Increase size affected damage
Code:
if(pNodeMgr!=NULL)
{
for (int i=0; i < 87; i++)
{
for ( int x = 0; x<3;x++ )
{
*(float*)((pNodeMgr + 0x38 + x*4 ) + (i*0x9c)) = 110;
}
}
}
: 


![=]](/forum/images/emotions/=].gif)
gona test it,