Aimbot help pls, also it's been a while.
So I've been away from hacking all together but someone recently got me re-interested.
Found "my" old source(Very heavily modified inVinciblePublicRelease which was a pain btw lmao but I'm not coding from scratch) but I want to implement aimbot.
Anyways, I think I got the local player eyePos down but I'm not sure.
I'm not quite sure how to go about getting enemy eyePos(I found some diluted stuff saying to use bonePos but again, everything surrounding how to do that was diluted.) Hoping to get some simple answers on how I could accomplish finding enemy eyePos or anything that wil accomplish getting a coordinate to then use with aimbot.
---EDIT-- Somehow missed a post about a guy starting his external aimbot. Read how to get bones. Other questions are still up there + still need validation on eyePos.
Sidenote: Is normalizing RCS angles necessary? It always outputs correct angles without normalizing.
l
Found "my" old source(Very heavily modified inVinciblePublicRelease which was a pain btw lmao but I'm not coding from scratch) but I want to implement aimbot.
Anyways, I think I got the local player eyePos down but I'm not sure.
Code:
DWORD Player = Mem.Read<DWORD>(modClients + LocalPlayer); Vector myPos = Mem.Read<Vector>(Player+ vecOrigin);
---EDIT-- Somehow missed a post about a guy starting his external aimbot. Read how to get bones. Other questions are still up there + still need validation on eyePos.
Sidenote: Is normalizing RCS angles necessary? It always outputs correct angles without normalizing.
l



