS:[ECX]
        PUSH 0
        LEA EAX, DWORD PTR DS:[Pos]
        PUSH EAX
        PUSH Object
        MOV EDX, DWORD PTR DS:[EDX + 0xE8]
        CALL EDX
    }
}
Code:
MoveObject(ADDR_LTCLIENT, pPlayer->Object, Pos)
Quote Originally Posted by Fix2 View Post
Code:
VOID WINAPIV MoveObject(DWORD LTClient, INT* Object, D3DXVECTOR3 Pos)
{
    __asm
    {
        MOV ECX, DWORD PTR DS:[LTClient]
        MOV EDX, DWORD PTR DS:[ECX]
        PUSH 0
        LEA EAX, DWORD PTR DS:[Pos]
        PUSH EAX
        PUSH Object
        MOV EDX, DWORD PTR DS:[EDX + 0xE8]
        CALL EDX
    }
}
Code:
MoveObject(ADDR_LTCLIENT, pPlayer->Object, Pos)
Sorry for asking this, but how can i find the LTClient?
Quote Originally Posted by thedemons View Post
Sorry for asking this, but how can i find the LTClient?
Code:
//CrossFire BR
1005BAC5   > 8B0D 6C55B810  MOV ECX,DWORD PTR DS:[10B8556C]          ;  Case 5 of switch 1005B55E
1005BACB   . 8B91 FC010000  MOV EDX,DWORD PTR DS:[ECX+1FC]
1005BAD1   . 68 F0E28F10    PUSH CShellBR.108FE2F0                   ;  ASCII "LTEVENT_RENDERALMOSTINITTED
"
1005BAD6   . FFD2           CALL EDX
1005BAD8   . 83C4 04        ADD ESP,4
1005BADB   . 53             PUSH EBX                                 ; /Arg1
1005BADC   . 8D8E C8240100  LEA ECX,DWORD PTR DS:[ESI+124C8]         ; |
1005BAE2   . E8 C9360200    CALL CShellBR.1007F1B0                   ; \CShellBR.1007F1B0
1005BAE7   . C646 2C 01     MOV BYTE PTR DS:[ESI+2C],1
1005BAEB   . EB 63          JMP SHORT CShellBR.1005BB50
1005BAED   > A1 6C55B810    MOV EAX,DWORD PTR DS:[10B8556C]          ;  Case 8 of switch 1005B55E
Code:
Sig:
\x8B\x0D\x00\x00\x00\x00\x8B\x91\x00\x00\x00\x00\x68\x00\x00\x00\x00\xFF\xD2\x83\xC4\x04\x53 
xx????xx????x????xxxxxx
thx man...
vlw por postar fenix :3
and how to find a player position in cshell??
INT* Object == class cObject ?
or its player index?
It's work! I has moved all enemy to Me and SHOOT. but it's not damaged. ...Failed
Quote Originally Posted by ***** View Post
It's work! I has moved all enemy to Me and SHOOT. but it's not damaged. ...Failed
try with weapons

I took this from the Combat Arms, there is only possible to move weapons. crossfire should be the same

(Old)
Of course, It's a Weapon Teleport. I have it but Crossfire's has been patched this function long time ago!
Thanks for sharing)
I move other players under me and climb up on them) It can be used in place of the flyhack or the high jump, because of this there is no error)
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