FOV Aim Help?
Code:
void FovAimbot() {
if (GetAsyncKeyState(AimKey)) {
int BestIndex;
float LastAngle[3];
for (int i = 0; i < 64; i++) {
EntityPlayer.Base(i);
if (!EntityPlayer.isDormant() && EntityPlayer.EntityTeam() != LocalPlayer.LocalTeam() && EntityPlayer.EntityHealth() > 0 && EntityPlayer.Player != NULL && (EntityPlayer.EntityTeam() == 2 || EntityPlayer.EntityTeam() == 3)) {
CalcAngle(LocalPlayer.Head, HeadPos, EntityPlayer.Angle, EntityPlayer.Flags());
if (LastAngle == NULL) {
LastAngle[0] = EntityPlayer.Angle[0];
LastAngle[1] = EntityPlayer.Angle[1];
LastAngle[2] = EntityPlayer.Angle[2];
BestIndex = i;
}
if (LastAngle[0] > EntityPlayer.Angle[0], LastAngle[1] > EntityPlayer.Angle[1]) {
LastAngle[0] = EntityPlayer.Angle[0];
LastAngle[1] = EntityPlayer.Angle[1];
LastAngle[2] = EntityPlayer.Angle[2];
BestIndex = i;
}
}
}
EntityPlayer.Base(BestIndex);
Vector3 Temp = {
EntityPlayer.Angle[0],
EntityPlayer.Angle[1],
EntityPlayer.Angle[2]
};
SetViewAngles(Temp);
}
}

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