BHOP jumping when typing

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BHOP jumping when typing
Ok so the other day someone said that I should make it so that my bunnyhop will not jump when typing. I don't know where to start. Can someone give me some source or info?
Quote Originally Posted by AOJSdj3iopermakljh89i005rsm View Post
Check if the mouse is enabled, then make it so it doesn't jump
Alright thanks for the reply.
add this^
Code:
#define FL_ONGROUND ( 1 << 0 )

if (Player.Flags & FL_ONGROUND) {
ur bhop code
}
Quote Originally Posted by SP1K3CSGO View Post
add this^
Code:
#define FL_ONGROUND ( 1 << 0 )

if (Player.Flags & FL_ONGROUND) {
ur bhop code
}
Thanks will try.

- - - Updated - - -

Quote Originally Posted by SP1K3CSGO View Post
add this^
Code:
#define FL_ONGROUND ( 1 << 0 )

if (Player.Flags & FL_ONGROUND) {
ur bhop code
}
I don't use flags, anyway to implement it towards using only ForceJump?
How is it even possible to ask questions like these when you take (almost) all credit for your cheat?

From your thread:


Anyways a really simple way would just to be to check if the chat is open.
Quote Originally Posted by gtaplayer2 View Post
How is it even possible to ask questions like these when you take (almost) all credit for your cheat?

From your thread:


Anyways a really simple way would just to be to check if the chat is open.
oh ye should've thought about that earlier
Quote Originally Posted by WildAssassinz View Post
oh ye should've thought about that earlier
inb4 new thread "how to check if chat is open?"
Quote Originally Posted by WildAssassinz View Post
oh ye should've thought about that earlier
How is this even a question to be honest. If you've actually tried to find offsets yourself ( which i doubt you honestly just dump them ), this type of thing would be so easy to find. Also, another suggestion, for checking if the console is open or if you're inside the steam overlay, a simple way of fixing this would be to check your velocity.
Code:
if (mem.Read<int>(modClient.dwBase + Offsets.m_dwForceJump) == 5) {
	while (GetAsyncKeyState(VK_SPACE) & 0x8000) {
		bool onGround = mem.Read<int>(local.GetBase() + NetVars.m_fFlag) & (1<<0);
		mem.Write<int>(modClient.dwBase + Offsets.m_dwForceJump, onGround ? 5 : 4);
		std::this_thread::sleep_for(std::chrono::milliseconds(1));
	}
}
very hard
Quote Originally Posted by saun777 View Post
Code:
if (mem.Read<int>(modClient.dwBase + Offsets.m_dwForceJump) == 5) {
	while (GetAsyncKeyState(VK_SPACE) & 0x8000) {
		bool onGround = mem.Read<int>(local.GetBase() + NetVars.m_fFlag) & (1<<0);
		mem.Write<int>(modClient.dwBase + Offsets.m_dwForceJump, onGround ? 5 : 4);
		std::this_thread::sleep_for(std::chrono::milliseconds(1));
	}
}
very hard
very hard indeed :^)

- - - Updated - - -

Quote Originally Posted by SP1K3CSGO View Post
add this^
Code:
#define FL_ONGROUND ( 1 << 0 )

if (Player.Flags & FL_ONGROUND) {
ur bhop code
}
not wroking
Quote Originally Posted by WildAssassinz View Post
not wroking
give me source
This isn't really a good way to do it, but checking player current position or move state will do.
or as stated above, check if mouse is enabled.
Asking for source, on how to fix your issue isnt going to really teach you anything, it will just teach you on how to be spoonfed. Someone gave you enough information on how to fix the issue, take that information and figure it out for yourself. It really is not that hard.
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