Increase size affected damage

Posts 115 of 34 · Page 1 of 3
Increase size affected damage
Code:
         if(pNodeMgr!=NULL)
		{
			for (int i=0; i < 87; i++)
			{
					for ( int x = 0; x<3;x++ )
				{
				*(float*)((pNodeMgr + 0x38 +  x*4 ) + (i*0x9c)) = 110;
				}
                        }
                }
Simple :
I use 250.0f
how to find
0x38
0x9C

because not effect for my CF region
Quote Originally Posted by crossfighter View Post
how to find
0x38
0x9C

because not effect for my CF region
set it on before you start in game play
Quote Originally Posted by crossfighter View Post
how to find
0x38
0x9C

because not effect for my CF region
class ModelNode
{
public:
BYTE _spacer1[4];
char name[32];
float damage_factor;
float relative_pos[3];
float priority;
float dimension[3]; //<-0x38
int color[4];
int type;
BYTE _space2[68];
};

sizeof(ModelNode) = 0x9C
My game crashes..
Invalid offsets for my CF? How to find?

Quote Originally Posted by mcleshiy16 View Post
class ModelNode
{
public:
BYTE _spacer1[4];
char name[32];
float damage_factor;
float relative_pos[3];
float priority;
float dimension[3]; //<-0x38
int color[4];
int type;
BYTE _space2[68];
};

sizeof(ModelNode) = 0x9C
Thanks! I'll search here
what do you mean by "Increase size affected damage" like increase damage?

or increase the damage area ?
Quote Originally Posted by j3team View Post
what do you mean by "Increase size affected damage" like increase damage?

or increase the damage area ?
Look the video and you will see what is it. I don't know how to call it because ny english not good
Quote Originally Posted by ComboDance View Post
Look the video and you will see what is it. I don't know how to call it because ny english not good
Its called a widened damage area.
oh so it's increase the damage area gona test it,

- - - Updated - - -

tested
i have seen this feature before and they call it super kill, thank you for this sir combo. gonna add this feature to my pub
Quote Originally Posted by j3team View Post
oh so it's increase the damage area gona test it,

- - - Updated - - -

tested
i have seen this feature before and they call it super kill, thank you for this sir combo. gonna add this feature to my pub
Good for you
How to use this code to increasy damage how please help?
So, how can I get the pNodeMgr address? pls.
Posts 115 of 34 · Page 1 of 3

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