CoolHelpCustom Events/Event Spawn Rate

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Custom Events/Event Spawn Rate
How do I make custom events and change their spawn rates?
XML, behaviors, Oryx.cs
Quote Originally Posted by Desire View Post
XML, behaviors, Oryx.cs
Can you tell me what I need to change to change the drop rates?
Quote Originally Posted by KiD_CuDi_ View Post
Can you tell me what I need to change to change the drop rates?
Spawn rates XML which you need to change client side which I have a tutorial for. Item drop rates are behaviors which should be easy to find, if you run FSoD they are under

new MostDamagers
or
new Threshold
or simply the item itself such as
new ItemLoot

The int (number) is doubled meaning 0.1 = 10% -- 1 = 100%
so when something says
new Threshold(0.1,
new ItemLoot("Dirk of Cronus", 0.01)
)
This says you need 10% damage on the object to get threshold for the item listed below which is a Dirk of Cronus.
The Dirk of Cronus drops at a 1% chance once you reach threshold damage. The rest is Statistics if you took the class

Oryx.cs controls which enemy spawns in realms which DimitriSavage posted a discussion thread going under the name of something like "Post your help here"
You can change what spawns or what doesnt there
:^) wheres the reply
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