[FSOD - Source] Prod like Healing Pets
Go to SourceFolder/wServer/logic/behaviors/PetBehaviors/PetHealHP.cs
and paste:
go to SourceFolder/wServer/logic/behaviors/PetBehaviors/PetHealMP.cs
and paste:
Have fun!
and paste:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using wServer.networking.svrPackets;
using wServer.realm;
using wServer.realm.entities;
using wServer.realm.entities.player;
namespace wServer.logic.behaviors.PetBehaviors
{
internal class PetHealHP : PetBehavior
{
//<Parameters>
// <MaxHeal min = "10" max="90" curve="exp_incr"/>
// <Cooldown min = "10" max="1" curve="dim_returns"/>
//</Parameters>
protected override void OnStateEntry(Entity host, RealmTime time, ref object state)
{
state = 1000;
base.OnStateEntry(host, time, ref state);
}
protected override bool PlayerOwnerRequired => true;
protected override void TickCore(Pet pet, RealmTime time, ref object state)
{
var cool = (int)state;
if (cool <= 0)
{
Player player = pet.GetEntity(pet.PlayerOwner.Id) as Player;
if (player == null) return;
int maxHp = player.Stats[0] + player.Boost[0];
int h = GetHP(pet, ref cool);
if (h == -1) return;
int newHp = Math.Min(maxHp, player.HP + h);
if (newHp != player.HP)
{
if (player.HasConditionEffect(ConditionEffectIndex.Sick))
{
player.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.Trail,
TargetId = pet.Id,
PosA = new Position {X = player.X, Y = player.Y},
Color = new ARGB(0xffffffff)
}, null);
player.Owner.BroadcastPacket(new NotificationPacket
{
ObjectId = player.Id,
Text = "{\"key\":\"blank\",\"tokens\":{\"data\":\"No Effect\"}}",
Color = new ARGB(0xFF0000)
}, null);
state = cool;
return;
}
int n = newHp - player.HP;
player.HP = newHp;
player.UpdateCount++;
player.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.Potion,
TargetId = player.Id,
Color = new ARGB(0xffffffff)
}, null);
player.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.Trail,
TargetId = pet.Id,
PosA = new Position {X = player.X, Y = player.Y},
Color = new ARGB(0xffffffff)
}, null);
player.Owner.BroadcastPacket(new NotificationPacket
{
ObjectId = player.Id,
Text = "{\"key\":\"blank\",\"tokens\":{\"data\":\"+" + n + "\"}}",
Color = new ARGB(0xff00ff00)
}, null);
}
}
else
cool -= time.thisTickTimes;
state = cool;
}
private int GetHP(Pet host, ref int cooldown)
{
for (var i = 0; i < 3; i++)
{
switch (i)
{
case 0:
if (host.FirstPetLevel.Ability == Ability.Heal)
{
return CalculateHeal(host.FirstPetLevel.Level, ref cooldown);
}
break;
case 1:
if (host.SecondPetLevel.Ability == Ability.Heal)
{
return CalculateHeal(host.SecondPetLevel.Level, ref cooldown);
}
break;
case 2:
if (host.ThirdPetLevel.Ability == Ability.Heal)
{
return CalculateHeal(host.ThirdPetLevel.Level, ref cooldown);
}
break;
}
}
return -1;
}
private int CalculateHeal(int level, ref int cooldown)
{ if (Enumerable.Range(1, 1).Contains(level))
{
cooldown = 10000;
return 10;
}
if (Enumerable.Range(2, 1).Contains(level))
{
cooldown = 9350;
return 10;
}
if (Enumerable.Range(3, 1).Contains(level))
{
cooldown = 8690;
return 10;
}
if (Enumerable.Range(4, 1).Contains(level))
{
cooldown = 8040;
return 10;
}
if (Enumerable.Range(5, 1).Contains(level))
{
cooldown = 7390;
return 10;
}
if (Enumerable.Range(6, 1).Contains(level))
{
cooldown = 7130;
return 10;
}
if (Enumerable.Range(7, 1).Contains(level))
{
cooldown = 6880;
return 10;
}
if (Enumerable.Range(8, 1).Contains(level))
{
cooldown = 6620;
return 10;
}
if (Enumerable.Range(9, 1).Contains(level))
{
cooldown = 6370;
return 10;
}
if (Enumerable.Range(10, 1).Contains(level))
{
cooldown = 6110;
return 10;
}
if (Enumerable.Range(11, 1).Contains(level))
{
cooldown = 5940;
return 10;
}
if (Enumerable.Range(12, 1).Contains(level))
{
cooldown = 5760;
return 10;
}
if (Enumerable.Range(13, 1).Contains(level))
{
cooldown = 5590;
return 10;
}
if (Enumerable.Range(14, 1).Contains(level))
{
cooldown = 5420;
return 10;
}
if (Enumerable.Range(15, 1).Contains(level))
{
cooldown = 5250;
return 11;
}
if (Enumerable.Range(16, 1).Contains(level))
{
cooldown = 5130;
return 11;
}
if (Enumerable.Range(17, 1).Contains(level))
{
cooldown = 5010;
return 11;
}
if (Enumerable.Range(18, 1).Contains(level))
{
cooldown = 4900;
return 11;
}
if (Enumerable.Range(19, 1).Contains(level))
{
cooldown = 4780;
return 11;
}
if (Enumerable.Range(20, 1).Contains(level))
{
cooldown = 4670;
return 11;
}
if (Enumerable.Range(21, 1).Contains(level))
{
cooldown = 4580;
return 12;
}
if (Enumerable.Range(22, 1).Contains(level))
{
cooldown = 4490;
return 12;
}
if (Enumerable.Range(23, 1).Contains(level))
{
cooldown = 4400;
return 12;
}
if (Enumerable.Range(24, 1).Contains(level))
{
cooldown = 4310;
return 12;
}
if (Enumerable.Range(25, 1).Contains(level))
{
cooldown = 4220;
return 12;
}
if (Enumerable.Range(26, 1).Contains(level))
{
cooldown = 4140;
return 13;
}
if (Enumerable.Range(27, 1).Contains(level))
{
cooldown = 4060;
return 13;
}
if (Enumerable.Range(28, 1).Contains(level))
{
cooldown = 3980;
return 13;
}
if (Enumerable.Range(29, 1).Contains(level))
{
cooldown = 3900;
return 14;
}
if (Enumerable.Range(30, 1).Contains(level))
{
cooldown = 3820;
return 14;
}
if (Enumerable.Range(31, 1).Contains(level))
{
cooldown = 3750;
return 14;
}
if (Enumerable.Range(32, 1).Contains(level))
{
cooldown = 3690;
return 14;
}
if (Enumerable.Range(33, 1).Contains(level))
{
cooldown = 3620;
return 15;
}
if (Enumerable.Range(34, 1).Contains(level))
{
cooldown = 3550;
return 15;
}
if (Enumerable.Range(35, 1).Contains(level))
{
cooldown = 3480;
return 16;
}
if (Enumerable.Range(36, 1).Contains(level))
{
cooldown = 3430;
return 16;
}
if (Enumerable.Range(37, 1).Contains(level))
{
cooldown = 3390;
return 16;
}
if (Enumerable.Range(38, 1).Contains(level))
{
cooldown = 3340;
return 17;
}
if (Enumerable.Range(39, 1).Contains(level))
{
cooldown = 3290;
return 17;
}
if (Enumerable.Range(40, 1).Contains(level))
{
cooldown = 3240;
return 18;
}
if (Enumerable.Range(41, 1).Contains(level))
{
cooldown = 3190;
return 18;
}
if (Enumerable.Range(42, 1).Contains(level))
{
cooldown = 3130;
return 19;
}
if (Enumerable.Range(43, 1).Contains(level))
{
cooldown = 3080;
return 19;
}
if (Enumerable.Range(44, 1).Contains(level))
{
cooldown = 3030;
return 20;
}
if (Enumerable.Range(45, 1).Contains(level))
{
cooldown = 2970;
return 20;
}
if (Enumerable.Range(46, 1).Contains(level))
{
cooldown = 2910;
return 21;
}
if (Enumerable.Range(47, 1).Contains(level))
{
cooldown = 2850;
return 21;
}
if (Enumerable.Range(48, 1).Contains(level))
{
cooldown = 2780;
return 22;
}
if (Enumerable.Range(49, 1).Contains(level))
{
cooldown = 2720;
return 22;
}
if (Enumerable.Range(50, 1).Contains(level))
{
cooldown = 2660;
return 23;
}
if (Enumerable.Range(51, 1).Contains(level))
{
cooldown = 2610;
return 18;
}
if (Enumerable.Range(52, 1).Contains(level))
{
cooldown = 2560;
return 19;
}
if (Enumerable.Range(53, 1).Contains(level))
{
cooldown = 2510;
return 19;
}
if (Enumerable.Range(54, 1).Contains(level))
{
cooldown = 2460;
return 20;
}
if (Enumerable.Range(55, 1).Contains(level))
{
cooldown = 2410;
return 20;
}
if (Enumerable.Range(56, 1).Contains(level))
{
cooldown = 2380;
return 21;
}
if (Enumerable.Range(57, 1).Contains(level))
{
cooldown = 2340;
return 21;
}
if (Enumerable.Range(58, 1).Contains(level))
{
cooldown = 2300;
return 22;
}
if (Enumerable.Range(59, 1).Contains(level))
{
cooldown = 2260;
return 22;
}
if (Enumerable.Range(60, 1).Contains(level))
{
cooldown = 2220;
return 30;
}
if (Enumerable.Range(61, 1).Contains(level))
{
cooldown = 2190;
return 31;
}
if (Enumerable.Range(62, 1).Contains(level))
{
cooldown = 2150;
return 32;
}
if (Enumerable.Range(63, 1).Contains(level))
{
cooldown = 2120;
return 33;
}
if (Enumerable.Range(64, 1).Contains(level))
{
cooldown = 2080;
return 34;
}
if (Enumerable.Range(65, 1).Contains(level))
{
cooldown = 2050;
return 35;
}
if (Enumerable.Range(66, 1).Contains(level))
{
cooldown = 2030;
return 36;
}
if (Enumerable.Range(67, 1).Contains(level))
{
cooldown = 2010;
return 37;
}
if (Enumerable.Range(68, 1).Contains(level))
{
cooldown = 1990;
return 38;
}
if (Enumerable.Range(69, 1).Contains(level))
{
cooldown = 1980;
return 39;
}
if (Enumerable.Range(70, 1).Contains(level))
{
cooldown = 1960;
return 40;
}
if (Enumerable.Range(71, 1).Contains(level))
{
cooldown = 1930;
return 41;
}
if (Enumerable.Range(72, 1).Contains(level))
{
cooldown = 1910;
return 42;
}
if (Enumerable.Range(73, 1).Contains(level))
{
cooldown = 1880;
return 43;
}
if (Enumerable.Range(74, 1).Contains(level))
{
cooldown = 1850;
return 45;
}
if (Enumerable.Range(75, 1).Contains(level))
{
cooldown = 1830;
return 46;
}
if (Enumerable.Range(76, 1).Contains(level))
{
cooldown = 1790;
return 47;
}
if (Enumerable.Range(77, 1).Contains(level))
{
cooldown = 1740;
return 48;
}
if (Enumerable.Range(78, 1).Contains(level))
{
cooldown = 1700;
return 50;
}
if (Enumerable.Range(79, 1).Contains(level))
{
cooldown = 1650;
return 51;
}
if (Enumerable.Range(80, 1).Contains(level))
{
cooldown = 1610;
return 53;
}
if (Enumerable.Range(81, 1).Contains(level))
{
cooldown = 1570;
return 54;
}
if (Enumerable.Range(82, 1).Contains(level))
{
cooldown = 1530;
return 55;
}
if (Enumerable.Range(83, 1).Contains(level))
{
cooldown = 1500;
return 57;
}
if (Enumerable.Range(84, 1).Contains(level))
{
cooldown = 1460;
return 59;
}
if (Enumerable.Range(85, 1).Contains(level))
{
cooldown = 1420;
return 60;
}
if (Enumerable.Range(86, 1).Contains(level))
{
cooldown = 1420;
return 62;
}
if (Enumerable.Range(87, 1).Contains(level))
{
cooldown = 1420;
return 64;
}
if (Enumerable.Range(88, 1).Contains(level))
{
cooldown = 1420;
return 65;
}
if (Enumerable.Range(89, 1).Contains(level))
{
cooldown = 1420;
return 67;
}
if (Enumerable.Range(90, 1).Contains(level))
{
cooldown = 1420;
return 69;
}
if (Enumerable.Range(91, 1).Contains(level))
{
cooldown = 1570;
return 71;
}
if (Enumerable.Range(92, 1).Contains(level))
{
cooldown = 1530;
return 73;
}
if (Enumerable.Range(93, 1).Contains(level))
{
cooldown = 1500;
return 75;
}
if (Enumerable.Range(94, 1).Contains(level))
{
cooldown = 1460;
return 77;
}
if (Enumerable.Range(95, 1).Contains(level))
{
cooldown = 1420;
return 79;
}
if (Enumerable.Range(96, 1).Contains(level))
{
cooldown = 1420;
return 81;
}
if (Enumerable.Range(97, 1).Contains(level))
{
cooldown = 1420;
return 83;
}
if (Enumerable.Range(98, 1).Contains(level))
{
cooldown = 1420;
return 85;
}
if (Enumerable.Range(99, 1).Contains(level))
{
cooldown = 1420;
return 88;
}
if (!Enumerable.Range(100, 1).Contains(level)) throw new Exception("Invalid PetLevel");
cooldown = 1000;
return 90;
//switch (level)
//{
// case 1:
// cooldown = 10000;
// return 10;
// case 2:
// cooldown = 9200;
// return 11;
// default:
// throw new Exception("Invalid PetLevel");
//}
}
}
}
and paste:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using wServer.networking.svrPackets;
using wServer.realm;
using wServer.realm.entities;
using wServer.realm.entities.player;
namespace wServer.logic.behaviors.PetBehaviors
{
internal class PetHealMP : Behavior
{
protected override void OnStateEntry(Entity host, RealmTime time, ref object state)
{
state = 1000;
}
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
int cool = (int)state;
if (cool <= 0)
{
if (!(host is Pet)) return;
Pet pet = host as Pet;
if (pet.PlayerOwner == null) return;
Player player = host.GetEntity(pet.PlayerOwner.Id) as Player;
if (player == null) return;
if (player != null)
{
int maxMp = player.Stats[1] + player.Boost[1];
int h = GetMP(pet, ref cool);
if (h == -1) return;
int newMp = Math.Min(player.MaxMp, player.Mp + h);
if (newMp != player.Mp)
{
int n = newMp - player.Mp;
if (player.HasConditionEffect(ConditionEffectIndex.Quiet))
{
player.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.Trail,
TargetId = host.Id,
PosA = new Position { X = player.X, Y = player.Y },
Color = new ARGB(0xffffffff)
}, null);
player.Owner.BroadcastPacket(new NotificationPacket
{
ObjectId = player.Id,
Text = "{\"key\":\"blank\",\"tokens\":{\"data\":\"No Effect\"}}",
Color = new ARGB(0xFF0000)
}, null);
cool = 1000;
state = cool;
return;
}
player.Mp = newMp;
player.UpdateCount++;
player.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.Trail,
TargetId = host.Id,
PosA = new Position { X = player.X, Y = player.Y },
Color = new ARGB(0xffffffff)
}, null);
player.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.Potion,
TargetId = player.Id,
Color = new ARGB(0x6084e0)
}, null);
player.Owner.BroadcastPacket(new NotificationPacket
{
ObjectId = player.Id,
Text = "{\"key\":\"blank\",\"tokens\":{\"data\":\"+" + n + "\"}}",
Color = new ARGB(0x6084e0)
}, null);
}
}
}
else
cool -= time.thisTickTimes;
state = cool;
}
private int GetMP(Pet host, ref int cooldown)
{
for (int i = 0; i < 3; i++)
{
switch (i)
{
case 0:
if (host.FirstPetLevel.Ability == Ability.MagicHeal)
{
return CalculateMagicHeal(host.FirstPetLevel.Level, ref cooldown);
}
break;
case 1:
if (host.SecondPetLevel.Ability == Ability.MagicHeal)
{
return CalculateMagicHeal(host.SecondPetLevel.Level, ref cooldown);
}
break;
case 2:
if (host.ThirdPetLevel.Ability == Ability.MagicHeal)
{
return CalculateMagicHeal(host.ThirdPetLevel.Level, ref cooldown);
}
break;
default:
break;
}
}
return -1;
}
private int CalculateMagicHeal(int level, ref int cooldown)
{ if (Enumerable.Range(1, 1).Contains(level))
{
cooldown = 10000;
return 1;
}
if (Enumerable.Range(2, 1).Contains(level))
{
cooldown = 9350;
return 1;
}
if (Enumerable.Range(3, 1).Contains(level))
{
cooldown = 8690;
return 1;
}
if (Enumerable.Range(4, 1).Contains(level))
{
cooldown = 8040;
return 1;
}
if (Enumerable.Range(5, 1).Contains(level))
{
cooldown = 7390;
return 1;
}
if (Enumerable.Range(6, 1).Contains(level))
{
cooldown = 7130;
return 1;
}
if (Enumerable.Range(7, 1).Contains(level))
{
cooldown = 6880;
return 1;
}
if (Enumerable.Range(8, 1).Contains(level))
{
cooldown = 6620;
return 1;
}
if (Enumerable.Range(9, 1).Contains(level))
{
cooldown = 6370;
return 1;
}
if (Enumerable.Range(10, 1).Contains(level))
{
cooldown = 6110;
return 1;
}
if (Enumerable.Range(11, 1).Contains(level))
{
cooldown = 5940;
return 1;
}
if (Enumerable.Range(12, 1).Contains(level))
{
cooldown = 5760;
return 1;
}
if (Enumerable.Range(13, 1).Contains(level))
{
cooldown = 5590;
return 1;
}
if (Enumerable.Range(14, 1).Contains(level))
{
cooldown = 5420;
return 1;
}
if (Enumerable.Range(15, 1).Contains(level))
{
cooldown = 5250;
return 1;
}
if (Enumerable.Range(16, 1).Contains(level))
{
cooldown = 5130;
return 1;
}
if (Enumerable.Range(17, 1).Contains(level))
{
cooldown = 5010;
return 1;
}
if (Enumerable.Range(18, 1).Contains(level))
{
cooldown = 4900;
return 1;
}
if (Enumerable.Range(19, 1).Contains(level))
{
cooldown = 4780;
return 1;
}
if (Enumerable.Range(20, 1).Contains(level))
{
cooldown = 4670;
return 2;
}
if (Enumerable.Range(21, 1).Contains(level))
{
cooldown = 4580;
return 2;
}
if (Enumerable.Range(22, 1).Contains(level))
{
cooldown = 4490;
return 2;
}
if (Enumerable.Range(23, 1).Contains(level))
{
cooldown = 4400;
return 2;
}
if (Enumerable.Range(24, 1).Contains(level))
{
cooldown = 4310;
return 2;
}
if (Enumerable.Range(25, 1).Contains(level))
{
cooldown = 4220;
return 2;
}
if (Enumerable.Range(26, 1).Contains(level))
{
cooldown = 4140;
return 2;
}
if (Enumerable.Range(27, 1).Contains(level))
{
cooldown = 4060;
return 2;
}
if (Enumerable.Range(28, 1).Contains(level))
{
cooldown = 3980;
return 3;
}
if (Enumerable.Range(29, 1).Contains(level))
{
cooldown = 3900;
return 3;
}
if (Enumerable.Range(30, 1).Contains(level))
{
cooldown = 3820;
return 3;
}
if (Enumerable.Range(31, 1).Contains(level))
{
cooldown = 3750;
return 3;
}
if (Enumerable.Range(32, 1).Contains(level))
{
cooldown = 3690;
return 3;
}
if (Enumerable.Range(33, 1).Contains(level))
{
cooldown = 3620;
return 3;
}
if (Enumerable.Range(34, 1).Contains(level))
{
cooldown = 3550;
return 4;
}
if (Enumerable.Range(35, 1).Contains(level))
{
cooldown = 3480;
return 4;
}
if (Enumerable.Range(36, 1).Contains(level))
{
cooldown = 3430;
return 4;
}
if (Enumerable.Range(37, 1).Contains(level))
{
cooldown = 3390;
return 4;
}
if (Enumerable.Range(38, 1).Contains(level))
{
cooldown = 3340;
return 4;
}
if (Enumerable.Range(39, 1).Contains(level))
{
cooldown = 3290;
return 5;
}
if (Enumerable.Range(40, 1).Contains(level))
{
cooldown = 3240;
return 5;
}
if (Enumerable.Range(41, 1).Contains(level))
{
cooldown = 3190;
return 5;
}
if (Enumerable.Range(42, 1).Contains(level))
{
cooldown = 3130;
return 5;
}
if (Enumerable.Range(43, 1).Contains(level))
{
cooldown = 3080;
return 6;
}
if (Enumerable.Range(44, 1).Contains(level))
{
cooldown = 3030;
return 6;
}
if (Enumerable.Range(45, 1).Contains(level))
{
cooldown = 2970;
return 6;
}
if (Enumerable.Range(46, 1).Contains(level))
{
cooldown = 2910;
return 7;
}
if (Enumerable.Range(47, 1).Contains(level))
{
cooldown = 2850;
return 7;
}
if (Enumerable.Range(48, 1).Contains(level))
{
cooldown = 2780;
return 7;
}
if (Enumerable.Range(49, 1).Contains(level))
{
cooldown = 2720;
return 8;
}
if (Enumerable.Range(50, 1).Contains(level))
{
cooldown = 2660;
return 8;
}
if (Enumerable.Range(51, 1).Contains(level))
{
cooldown = 2610;
return 8;
}
if (Enumerable.Range(52, 1).Contains(level))
{
cooldown = 2560;
return 9;
}
if (Enumerable.Range(53, 1).Contains(level))
{
cooldown = 2510;
return 9;
}
if (Enumerable.Range(54, 1).Contains(level))
{
cooldown = 2460;
return 9;
}
if (Enumerable.Range(55, 1).Contains(level))
{
cooldown = 2410;
return 10;
}
if (Enumerable.Range(56, 1).Contains(level))
{
cooldown = 2380;
return 10;
}
if (Enumerable.Range(57, 1).Contains(level))
{
cooldown = 2340;
return 11;
}
if (Enumerable.Range(58, 1).Contains(level))
{
cooldown = 2300;
return 11;
}
if (Enumerable.Range(59, 1).Contains(level))
{
cooldown = 2260;
return 11;
}
if (Enumerable.Range(60, 1).Contains(level))
{
cooldown = 2220;
return 12;
}
if (Enumerable.Range(61, 1).Contains(level))
{
cooldown = 2190;
return 12;
}
if (Enumerable.Range(62, 1).Contains(level))
{
cooldown = 2150;
return 13;
}
if (Enumerable.Range(63, 1).Contains(level))
{
cooldown = 2120;
return 13;
}
if (Enumerable.Range(64, 1).Contains(level))
{
cooldown = 2080;
return 14;
}
if (Enumerable.Range(65, 1).Contains(level))
{
cooldown = 2050;
return 14;
}
if (Enumerable.Range(66, 1).Contains(level))
{
cooldown = 2030;
return 15;
}
if (Enumerable.Range(67, 1).Contains(level))
{
cooldown = 2010;
return 16;
}
if (Enumerable.Range(68, 1).Contains(level))
{
cooldown = 1990;
return 16;
}
if (Enumerable.Range(69, 1).Contains(level))
{
cooldown = 1980;
return 17;
}
if (Enumerable.Range(70, 1).Contains(level))
{
cooldown = 1960;
return 17;
}
if (Enumerable.Range(71, 1).Contains(level))
{
cooldown = 1930;
return 18;
}
if (Enumerable.Range(72, 1).Contains(level))
{
cooldown = 1910;
return 19;
}
if (Enumerable.Range(73, 1).Contains(level))
{
cooldown = 1880;
return 19;
}
if (Enumerable.Range(74, 1).Contains(level))
{
cooldown = 1850;
return 20;
}
if (Enumerable.Range(75, 1).Contains(level))
{
cooldown = 1830;
return 21;
}
if (Enumerable.Range(76, 1).Contains(level))
{
cooldown = 1790;
return 21;
}
if (Enumerable.Range(77, 1).Contains(level))
{
cooldown = 1740;
return 22;
}
if (Enumerable.Range(78, 1).Contains(level))
{
cooldown = 1700;
return 23;
}
if (Enumerable.Range(79, 1).Contains(level))
{
cooldown = 1650;
return 24;
}
if (Enumerable.Range(80, 1).Contains(level))
{
cooldown = 1610;
return 24;
}
if (Enumerable.Range(81, 1).Contains(level))
{
cooldown = 1570;
return 25;
}
if (Enumerable.Range(82, 1).Contains(level))
{
cooldown = 1530;
return 26;
}
if (Enumerable.Range(83, 1).Contains(level))
{
cooldown = 1500;
return 27;
}
if (Enumerable.Range(84, 1).Contains(level))
{
cooldown = 1460;
return 28;
}
if (Enumerable.Range(85, 1).Contains(level))
{
cooldown = 1420;
return 28;
}
if (Enumerable.Range(86, 1).Contains(level))
{
cooldown = 1420;
return 29;
}
if (Enumerable.Range(87, 1).Contains(level))
{
cooldown = 1420;
return 30;
}
if (Enumerable.Range(88, 1).Contains(level))
{
cooldown = 1420;
return 31;
}
if (Enumerable.Range(89, 1).Contains(level))
{
cooldown = 1420;
return 32;
}
if (Enumerable.Range(90, 1).Contains(level))
{
cooldown = 1420;
return 33;
}
if (Enumerable.Range(91, 1).Contains(level))
{
cooldown = 1380;
return 34;
}
if (Enumerable.Range(92, 1).Contains(level))
{
cooldown = 1340;
return 35;
}
if (Enumerable.Range(93, 1).Contains(level))
{
cooldown = 1290;
return 36;
}
if (Enumerable.Range(94, 1).Contains(level))
{
cooldown = 1250;
return 38;
}
if (Enumerable.Range(95, 1).Contains(level))
{
cooldown = 1210;
return 39;
}
if (Enumerable.Range(96, 1).Contains(level))
{
cooldown = 1170;
return 40;
}
if (Enumerable.Range(97, 1).Contains(level))
{
cooldown = 1130;
return 41;
}
if (Enumerable.Range(98, 1).Contains(level))
{
cooldown = 1080;
return 42;
}
if (Enumerable.Range(99, 1).Contains(level))
{
cooldown = 1040;
return 44;
}
if (!Enumerable.Range(100, 1).Contains(level)) throw new Exception("Invalid PetLevel");
cooldown = 1000;
return 45;
//switch (level)
//{
// case 1:
// cooldown = 10000;
// return 10;
// case 2:
// cooldown = 9200;
// return 11;
// default:
// throw new Exception("Invalid PetLevel");
//}
}
}
}
Have fun!
