CS GO Internal TriggerBot
Hey guys, can some help me.. always when the dll gets into the Trigger funktion cs go crashs so ...
Could it be thath the offsets are wrong, i mean the dw_CrossID, the Offset isnt right always... thx in advance 
If you need something to fix it, i can give it you
Code:
//LOCAL
DWORD dw_PlayerBase = 0xA2F4AC;
DWORD dw_Health = 0xFC;
DWORD dw_Team = 0xF0;
//ENEMY
DWORD dw_EntityBase = 0x4A4A894;
DWORD dw_EntityLoopDist = 0x10;
DWORD dw_NumPlayers = 32;
//BUNNY
DWORD dw_ForceJump = 0x4EDFC98;
DWORD dw_flagsoff = 0x100;
//TRIGGER
DWORD dw_CrossId = 0xAA48;
DWORD dw_ForceAttack = 0x2E8A864;
bool ForceJump (bool _value) {
return *(bool*)((DWORD)clientDll + dw_ForceJump) = _value;
}
struct EntityList
{
int m_iTeamNum;
DWORD BaseEntity;
}EntityList[32];
DWORD IsTargetEnemy() //returns 1 if crosshairs are over enemy, 0 if not
{
for (int i = 0; i < dw_NumPlayers; i++) //Loop through players and grab information
{
EntityList[i].BaseEntity = *(DWORD*)dw_EntityBase + (i * dw_EntityLoopDist);
EntityList[i].BaseEntity = *(DWORD*)dw_EntityPlayer + dw_Team;
}
if ((EntityList[GetLocalPlayerVar(dw_CrossId) - 1].m_iTeamNum != GetLocalPlayerVar(dw_Team)) | 0x00)
return 1;
else
return 0;
}
void Trigger () {
if (TriggerStat == true) {
while (!clientDll) {
DWORD clientDll = (DWORD)GetModuleHandle("client.dll");
Sleep(10);
}
while (!dw_LocalPlayer) {
GetLocalPlayer();
Sleep(10);
}
if (IsTargetEnemy() == 1) {
ForceAttack (true);
Sleep(60);
ForceAttack (false);
}
Sleep(1);
}
}

If you need something to fix it, i can give it you


