internal class LeftToMax : Command
{
public LeftToMax() : base("lefttomax") { }
protected override bool Process(Player player, RealmTime time, string[] args)
{
int Hp = player.ObjectDesc.MaxHitPoints - player.Stats[0];
int Mp = player.ObjectDesc.MaxMagicPoints - player.Stats[1];
int Atk = player.ObjectDesc.MaxAttack - player.Stats[2];
int Def = player.ObjectDesc.MaxDefense - player.Stats[3];
int Spd = player.ObjectDesc.MaxSpeed - player.Stats[4];
int Vit = player.ObjectDesc.MaxHpRegen - player.Stats[5];
int Wis = player.ObjectDesc.MaxMpRegen - player.Stats[6];
int Dex = player.ObjectDesc.MaxDexterity - player.Stats[7];
player.SendInfo(Hp +"Till maxed Health");
player.SendInfo(Mp + "Till maxed Mana");
player.SendInfo(Atk + "Till maxed Attack");
player.SendInfo(Def + "Till maxed Defense");
player.SendInfo(Spd + "Till maxed Speed");
player.SendInfo(Vit + "Till maxed HpRegen");
player.SendInfo(Wis + "Till maxed MpRegen");
player.SendInfo(Dex + "Till maxed Dexterity");
return true;
}
}