Literally anything?

Posts 115 of 17 · Page 1 of 2
Literally anything?
I'm looking for a working dead frontier hack. i don't even care what it is. Literally anything, money, instant open, speed, credits. (i already have DZA tho) so if you know anything please tell me. (i'd especially love money hack) Thanks ;-;
AoB = AOBScan("22 ?? ?? ?? ?? 5A 58 7D ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 02 7B")
if (AoB and AoB.getCount()==3) then
print("Infinite energy OK")
writeBytes(tonumber(AoB[0],16)+3, 0x70, 0x41)
writeBytes(tonumber(AoB[1],16)+3, 0x70, 0x41)
writeBytes(tonumber(AoB[2],16)+3, 0x70, 0x41)
else
Print ("Infinite energy ERROR")
end

AoB = AOBScan("1F ?? 7D ?? ?? ?? ?? 38 ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 7B ?? ?? ?? ?? 17")
if (AoB and AoB.getCount()==15) then
print("Instant Open OK")
for i=0,14 do
writeBytes(tonumber(AoB[i],16), 0x1F, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("Instant Open ERROR")
end

AoB = AOBScan("72 69 67 68 74 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==1437) then
print("DZA1 OK")
for i=0,1436 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA1 ERROR")
end

AoB = AOBScan("6C 65 66 74 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==1415) then
print("DZA2 OK")
for i=0,1414 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA2 ERROR")
end

AoB = AOBScan("64 6F 75 62 6C 65 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==1272) then
print("DZA3 OK")
for i=0,1271 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA3 ERROR")
end

AoB = AOBScan("73 74 61 62 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==21) then
print("DZA4 OK")
for i=0,20 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA4 ERROR")
end


AoB = AOBScan("25 26 ?? 13 ?? ?? 00 00 60 ?? ?? ?? CC ?? ?? ?? ?? 78 ?? ?? 11 ?? 6B 5A 58 5A ?? 9A")
if (AoB and AoB.getCount()==3) then
print("n00b need to sprint faster[true]")
for n00b=0,2 do
writeBytes(tonumber(AoB[n00b],16)+13, 0x6c, 0x40)
end
AoB.Destroy()
AoB = nil
else
print("awsnap pacthed o3o> [false]")
end
Quote Originally Posted by walid911 View Post
AoB = AOBScan("22 ?? ?? ?? ?? 5A 58 7D ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 02 7B")
if (AoB and AoB.getCount()==3) then
print("Infinite energy OK")
writeBytes(tonumber(AoB[0],16)+3, 0x70, 0x41)
writeBytes(tonumber(AoB[1],16)+3, 0x70, 0x41)
writeBytes(tonumber(AoB[2],16)+3, 0x70, 0x41)
else
Print ("Infinite energy ERROR")
end

AoB = AOBScan("1F ?? 7D ?? ?? ?? ?? 38 ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 7B ?? ?? ?? ?? 17")
if (AoB and AoB.getCount()==15) then
print("Instant Open OK")
for i=0,14 do
writeBytes(tonumber(AoB[i],16), 0x1F, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("Instant Open ERROR")
end

AoB = AOBScan("72 69 67 68 74 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==1437) then
print("DZA1 OK")
for i=0,1436 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA1 ERROR")
end

AoB = AOBScan("6C 65 66 74 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==1415) then
print("DZA2 OK")
for i=0,1414 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA2 ERROR")
end

AoB = AOBScan("64 6F 75 62 6C 65 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==1272) then
print("DZA3 OK")
for i=0,1271 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA3 ERROR")
end

AoB = AOBScan("73 74 61 62 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==21) then
print("DZA4 OK")
for i=0,20 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA4 ERROR")
end


AoB = AOBScan("25 26 ?? 13 ?? ?? 00 00 60 ?? ?? ?? CC ?? ?? ?? ?? 78 ?? ?? 11 ?? 6B 5A 58 5A ?? 9A")
if (AoB and AoB.getCount()==3) then
print("n00b need to sprint faster[true]")
for n00b=0,2 do
writeBytes(tonumber(AoB[n00b],16)+13, 0x6c, 0x40)
end
AoB.Destroy()
AoB = nil
else
print("awsnap pacthed o3o> [false]")
end
I already know DZA and the others are broken ;-;
same.. they all code are working fine for me
Quote Originally Posted by zafe View Post
same.. they all code are working fine for me
And ur freezing when it says "COMMUNICATING WITH SERVER..." ?
Cuz for me only DZA works and I'm following instructions correctly. Using CE 6.5.1
yeah when COMMUNICATING WITH SERVER.
1_ open dead frontier
2_ open cheat engine
3_ select the process
4_ enable speedhack = 0.0
5_ ctrl + shift + alt + L (open Lua engine)
6_ copy and paste



AoB = AOBScan("22 ?? ?? ?? ?? 5A 58 7D ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 02 7B")
if (AoB and AoB.getCount()==3) then
print("Infinite energy OK")
writeBytes(tonumber(AoB[0],16)+3, 0x70, 0x41)
writeBytes(tonumber(AoB[1],16)+3, 0x70, 0x41)
writeBytes(tonumber(AoB[2],16)+3, 0x70, 0x41)
else
Print ("Infinite energy ERROR")
end

AoB = AOBScan("1F ?? 7D ?? ?? ?? ?? 38 ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 7B ?? ?? ?? ?? 17")
if (AoB and AoB.getCount()==15) then
print("Instant Open OK")
for i=0,14 do
writeBytes(tonumber(AoB[i],16), 0x1F, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("Instant Open ERROR")
end

AoB = AOBScan("72 69 67 68 74 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==1437) then
print("DZA1 OK")
for i=0,1436 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA1 ERROR")
end

AoB = AOBScan("6C 65 66 74 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==1415) then
print("DZA2 OK")
for i=0,1414 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA2 ERROR")
end

AoB = AOBScan("64 6F 75 62 6C 65 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==1272) then
print("DZA3 OK")
for i=0,1271 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA3 ERROR")
end

AoB = AOBScan("73 74 61 62 20 61 74 74 61 63 6B")
if (AoB and AoB.getCount()==21) then
print("DZA4 OK")
for i=0,20 do
writeBytes(tonumber(AoB[i],16)+0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
end
AoB.Destroy()
AoB = nil
else
print("DZA4 ERROR")
end

7_Execute
8_ speedhack 1.0
9_ enjoy (zombie no attack)

WORK 100%
pls dont sell these code
I got banned for 24 hours tho. But I didn't freeze during communicating with server though...Is this the main problem?

Its pretty hard since the communicating with server instance moves pretty fast and it does not give me enough time to freeze it.
Quote Originally Posted by etriuswimbleton View Post
I got banned for 24 hours tho. But I didn't freeze during communicating with server though...Is this the main problem?

Its pretty hard since the communicating with server instance moves pretty fast and it does not give me enough time to freeze it
No, I doubt it is the communicating server thing. I've yet to be banned and I never do it on the communicating server screen. I don't play for long periods at a time and I refresh occasionally so it's a bit harder for their automatic anti-cheat system to detect. Avoid standing still with zeds in front of you, that's one of the ways they detect.
Quote Originally Posted by GodsWolf View Post
No, I doubt it is the communicating server thing. I've yet to be banned and I never do it on the communicating server screen. I don't play for long periods at a time and I refresh occasionally so it's a bit harder for their automatic anti-cheat system to detect. Avoid standing still with zeds in front of you, that's one of the ways they detect.
Oh so basically just keep moving and keep refreshing to prevent myself from getting banned? So you enabled speedhack even while actually in game. already when the game and map is loaded.
Quote Originally Posted by etriuswimbleton View Post
Oh so basically just keep moving and keep refreshing to prevent myself from getting banned? So you enabled speedhack even while actually in game. already when the game and map is loaded.
Don't shoot zombies that are already frozen, that's most likely what triggers the ban :v
Quote Originally Posted by mystyle101 View Post
Don't shoot zombies that are already frozen, that's most likely what triggers the ban :v
Actually I got back in the game after having my ban lifted (Thank god) And I still use the DZA cheat the thread posted in here. So far I haven't been noticed yet and haven't been banned ever since. What I do is freeze the game once its on the communicating with server page then play the game normally. I was also able to kill a few bosses too. I guess this is probably more likely on how to avoid getting banned:

-Freeze game once its on the communicating with server page then execute the DZA code from there

-Occassionally refresh the page and game client from time to time

-Make sure to not play in multiplayer always use the cheat in single player for safety purposes

-When fighting bosses make sure you have a loot spot beside it and from time to time search that loot spot again and again until you kill the boss. Make sure that loot spot is not empty.

-DISABLE SPEEDHACK
Quote Originally Posted by etriuswimbleton View Post
Actually I got back in the game after having my ban lifted (Thank god) And I still use the DZA cheat the thread posted in here. So far I haven't been noticed yet and haven't been banned ever since. What I do is freeze the game once its on the communicating with server page then play the game normally. I was also able to kill a few bosses too. I guess this is probably more likely on how to avoid getting banned:

-Freeze game once its on the communicating with server page then execute the DZA code from there

-Occassionally refresh the page and game client from time to time

-Make sure to not play in multiplayer always use the cheat in single player for safety purposes

-When fighting bosses make sure you have a loot spot beside it and from time to time search that loot spot again and again until you kill the boss. Make sure that loot spot is not empty.

-DISABLE SPEEDHACK
Huh, When I used the hack I got banned after grinding a decent number of zombies and a few bosses on the same block.
It made me think that hitting a zombie that is already frozen is one of the reasons why it triggers the ban.

Ever since then I've completely ignored the zombies when looting and whenever I feel the need to grind I always kill the ones that are still moving. As for bosses, I hit them once and just wait for someone else in multiplayer to kill them while hitting them every few minutes or so.
Posts 115 of 17 · Page 1 of 2

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