Increase size affected damage
Thank you.
It works in CF China 2.0. Nice job.
ComboDance ..can u give full source code base of superkill? because i want to learn basic coding..thanks and more power MPGH
sir combodance im right? can u edit it?
#define pNodeMgr 0x1A16A5C
DWORD WINAPI Hacks(LPVOID)
{
bool superkill =true;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
}
if(superkill)
{
if(pNodeMgr!=NULL)
{
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*4 ) + (i*0x9c)) = 110;
}
}
}
}
}
}
Sleep(100);
}
}
#define pNodeMgr 0x1A16A5C
DWORD WINAPI Hacks(LPVOID)
{
bool superkill =true;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
}
if(superkill)
{
if(pNodeMgr!=NULL)
{
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*4 ) + (i*0x9c)) = 110;
}
}
}
}
}
}
Sleep(100);
}
}
you can make it's simple like this :
Code:
#define pNodeMgr 0x1A16A5C
bool superkill =true;
void StartHack()
{
if(!GetModuleHandleA("CShell.dll")) return;
if(!GetModuleHandleA("ClientFx.fxd")) return;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
if(superkill)
{
if(pNodeMgr!=NULL)
{
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*4 ) + (i*0x9c)) = 110;
}
}
}
}
}
Is this correct for making a hotkey?
Code:
#define pNodeMgr 0x1A16A5C
bool superkill = false;
void StartHack()
{
if(!GetModuleHandleA("CShell.dll")) return;
if(!GetModuleHandleA("ClientFx.fxd")) return;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
if(GetAsyncKeyState(VK_NUMPAD1)&1) superkill=(!superkill);
if(superkill==false)
{
if(pNodeMgr!=NULL)
{
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*1 ) + (i*0x9c)) = 110;
}
}
}
else {
if (pNodeMgr==NULL) {
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*4 ) + (i*0x9c)) = 110;
}
}
}
}
#define pNodeMgr 0x1A16A5C
bool superkill =true;
void StartHack()
{
if(!GetModuleHandleA("CShell.dll")) return;
if(!GetModuleHandleA("ClientFx.fxd")) return;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
if(superkill)
{
if(pNodeMgr!=NULL)
{
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*4 ) + (i*0x9c)) = 110;
}
}
}
}
}
When i put in this code in c++ 2010 expree it more error
- - - Updated - - -
Yes Im Succes To Creating Super kill Now I try !
bool superkill =true;
void StartHack()
{
if(!GetModuleHandleA("CShell.dll")) return;
if(!GetModuleHandleA("ClientFx.fxd")) return;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
if(superkill)
{
if(pNodeMgr!=NULL)
{
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*4 ) + (i*0x9c)) = 110;
}
}
}
}
}
When i put in this code in c++ 2010 expree it more error
- - - Updated - - -
Yes Im Succes To Creating Super kill Now I try !

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