Hello!, i Need to Know Make the "Despawn" in the [FSOD]
Example: Shatters are a Great Example!
PS: That's Not My Pserver
PS: That's My Pserver
ayy, XD that was the P'server Bear and me were working on
@Desire , you explain it to him since you were the one who did it and the only one who can explain it clearly
Originally Posted by DimitriSavage
ayy, XD that was the P'server Bear and me were working on
@Desire , you explain it to him since you were the one who did it and the only one who can explain it clearly
can you tell this guy to help me in this forum?
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don't need more, i have contacted he
what do you mean by despawn lol i cant tell from that 2 second gif
edit: you mean how those blocks disapear when you kill that statue? give those blocks a behavior, have it suicide when entity (statue) not exists transition
Originally Posted by Riigged
what do you mean by despawn lol i cant tell from that 2 second gif
edit: you mean how those blocks disapear when you kill that statue? give those blocks a behavior, have it suicide when entity (statue) not exists transition
The problem is that you need to remove <static/> from the XML but if you do then it will be walkthrough able which is not what you want so then you need to remove <static/> from the client side....if that made any sense :3 Bear will explain it better XD I don't really bother the clients to much
Thanks Again DimitriSavage!
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this Help request are /solved
Riiged, i don't know make it, can you make me a example, example: You: Friend, make this new.blablabla, if you understand me Riiged
some guy called Mat or something made a behavior to fix the despawning of walls but it was compleatly useless XD being that this was already implemented as Decay() lol the RotMG community just makes me laugh sometimes anyways