Triggerbot randomly crash

Posts 1–5 of 5 · Page 1 of 1
Triggerbot randomly crash
I tried to make triggerbot but sometimes i have randomly crash when i using this triggerbot. When i hit anyone i got crash.
Pls help me, i'm not good in c++ ;x

Code:
void CLegitBot::DoTrigger(CUserCmd *pCmd)
{
	IClientEntity* pLocal = hackManager.pLocal();
 
	CBaseCombatWeapon* pWeapon = (CBaseCombatWeapon*)Interfaces::EntList->GetClientEntityFromHandle(pLocal->GetActiveWeaponHandle());
	if (pWeapon)
	{
		if (pWeapon->GetAmmoInClip() == 0 || !GameUtils::IsBallisticWeapon(pWeapon))
		{
			return;
		}
	}
	else
		return;
 
	Vector ViewAngles = pCmd->viewangles;
	if (Menu::Window.LegitBotTab.TriggerRecoil.GetState())
		ViewAngles += pLocal->localPlayerExclusive()->GetAimPunchAngle() * 2.f;
 
	Vector src, dst, forward;
	trace_t tr;
	Ray_t ray;
	CTraceFilter filter;
 
	AngleVectors(ViewAngles, &forward);
	forward *= 8192;
 
	filter.pSkip = pLocal;
	src = pLocal->GetOrigin() + pLocal->GetViewOffset();
	dst = src + forward;
 
	ray.Init(src, dst);
 
	Interfaces::Trace->TraceRay(ray, 0x46004003, &filter, &tr);
 
	if (!tr.m_pEnt)
		return;
 
	int hitgroup = tr.hitgroup;
	bool didHit = false;
 
	if (Menu::Window.LegitBotTab.TriggerHead.GetState() && hitgroup == HITGROUP_HEAD)
		didHit = true;
	if (Menu::Window.LegitBotTab.TriggerChest.GetState() && hitgroup == HITGROUP_CHEST)
		didHit = true;
	if (Menu::Window.LegitBotTab.TriggerStomach.GetState() && hitgroup == HITGROUP_STOMACH)
		didHit = true;
	if (Menu::Window.LegitBotTab.TriggerArms.GetState() && (hitgroup == HITGROUP_LEFTARM || hitgroup == HITGROUP_RIGHTARM))
		didHit = true;
	if (Menu::Window.LegitBotTab.TriggerLegs.GetState() && (hitgroup == HITGROUP_LEFTLEG || hitgroup == HITGROUP_RIGHTLEG))
		didHit = true;
 
	float hitchance = 75.f + (Menu::Window.LegitBotTab.TriggerHitChanceAmmount.GetValue() / 4);
	if (didHit && (!Menu::Window.LegitBotTab.TriggerHitChance.GetState() || (1.0f - pWeapon->GetAccuracyPenalty()) * 100.f >= hitchance))
	{
		if (TargetMeetsTriggerRequirements(tr.m_pEnt))
		{
			if (Menu::Window.LegitBotTab.TriggerDelay.GetValue() > 1)
			{
				if (CustomDelay >= Menu::Window.LegitBotTab.TriggerDelay.GetValue() / 30)
				{
					CustomDelay = 0;
					shoot = true;
					if (*pWeapon->m_AttributeManager()->m_Item()->ItemDefinitionIndex() != 64)
						pCmd->buttons |= IN_ATTACK;
					else
						pCmd->buttons |= IN_ATTACK2;
				}
				else
				{
					CustomDelay++;
					return;
				}
			}
			else
			{
				CustomDelay = 0;
				shoot = true;
				if (*pWeapon->m_AttributeManager()->m_Item()->ItemDefinitionIndex() != 64)
					pCmd->buttons |= IN_ATTACK;
				else
					pCmd->buttons |= IN_ATTACK2;
			}
		}
	}
	else
	{
		if (Menu::Window.LegitBotTab.TriggerBreak.GetValue() > 1)
		{
			if (CustomBreak <= Menu::Window.LegitBotTab.TriggerBreak.GetValue())
				CustomBreak = 0;
			shoot = false;
		}
	}
}
Have you done any debugging at all?
Yes, and i don't see any errors.
Quote Originally Posted by Rapt0rGaming View Post
Yes, and i don't see any errors.
You probably dont know what debugging is. Attach debugger to csgo and see where the code crashes.
Been over a week since last update/bump, assuming solved.

/Closed.
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