Increase size affected damage

Posts 1630 of 34 · Page 2 of 3
Quote Originally Posted by AkChen View Post
So, how can I get the pNodeMgr address? pls.
Code:
ModelNode : 8B 15 ?? ?? ?? ?? 83 C4 20
It works in CF China 2.0. Nice job.
ComboDance ..can u give full source code base of superkill? because i want to learn basic coding..thanks and more power MPGH
Quote Originally Posted by kimjiyeon View Post
ComboDance ..can u give full source code base of superkill? because i want to learn basic coding..thanks and more power MPGH
That is full source, you just use your base to make it work
sir combodance im right? can u edit it?

#define pNodeMgr 0x1A16A5C


DWORD WINAPI Hacks(LPVOID)
{


bool superkill =true;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");


}

if(superkill)
{
if(pNodeMgr!=NULL)
{
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*4 ) + (i*0x9c)) = 110;
}
}
}
}

}
}
Sleep(100);
}

}
Quote Originally Posted by kimjiyeon View Post
sir combodance im right? can u edit it?

#define pNodeMgr 0x1A16A5C


DWORD WINAPI Hacks(LPVOID)
{


bool superkill =true;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");


}

if(superkill)
{
if(pNodeMgr!=NULL)
{
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*4 ) + (i*0x9c)) = 110;
}
}
}
}

}
}
Sleep(100);
}

}
you can make it's simple like this :

Code:
#define pNodeMgr 0x1A16A5C
bool superkill =true;
void StartHack()
{
if(!GetModuleHandleA("CShell.dll")) return;
if(!GetModuleHandleA("ClientFx.fxd")) return;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
  if(superkill)
	{
		  if(pNodeMgr!=NULL)
		{
			for (int i=0; i < 87; i++)
			{
					for ( int x = 0; x<3;x++ )
				{
				*(float*)((pNodeMgr + 0x38 +  x*4 ) + (i*0x9c)) = 110;
				}
                        }
                }
	}
}
Quote Originally Posted by ComboDance View Post
you can make it's simple like this :

Code:
#define pNodeMgr 0x1A16A5C
bool superkill =true;
void StartHack()
{
if(!GetModuleHandleA("CShell.dll")) return;
if(!GetModuleHandleA("ClientFx.fxd")) return;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
  if(superkill)
	{
		  if(pNodeMgr!=NULL)
		{
			for (int i=0; i < 87; i++)
			{
					for ( int x = 0; x<3;x++ )
				{
				*(float*)((pNodeMgr + 0x38 +  x*4 ) + (i*0x9c)) = 110;
				}
                        }
                }
	}
}
You Super Kill Address It Is Updated Or Detect ?
Quote Originally Posted by dreamers0911 View Post
You Super Kill Address It Is Updated Or Detect ?
just update pNodeMgr for your CF version
Quote Originally Posted by ComboDance View Post
just update pNodeMgr for your CF version
pNodeMagr is String is ModelNode
Quote Originally Posted by dreamers0911 View Post
pNodeMagr is String is ModelNode

yes, or you can use this sig for find :

Code:
 8B 15 ?? ?? ?? ?? 83 C4 20
Quote Originally Posted by ComboDance View Post
you can make it's simple like this :

Code:
#define pNodeMgr 0x1A16A5C
bool superkill =true;
void StartHack()
{
if(!GetModuleHandleA("CShell.dll")) return;
if(!GetModuleHandleA("ClientFx.fxd")) return;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
  if(superkill)
	{
		  if(pNodeMgr!=NULL)
		{
			for (int i=0; i < 87; i++)
			{
					for ( int x = 0; x<3;x++ )
				{
				*(float*)((pNodeMgr + 0x38 +  x*4 ) + (i*0x9c)) = 110;
				}
                        }
                }
	}
}
thanks sir combodance ur the best

- - - Updated - - -

Quote Originally Posted by ComboDance View Post
yes, or you can use this sig for find :

Code:
 8B 15 ?? ?? ?? ?? 83 C4 20
how to use that sig for find modelnode
Quote Originally Posted by ComboDance View Post
you can make it's simple like this :

Code:
#define pNodeMgr 0x1A16A5C
bool superkill =true;
void StartHack()
{
if(!GetModuleHandleA("CShell.dll")) return;
if(!GetModuleHandleA("ClientFx.fxd")) return;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
  if(superkill)
    {
          if(pNodeMgr==NULL)
        {
            for (int i=0; i < 87; i++)
            {
                    for ( int x = 0; x<3;x++ )
                {
                *(float*)((pNodeMgr + 0x38 +  x*4 ) + (i*0x9c)) = 110;
                }
                        }
                }
    }
}
Is this correct for making a hotkey?

Code:
#define pNodeMgr 0x1A16A5C
bool superkill = false;
void StartHack()
{
if(!GetModuleHandleA("CShell.dll")) return;
if(!GetModuleHandleA("ClientFx.fxd")) return;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");

  if(GetAsyncKeyState(VK_NUMPAD1)&1) superkill=(!superkill);
  if(superkill==false)
{
        if(pNodeMgr!=NULL)
{
   for (int i=0; i < 87; i++)
{
    for ( int x = 0; x<3;x++ )
{
   *(float*)((pNodeMgr + 0x38 +  x*1 ) + (i*0x9c)) = 110;
}
}
}
else {  
   if (pNodeMgr==NULL) {
   for (int i=0; i < 87; i++)
{
    for ( int x = 0; x<3;x++ )
{
   *(float*)((pNodeMgr + 0x38 +  x*4 ) + (i*0x9c)) = 110;
}
}
}
}
#define pNodeMgr 0x1A16A5C
bool superkill =true;
void StartHack()
{
if(!GetModuleHandleA("CShell.dll")) return;
if(!GetModuleHandleA("ClientFx.fxd")) return;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
DWORD ShellBase = (DWORD)GetModuleHandleA("CShell.dll");
if(superkill)
{
if(pNodeMgr!=NULL)
{
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*4 ) + (i*0x9c)) = 110;
}
}
}
}
}



When i put in this code in c++ 2010 expree it more error

- - - Updated - - -

Yes Im Succes To Creating Super kill Now I try !
Quote Originally Posted by dreek1 View Post
I use 250.0f
do you have a class for cfph and how can i make it 250.0f because sometimes no damage
Posts 1630 of 34 · Page 2 of 3

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