| Command | Type | Default Value | Description |
| /Any dvar in the game. | |||
| /exec | string | none | Execute all dvars in a txt file. Usage: "/exec default" will execute default.txt. |
| /name | string | none | Change your name. Coloured names are supported. |
| /list | bool | 0 | Shows a list of clients in the game along with their number. |
| The following require you to be host. | |||
| /jump_height | float | 39 | |
| /g_speed | int | 190 | |
| /g_gravity | int | 800 | |
| /jump_stepHeight | float | 18 | The max height for walking onto. |
| /bg_fallDamageMinHeight | float | 128 | |
| /jump_slowDownEnable | bool | 1 | Lets you jump infinite times without slowing down |
| /forgemode | bool | 0 | Enables forge mode |
| /ClearMap | bool | none | Use with 1 to clear all spawed/duplicated entities |
| /SaveMap | string | none | Saves all spawned/duplicated entites to a text file. Usage: "/SaveMap mp_test" |
| /LoadMap | string | none | Loads all entites from a text file. Usage: "/LoadMap mp_test" |
| Command | Type | Description |
| !NoClip | Bool | Gives the client NoClip. Usage: "!NoClip bill on" |
| !GodMode | Bool | Gives the client god mode and invisibility which allows them to bypass death barriers. |
| !Give | String | Gives the client the weapon which name you enter. Usage "!Give bill iw5_deserteagle_mp". Use ammo as the value to give ammo. |
| !GiveTrail | String | Gives the client an FX trail. Usage "!GiveTrail bill 1". There are 5 to choose from, use 0 to turn it off. |
| !Bounce | None | Bounces the client. Usage "!Bounce Bill 1" will bounce bill. |
| !BounceGun | Bool | Bounces the player whenever they shoot. Works best with automatic weapons. Usage: "!BounceGun Bill 1". |
| !KickClient | String | Kicks the client with a message. Usage "!KickClient Bill Being a cunt" will kick bill and tell him "Kicked for: Being a cunt". |
| !iPrintLn | String | Prints a message to the clients obituary feed. Usage "!iPrintLn Bill Hello". |
| !iPrintLnBold | String | Same as iPrintLn but prints to the middle of their screen. |
| !SetVision | String Int | Sets the clients vision. Usage: "!SetVision Bill night_mp 9999". The time argument is optional. |
| !SetBlur | Int | Blurs the clients screen. Usage: "!Blur Bill 10". |
| !ResetFX | None | Resets the clients FX. Usage: "!ResetFX Bull 1" |
| !SwitchToWeapon | Int | Changes the clients weapon to the weaponIndex you choose. They must have the weapon on them. Usage: "!SwitchToWeapon Bill 0" |
| !OpenMenuFalse | Int | Opens a menu for the client but they can't navigate it. Usage: "!OpenMenuFalse Bill 5" |
| !OpenMenu | Int | Same as OpenMenuFalse but they can navigate the menu. |
| !SetVolume | Int | Set's the client's volume. Usage: "!SetVolume Bill 3" |
| !PlaySound | Int | Plays the soundindex you put to the client. Usage: "!PlaySound Bill 1" |
| !SendSplashScreen | Int Int | Gives the client a splash screen of int1 with a score of int2. Usage: "!SendSplashScreen Bill 46 555". |
| !SetTeamScore | Int | Sets the team score to the value for a few seconds. Usage: "!SetTeamScore Bill 999999". |
| !SendToLoadingScreen | Int | Sends the client to the loading screen until the game is over or they end process if you use a certain value . |
| !SetClientDvar | String Value | Sets the clients dvar to the value. Most dvars don't work. Only values within a certain range can be used. Usage: "!SetClientDvar -1 cg_fov 80". |
| !ServerCommand | String | Lets you do any server command manually. Usage: "!ServerCommand Bill f "Hello"" does the same as "!iPrintLn Bill Hello". |