Just wanted to know if it's possible to make that an items give Stats in % (maybe a ring with +10% HP). If not that would be a great idea tho.
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How would this work?
Originally Posted by Desire
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How would this work?
i guess adding 10% health would add _____ whatever 10% of current full HP is r something like that, idk
Just fucking make it +666 hp or someshit, the fuck you tryna do %'s for
I dunno I was just curious.
Originally Posted by ThatPixel
Just wanted to know if it's possible to make that an items give Stats in % (maybe a ring with +10% HP). If not that would be a great idea tho.
Would it not be possible to do (%/100 * currentHP)?
Originally Posted by New
Would it not be possible to do (%/100 * currentHP)?
well the amount of hp it adds is in the xml, not c#, and if he changed the code for actual HP then he would have to edit the xml of every HP ring and shit and idk